#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Controls { public class Action { #region ================== Constants public const string NEWMAP = "newmap"; public const string OPENMAP = "openmap"; public const string CLOSEMAP = "closemap"; public const string SAVEMAP = "savemap"; public const string SAVEMAPAS = "savemapas"; public const string SHOWOVERVIEW = "showoverview"; public const string SCROLLNORTH = "scrollnorth"; public const string SCROLLSOUTH = "scrollsouth"; public const string SCROLLWEST = "scrollwest"; public const string SCROLLEAST = "scrolleast"; public const string ZOOMIN = "zoomin"; public const string ZOOMOUT = "zoomout"; public const string CONFIGURATION = "configuration"; public const string PREFERENCES = "preferences"; public const string MAPOPTIONS = "mapoptions"; public const string RELOADRESOURCES = "reloadresources"; public const string VERTICESMODE = "verticesmode"; public const string LINEDEFSMODE = "linedefsmode"; public const string SECTORSMODE = "sectorsmode"; public const string THINGSMODE = "thingsmode"; #endregion #region ================== Variables // Description private string name; private string title; private string description; // Shortcut key private int key; // Shortcut options private bool allowkeys; private bool allowmouse; private bool allowscroll; // Delegate private List delegates; #endregion #region ================== Properties public string Name { get { return name; } } public string Title { get { return title; } } public string Description { get { return description; } } public int ShortcutKey { get { return key; } } public bool AllowKeys { get { return allowkeys; } } public bool AllowMouse { get { return allowmouse; } } public bool AllowScroll { get { return allowscroll; } } #endregion #region ================== Constructor / Disposer // Constructor public Action(string name, string title, string description, int key, bool allowkeys, bool allowmouse, bool allowscroll) { // Initialize this.name = name; this.title = title; this.description = description; this.delegates = new List(); this.allowkeys = allowkeys; this.allowmouse = allowmouse; this.allowscroll = allowscroll; this.key = key; } // Destructor ~Action() { // Moo. } #endregion #region ================== Static Methods // This returns the shortcut key description for a key public static string GetShortcutKeyDesc(int key) { KeysConverter conv = new KeysConverter(); int ctrl, button; string ctrlprefix = ""; // When key is 0, then return an empty string if(key == 0) return ""; // Split the key in Control and Button ctrl = key & ((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); button = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); // When the button is a control key, then remove the control itsself if((button == (int)Keys.ControlKey) || (button == (int)Keys.ShiftKey)) { ctrl = 0; key = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); } // Determine control prefix if(ctrl != 0) ctrlprefix = conv.ConvertToString(key); // Check if button is special switch(button) { // Scroll down case (int)SpecialKeys.MScrollDown: // Make string representation return ctrlprefix + "ScrollDown"; // Scroll up case (int)SpecialKeys.MScrollUp: // Make string representation return ctrlprefix + "ScrollUp"; default: // Use standard key-string conversion return conv.ConvertToString(key); } } #endregion #region ================== Methods // This sets a new key for the action public void SetShortcutKey(int key) { // Make it so. this.key = key; } // This binds a delegate to this action public void Bind(ActionDelegate method) { delegates.Add(method); } // This removes a delegate from this action public void Unbind(ActionDelegate method) { delegates.Remove(method); } // This raises events for this action public void Invoke() { // No method bound? if(delegates.Count == 0) { General.WriteLogLine("Called action '" + name + "' has no methods bound"); } else { // Invoke all the delegates foreach(ActionDelegate ad in delegates) ad.Invoke(); } } #endregion } }