using System; using System.Drawing; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Rendering; namespace CodeImp.DoomBuilder.BuilderModes { public class HintLabel : LineLengthLabel { public HintLabel() : base(false, false) { } public HintLabel(PixelColor textcolor) : base(false, false) { label.Color = textcolor; } // We don't want any changes here protected override void UpdateText() { } public override void Move(Vector2D start, Vector2D end) { // Store before making any adjustments to start/end... this.start = start; this.end = end; // Check if start/end point is on screen... Vector2D lt = General.Map.Renderer2D.DisplayToMap(new Vector2D(0.0f, General.Interface.Display.Size.Height)); Vector2D rb = General.Map.Renderer2D.DisplayToMap(new Vector2D(General.Interface.Display.Size.Width, 0.0f)); RectangleF viewport = new RectangleF(lt.x, lt.y, rb.x - lt.x, rb.y - lt.y); bool startvisible = viewport.Contains(start.x, start.y); bool endvisible = viewport.Contains(end.x, end.y); // Get visile area if(!startvisible || !endvisible) { float minx = Math.Min(start.x, end.x); float maxx = Math.Max(start.x, end.x); float miny = Math.Min(start.y, end.y); float maxy = Math.Max(start.y, end.y); RectangleF labelarea = new RectangleF(minx, miny, maxx - minx, maxy - miny); labelarea.Intersect(viewport); label.Location = new Vector2D(labelarea.X + labelarea.Width * 0.5f, labelarea.Y + labelarea.Height * 0.5f); } else { Vector2D delta = end - start; label.Location = new Vector2D(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f); } } } }