// NOTE: This config contains multiple structures for different games. // Note that since the extra player starts are a GameInfo setting to // use the games' own ednums when available, they have been moved // out of the main branch and into Doom, Heretic, and Default. // // ZDoom: standard actors // Doom: additional actors available only in Doom game mode // Heretic: one additional actor available in Heretic game mode // Hexen: some redefinitions to avoid conflict // Strife: some redefinitions to avoid conflict // Default: for other games (Harmony, Chex Quest, etc.) zdoom { include("Boom_things.cfg"); teleports { 9043 { title = "Teleport (Z Height and Gravity)"; sprite = "internal:teleport"; class = "TeleportDest3"; } 9044 { title = "Teleport (Z Height)"; sprite = "internal:teleport"; class = "TeleportDest2"; } } lights { blocking = 2; } decoration { 9027 { title = "Red Particle Fountain"; class = "RedParticleFountain"; } 9028 { title = "Green Particle Fountain"; class = "GreenParticleFountain"; } 9029 { title = "Blue Particle Fountain"; class = "BlueParticleFountain"; } 9030 { title = "Yellow Particle Fountain"; class = "YellowParticleFountain"; } 9031 { title = "Purple Particle Fountain"; class = "PurpleParticleFountain"; } 9032 { title = "Black Particle Fountain"; class = "BlackParticleFountain"; } 9033 { title = "White Particle Fountain"; class = "WhiteParticleFountain"; } } sounds { color = 7; arrow = 0; title = "Sounds"; width = 10; height = 20; sort = 1; blocking = 0; hangs = 0; fixedsize = true; sprite = "internal:sound"; 1400 = "Sound Sequence 0"; 1401 = "Sound Sequence 1"; 1402 = "Sound Sequence 2"; 1403 = "Sound Sequence 3"; 1404 = "Sound Sequence 4"; 1405 = "Sound Sequence 5"; 1406 = "Sound Sequence 6"; 1407 = "Sound Sequence 7"; 1408 = "Sound Sequence 8"; 1409 = "Sound Sequence 9"; 1411 { title = "Sector Sound Sequence Override"; class = "$SSeqOverride"; arg0 { title = "Sound Sequence Index"; type = 11; enum = "sound_sequences"; } } 14001 = "Ambient Sound 01"; 14002 = "Ambient Sound 02"; 14003 = "Ambient Sound 03"; 14004 = "Ambient Sound 04"; 14005 = "Ambient Sound 05"; 14006 = "Ambient Sound 06"; 14007 = "Ambient Sound 07"; 14008 = "Ambient Sound 08"; 14009 = "Ambient Sound 09"; 14010 = "Ambient Sound 10"; 14011 = "Ambient Sound 11"; 14012 = "Ambient Sound 12"; 14013 = "Ambient Sound 13"; 14014 = "Ambient Sound 14"; 14015 = "Ambient Sound 15"; 14016 = "Ambient Sound 16"; 14017 = "Ambient Sound 17"; 14018 = "Ambient Sound 18"; 14019 = "Ambient Sound 19"; 14020 = "Ambient Sound 20"; 14021 = "Ambient Sound 21"; 14022 = "Ambient Sound 22"; 14023 = "Ambient Sound 23"; 14024 = "Ambient Sound 24"; 14025 = "Ambient Sound 25"; 14026 = "Ambient Sound 26"; 14027 = "Ambient Sound 27"; 14028 = "Ambient Sound 28"; 14029 = "Ambient Sound 29"; 14030 = "Ambient Sound 30"; 14031 = "Ambient Sound 31"; 14032 = "Ambient Sound 32"; 14033 = "Ambient Sound 33"; 14034 = "Ambient Sound 34"; 14035 = "Ambient Sound 35"; 14036 = "Ambient Sound 36"; 14037 = "Ambient Sound 37"; 14038 = "Ambient Sound 38"; 14039 = "Ambient Sound 39"; 14040 = "Ambient Sound 40"; 14041 = "Ambient Sound 41"; 14042 = "Ambient Sound 42"; 14043 = "Ambient Sound 43"; 14044 = "Ambient Sound 44"; 14045 = "Ambient Sound 45"; 14046 = "Ambient Sound 46"; 14047 = "Ambient Sound 47"; 14048 = "Ambient Sound 48"; 