/*******************************************************************\ GZDoom Builder Script highlighting definitions for TERRAIN \*******************************************************************/ // Editor settings description = "ZDoom TERRAIN"; codepage = 0; extensions = "txt"; casesensitive = false; codeblockopen = "{"; codeblockclose = "}"; insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive keywordhelp = "http://zdoom.org/wiki/TERRAIN"; scripttype = "TERRAIN"; properties { // Splash smallclass; smallclip; smallsound; baseclass; chunkclass; chunkxvelshift; chunkyvelshift; chunkzvelshift; chunkbasezvel; sound; // Terrain footclip; liquid; friction; damagetype; damageamount; damagetimemask; allowprotection; // Floor defaultterrain; noalert; optional; } constants { splash; terrain; floor; ifdoom; ifheretic; ifhexen; ifstrife; endif; }