#region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Globalization; using System.IO; using System.Text; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.BuilderModes.IO { #region ================== Structs internal struct WavefrontExportSettings { public string Obj; public readonly string ObjName; public readonly string ObjPath; public readonly float Scale; public readonly bool FixScale; public readonly bool ExportTextures; public bool Valid; public string[] Textures; public string[] Flats; public WavefrontExportSettings(string name, string path, float scale, bool fixScale, bool exportTextures) { ObjName = name; ObjPath = path; Scale = scale; FixScale = fixScale; ExportTextures = exportTextures; Valid = false; Obj = string.Empty; Textures = null; Flats = null; } } #endregion internal class WavefrontExporter { #region ================== Variables and structs private const string DEFAULT = "Default"; private struct VertexIndices { public int PositionIndex; public int UVIndex; public int NormalIndex; } #endregion #region ================== Export public void Export(ICollection sectors, WavefrontExportSettings settings) { CreateObjFromSelection(sectors, ref settings); if(!settings.Valid) { General.Interface.DisplayStatus(StatusType.Warning, "OBJ creation failed. Check 'Errors and Warnings' window for details."); return; } if(settings.ExportTextures) { //save all used textures if(settings.Textures != null) { foreach(string s in settings.Textures) { if(s == DEFAULT) continue; if(General.Map.Data.GetTextureExists(s)) { ImageData id = General.Map.Data.GetTextureImage(s); if(id.Width == 0 || id.Height == 0) { General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture \"" + s + "\" has invalid size (" + id.Width + "x" + id.Height + ")!"); continue; } if(!id.IsImageLoaded) id.LoadImage(); Bitmap bmp = id.GetBitmap(); bmp.Save(Path.Combine(settings.ObjPath, Path.GetFileNameWithoutExtension(s) + ".PNG"), ImageFormat.Png); } else { General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: texture \"" + s + "\" does not exist!"); } } } if(settings.Flats != null) { foreach(string s in settings.Flats) { if(s == DEFAULT) continue; if(General.Map.Data.GetFlatExists(s)) { ImageData id = General.Map.Data.GetFlatImage(s); if(id.Width == 0 || id.Height == 0) { General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: flat \"" + s + "\" has invalid size (" + id.Width + "x" + id.Height + ")!"); continue; } if(!id.IsImageLoaded) id.LoadImage(); Bitmap bmp = id.GetBitmap(); // Handle duplicate names string flatname = s; if(settings.Textures != null && Array.IndexOf(settings.Textures, s) != -1) flatname += "_FLAT"; bmp.Save(Path.Combine(settings.ObjPath, Path.GetFileNameWithoutExtension(flatname) + ".PNG"), ImageFormat.Png); } else { General.ErrorLogger.Add(ErrorType.Warning, "OBJ Exporter: flat \"" + s + "\" does not exist!"); } } } } //write obj string savePath = Path.Combine(settings.ObjPath, settings.ObjName); using(StreamWriter sw = new StreamWriter(savePath + ".obj", false)) sw.Write(settings.Obj); //create mtl StringBuilder mtl = new StringBuilder(); mtl.Append("# MTL for " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine); mtl.Append("# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine); if(settings.Textures != null) { foreach(string s in settings.Textures) { if(s == DEFAULT) continue; mtl.Append("newmtl " + s.ToUpperInvariant() + Environment.NewLine); mtl.Append("Kd 1.0 1.0 1.0" + Environment.NewLine); if(settings.ExportTextures) mtl.Append("map_Kd " + Path.Combine(settings.ObjPath, s.ToUpperInvariant() + ".PNG") + Environment.NewLine); mtl.Append(Environment.NewLine); } } if(settings.Flats != null) { foreach(string s in settings.Flats) { if(s == DEFAULT) continue; mtl.Append("newmtl " + s.ToUpperInvariant() + Environment.NewLine); mtl.Append("Kd 1.0 1.0 1.0" + Environment.NewLine); if(settings.ExportTextures) { // Handle duplicate names string flatname = s; if(settings.Textures != null && Array.IndexOf(settings.Textures, s) != -1) flatname += "_FLAT"; mtl.Append("map_Kd " + Path.Combine(settings.ObjPath, flatname.ToUpperInvariant() + ".PNG") + Environment.NewLine); } mtl.Append(Environment.NewLine); } } //write mtl using(StreamWriter sw = new StreamWriter(savePath + ".mtl", false)) sw.Write(mtl.ToString()); //done General.Interface.DisplayStatus(StatusType.Warning, "Geometry