14049 = "Ambient Sound 49"; 14050 = "Ambient Sound 50"; 14051 = "Ambient Sound 51"; 14052 = "Ambient Sound 52"; 14053 = "Ambient Sound 53"; 14054 = "Ambient Sound 54"; 14055 = "Ambient Sound 55"; 14056 = "Ambient Sound 56"; 14057 = "Ambient Sound 57"; 14058 = "Ambient Sound 58"; 14059 = "Ambient Sound 59"; 14060 = "Ambient Sound 60"; 14061 = "Ambient Sound 61"; 14062 = "Ambient Sound 62"; 14063 = "Ambient Sound 63"; 14064 = "Ambient Sound 64"; 14065 { title = "Custom Ambient Sound"; class = "AmbientSound"; arg0 { title = "Ambient Sound Index"; type = 11; enum = "ambient_sounds"; } arg1 { title = "Volume"; type = 11; enum = "sound_volume"; } arg2 { title = "Min. Fading Distance"; } arg3 { title = "Max. Heard Distance"; } arg4 { title = "Distance Multiplier"; } } 14066 { title = "Sound Sequence"; class = "SoundSequence"; arg0 { title = "Sound Sequence Index"; type = 11; enum = "sound_sequences"; } arg1 { title = "Choice"; } } 14067 { title = "Custom Ambient Sound (no gravity)"; class = "AmbientSoundNoGravity"; arg0 { title = "Ambient Sound Index"; type = 11; enum = "ambient_sounds"; } arg1 { title = "Volume"; type = 11; enum = "sound_volume"; } arg2 { title = "Min. Fading Distance"; } arg3 { title = "Max. Heard Distance"; } arg4 { title = "Distance Multiplier"; } } 14101 = "Music Changer 01"; 14102 = "Music Changer 02"; 14103 = "Music Changer 03"; 14104 = "Music Changer 04"; 14105 = "Music Changer 05"; 14106 = "Music Changer 06"; 14107 = "Music Changer 07"; 14108 = "Music Changer 08"; 14109 = "Music Changer 09"; 14110 = "Music Changer 10"; 14111 = "Music Changer 11"; 14112 = "Music Changer 12"; 14113 = "Music Changer 13"; 14114 = "Music Changer 14"; 14115 = "Music Changer 15"; 14116 = "Music Changer 16"; 14117 = "Music Changer 17"; 14118 = "Music Changer 18"; 14119 = "Music Changer 19"; 14120 = "Music Changer 20"; 14121 = "Music Changer 21"; 14122 = "Music Changer 22"; 14123 = "Music Changer 23"; 14124 = "Music Changer 24"; 14125 = "Music Changer 25"; 14126 = "Music Changer 26"; 14127 = "Music Changer 27"; 14128 = "Music Changer 28"; 14129 = "Music Changer 29"; 14130 = "Music Changer 30"; 14131 = "Music Changer 31"; 14132 = "Music Changer 32"; 14133 = "Music Changer 33"; 14134 = "Music Changer 34"; 14135 = "Music Changer 35"; 14136 = "Music Changer 36"; 14137 = "Music Changer 37"; 14138 = "Music Changer 38"; 14139 = "Music Changer 39"; 14140 = "Music Changer 40"; 14141 = "Music Changer 41"; 14142 = "Music Changer 42"; 14143 = "Music Changer 43"; 14144 = "Music Changer 44"; 14145 = "Music Changer 45"; 14146 = "Music Changer 46"; 14147 = "Music Changer 47"; 14148 = "Music Changer 48"; 14149 = "Music Changer 49"; 14150 = "Music Changer 50"; 14151 = "Music Changer 51"; 14152 = "Music Changer 52"; 14153 = "Music Changer 53"; 14154 = "Music Changer 54"; 14155 = "Music Changer 55"; 14156 = "Music Changer 56"; 14157 = "Music Changer 57"; 14158 = "Music Changer 58"; 14159 = "Music Changer 59"; 14160 = "Music Changer 60"; 14161 = "Music Changer 61"; 14162 = "Music Changer 62"; 14163 = "Music Changer 63"; 14164 = "Music Changer 64"; 14165 { title = "Custom Music Changer"; class = "MusicChanger"; arg0 { title = "MUSINFO Track Index"; } arg1 { title = "MOD Track Order"; } } 9048 { title = "Sound Environment (reverbs)"; class = "SoundEnvironment"; arg0 { title = "ID (first