#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal abstract class BaseVisualGeometrySidedef : VisualGeometry, IVisualEventReceiver { #region ================== Constants #endregion #region ================== Variables protected float top; protected float bottom; #endregion #region ================== Properties #endregion #region ================== Constructor / Destructor // Constructor for sidedefs public BaseVisualGeometrySidedef(VisualSector vs, Sidedef sd) : base(vs, sd) { } #endregion #region ================== Methods // This performs a fast test in object picking public override bool PickFastReject(Vector3D from, Vector3D to, Vector3D dir) { // Check if intersection point is between top and bottom return (pickintersect.z >= bottom) && (pickintersect.z <= top); } // This performs an accurate test for object picking public override bool PickAccurate(Vector3D from, Vector3D to, Vector3D dir, ref float u_ray) { // The fast reject pass is already as accurate as it gets, // so we just return the intersection distance here u_ray = pickrayu; return true; } #endregion #region ================== Events // Unused public virtual void OnSelectBegin() { } public virtual void OnSelectEnd() { } public virtual void OnEditBegin() { } // Edit button released public virtual void OnEditEnd() { List lines = new List(); lines.Add(this.Sidedef.Line); DialogResult result = General.Interface.ShowEditLinedefs(lines); if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild(); } #endregion } }