exported to \"" + savePath + ".obj\""); } #endregion #region ================== Utility private static void CreateObjFromSelection(ICollection sectors, ref WavefrontExportSettings data) { BaseVisualMode mode = new BaseVisualMode(); bool renderingEffectsDisabled = false; if(!General.Settings.EnhancedRenderingEffects) { renderingEffectsDisabled = true; mode.ToggleEnhancedRendering(); } mode.RebuildElementData(); List visualSectors = new List(); //create visual geometry foreach(Sector s in sectors) { BaseVisualSector bvs = mode.CreateBaseVisualSector(s); if(bvs != null) visualSectors.Add(bvs); } if(visualSectors.Count == 0) { General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: no visual sectors to export!"); return; } //sort geometry List>> geometryByTexture = SortGeometry(visualSectors); //restore vm settings if(renderingEffectsDisabled) mode.ToggleEnhancedRendering(); mode.Dispose(); //create obj StringBuilder obj = CreateObjGeometry(geometryByTexture, data); if(obj.Length == 0) { General.ErrorLogger.Add(ErrorType.Error, "OBJ Exporter: failed to create geometry!"); return; } //add header obj.Insert(0, "o " + General.Map.Options.LevelName + Environment.NewLine); //name obj.Insert(0, "# Created by GZDoom Builder " + Application.ProductVersion + Environment.NewLine + Environment.NewLine); obj.Insert(0, "# " + General.Map.FileTitle + ", map " + General.Map.Options.LevelName + Environment.NewLine); data.Obj = obj.ToString(); string[] textures = new string[geometryByTexture[0].Keys.Count]; geometryByTexture[0].Keys.CopyTo(textures, 0); Array.Sort(textures); data.Textures = textures; string[] flats = new string[geometryByTexture[1].Keys.Count]; geometryByTexture[1].Keys.CopyTo(flats, 0); Array.Sort(flats); data.Flats = flats; data.Valid = true; } private static List>> SortGeometry(List visualSectors) { var texturegeo = new Dictionary>(StringComparer.Ordinal); texturegeo.Add(DEFAULT, new List()); var flatgeo = new Dictionary>(StringComparer.Ordinal); flatgeo.Add(DEFAULT, new List()); foreach(BaseVisualSector vs in visualSectors) { //floor string texture; if(vs.Floor != null) { texture = vs.Sector.FloorTexture; CheckTextureName(ref flatgeo, ref texture); flatgeo[texture].AddRange(OptimizeGeometry(vs.Floor.Vertices, vs.Floor.GeometryType, vs.Floor.Sector.Sector.Labels.Count > 1)); } //ceiling if(vs.Ceiling != null) { texture = vs.Sector.CeilTexture; CheckTextureName(ref flatgeo, ref texture); flatgeo[texture].AddRange(OptimizeGeometry(vs.Ceiling.Vertices, vs.Ceiling.GeometryType, vs.Ceiling.Sector.Sector.Labels.Count > 1)); } //walls if(vs.Sides != null) { foreach(VisualSidedefParts part in vs.Sides.Values) { //upper if(part.upper != null && part.upper.Vertices != null) { texture = part.upper.Sidedef.HighTexture; CheckTextureName(ref texturegeo, ref texture); texturegeo[texture].AddRange(OptimizeGeometry(part.upper.Vertices, part.upper.GeometryType)); } //middle single if(part.middlesingle != null && part.middlesingle.Vertices != null) { texture = part.middlesingle.Sidedef.MiddleTexture; CheckTextureName(ref texturegeo, ref texture); texturegeo[texture].AddRange(OptimizeGeometry(part.middlesingle.Vertices, part.middlesingle.GeometryType)); } //middle double if(part.middledouble != null && part.middledouble.Vertices != null) { texture = part.middledouble.Sidedef.MiddleTexture; CheckTextureName(ref texturegeo, ref texture); texturegeo[texture].AddRange(OptimizeGeometry(part.middledouble.Vertices, part.middledouble.GeometryType)); } //middle3d if(part.middle3d != null && part.middle3d.Count > 0) { foreach(VisualMiddle3D m3d in part.middle3d) { if(m3d.Vertices == null) continue; texture = m3d.GetControlLinedef().Front.MiddleTexture; CheckTextureName(ref texturegeo, ref texture); texturegeo[texture].AddRange(OptimizeGeometry(m3d.Vertices, m3d.GeometryType)); } } //backsides(?) //lower if(part.lower != null && part.lower.Vertices != null) { texture = part.lower.Sidedef.LowTexture; CheckTextureName(ref texturegeo, ref texture); texturegeo[texture].AddRange(OptimizeGeometry(part.lower.Vertices, part.lower.GeometryType)); } } } //3d ceilings foreach(VisualCeiling vc in vs.ExtraCeilings) { texture = vc.GetControlSector().CeilTexture; CheckTextureName(ref flatgeo, ref texture); flatgeo[texture].AddRange(OptimizeGeometry(vc.Vertices, (vc.ExtraFloor.VavoomType ? vc.GeometryType : VisualModes.VisualGeometryType.FLOOR))); } //3d floors foreach(VisualFloor vf in vs.ExtraFloors) { texture = vf.GetControlSector().FloorTexture; CheckTextureName(ref flatgeo, ref texture); flatgeo[texture].AddRange(OptimizeGeometry(vf.Vertices, (vf.ExtraFloor.VavoomType ? vf.GeometryType : VisualModes.VisualGeometryType.CEILING))); } //backsides(?) } return new List>> { texturegeo, flatgeo }; } private static void CheckTextureName(ref Dictionary> geo, ref string texture) { if(!string.IsNullOrEmpty(texture) && texture != "-") { if(!geo.ContainsKey(texture)) geo.Add(texture, new List()); } else { texture = DEFAULT; } } #endregion #region ================== Surface optimization private static List OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype) { return OptimizeGeometry(verts, geotype, false); } private static List OptimizeGeometry(WorldVertex[] verts, VisualModes.VisualGeometryType geotype, bool skiprectoptimization) { List groups = new List(); if(!skiprectoptimization && verts.Length == 6) //rectangular surface { if(geotype == VisualModes.VisualGeometryType.CEILING) { verts = new[] { verts[2], verts[5], verts[1], verts[0] }; } else { verts = new[] { verts[5], verts[2], verts[1], verts[0] }; } groups.Add(verts); } else { for(int i = 0; i < verts.Length; i += 3) { groups.Add(new[] { verts[i + 2], verts[i + 1], verts[i] }); } } return groups; } #endregion #region ================== OBJ Creation private static StringBuilder CreateObjGeometry(List>> geometryByTexture, WavefrontExportSettings data) { StringBuilder obj = new StringBuilder(); const string vertexFormatter = "{0} {2} {1}\n"; Dictionary uniqueVerts = new Dictionary(); Dictionary uniqueNormals = new Dictionary(); Dictionary uniqueUVs = new Dictionary(); var vertexDataByTexture = new Dictionary>(StringComparer.Ordinal); int pc = 0; int nc = 0; int uvc = 0; //optimize geometry foreach(Dictionary> dictionary in geometryByTexture) { foreach(KeyValuePair> group in dictionary) { Dictionary vertsData = new Dictionary(); foreach(WorldVertex[] verts in group.Value) { //vertex normals Vector3D n = new Vector3D(verts[0].nx, verts[0].ny, verts[0].nz).GetNormal(); int ni; if(uniqueNormals.ContainsKey(n)) { ni = uniqueNormals[n]; } else { uniqueNormals.Add(n, ++nc); ni = nc; } foreach(WorldVertex v in verts) { if(vertsData.ContainsKey(v)) continue; VertexIndices indices = new VertexIndices(); indices.NormalIndex = ni; //vertex coords Vector3D vc = new Vector3D(v.x, v.y, v.z); if(uniqueVerts.ContainsKey(vc)) { indices.PositionIndex = uniqueVerts[vc]; } else { uniqueVerts.Add(vc, ++pc); indices.PositionIndex = pc; } //uv PointF uv = new PointF(v.u, v.v); if(uniqueUVs.ContainsKey(uv)) { indices.UVIndex = uniqueUVs[uv]; } else { uniqueUVs.Add(uv, ++uvc); indices.UVIndex = uvc; } vertsData.Add(v, indices); } } if(vertsData.Count > 0) { if(vertexDataByTexture.ContainsKey(group.Key)) { foreach(KeyValuePair g in vertsData) vertexDataByTexture[group.Key].Add(g.Key, g.Value); } else { vertexDataByTexture.Add(group.Key, vertsData); } } } } //write geometry //write vertices if(data.FixScale) { foreach(KeyValuePair group in uniqueVerts) obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale * 1.2f)); } else { foreach(KeyValuePair group in uniqueVerts) obj.Append(string.Format(CultureInfo.InvariantCulture, "v " + vertexFormatter, -group.Key.x * data.Scale, group.Key.y * data.Scale, group.Key.z * data.Scale)); } //write normals foreach(KeyValuePair group in uniqueNormals) obj.Append(string.Format(CultureInfo.InvariantCulture, "vn " + vertexFormatter, group.Key.x, group.Key.y, group.Key.z)); //write UV coords foreach(KeyValuePair group in uniqueUVs) obj.Append(string.Format(CultureInfo.InvariantCulture, "vt {0} {1}\n", group.Key.X, -group.Key.Y)); //write material library obj.Append("mtllib ").Append(data.ObjName + ".mtl").Append("\n"); //write materials and surface indices foreach(Dictionary> dictionary in geometryByTexture) { foreach(KeyValuePair> group in dictionary) { //material obj.Append("usemtl ").Append(group.Key).Append("\n"); foreach(WorldVertex[] verts in group.Value) { //surface indices obj.Append("f"); foreach(WorldVertex v in verts) { VertexIndices vi = vertexDataByTexture[group.Key][v]; obj.Append(" " + vi.PositionIndex + "/" + vi.UVIndex + "/" + vi.NormalIndex); } obj.Append("\n"); } } } return obj; } #endregion } }