part)"; } arg1 { title = "ID (second part)"; } } } monsters { 888 { title = "MBF Helper dog"; width = 12; height = 28; sprite = "internal:dog"; class = "MBFHelperDog"; } } bridges { color = 8; // Grey arrow = 0; title = "Bridges"; width = 32; sort = 1; height = 8; hangs = 0; blocking = 0; error = 1; sprite = "internal:bridge"; 5065 { title = "Invisible Bridge, radius 8"; class = "InvisibleBridge8"; width = 8; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } } 5064 { title = "Invisible Bridge, radius 16"; class = "InvisibleBridge16"; width = 16; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } } 5061 { title = "Invisible Bridge, radius 32"; class = "InvisibleBridge32"; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } } 9990 { title = "Custom Invisible Bridge"; class = "InvisibleBridge"; height = 4; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } } 9991 { title = "Bridge Custom"; class = "CustomBridge"; height = 2; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } arg2 { title = "Orbs Amount"; } arg3 { title = "Rotation Speed and Direction"; type = 11; enum { 0 = "0: Hexen default"; 11 = "11: 15 deg. per second"; 21 = "21: 30 deg. per second"; 32 = "32: 45 deg. per second"; 64 = "64: 90 deg. per second"; 128 = "128: 180 deg. per second"; 192 = "192: -90 deg. per second"; 223 = "223: -45 deg. per second"; 233 = "233: -30 deg. per second"; 244 = "244: -15 deg. per second"; } } arg4 { title = "Rotation Radius"; type = 11; enum { 0 = "0: Hexen default"; } } } } cameras { color = 7; // Light Grey arrow = 1; title = "Cameras and Interpolation"; width = 0; height = 0; sort = 1; hangs = 0; blocking = 0; error = 1; fixedsize = true; sprite = "internal:camera"; 9025 { title = "Security Camera"; class = "SecurityCamera"; arg0 { title = "Pitch"; } arg1 { title = "Maximum Yaw"; } arg2 { title = "Cycle Time (octics)"; type = 11; enum = "generic_door_delays"; } } 9073 { title = "Aiming Camera"; class = "AimingCamera"; arg0 { title = "Pitch"; } arg1 { title = "Max. yaw per second"; } arg2 { title = "Max. pitch per second"; } arg3 { title = "Target Thing Tag"; type = 14; } } 9080 { title = "Skybox Viewpoint"; sprite = "internal:SkyboxViewpoint"; class = "SkyViewpoint"; arg0 { title = "Visibility / 4"; } } 9081 { title = "Skybox Picker"; sprite = "internal:SkyboxPicker"; class = "SkyPicker"; arg0 { title = "Skybox Viewpoint Tag"; type = 14; } arg1 { title = "Apply to"; type = 11; enum { 0 = "Floor and Ceiling"; 1 = "Ceiling"; 2 = "Floor"; } } } 9083 { title = "Eternity Skybox Viewpoint"; sprite = "internal:SkyboxViewpoint"; class = "SkyCamCompat"; } 9074 { title = "Actor Mover"; sprite = "internal:actormover"; class = "ActorMover"; arg0 { title = "Interpolation Point Tag"; type = 14; } arg1 { title = "Interpolation Point HiTag"; } arg2 { title = "Options"; type = 12; enum { 1 = "Linear path"; 2 = "Use point angle"; 4 = "Use point pitch"; 8 = "Face thing / movement direction"; 128 = "Nonsolid"; } } arg3 { title = "Target Thing Tag"; type = 14; } } 9070 { title = "Interpolation Point"; sprite = "internal:InterpolationPoint"; class = "InterpolationPoint"; arg0 { title = "Pitch"; } arg1 { title = "Travel Time (otics)"; type = 11; enum = "generic_door_delays"; } arg2 { title = "Hold Time (otics)"; type = 11; enum = "generic_door_delays"; } arg3 { title = "Next Point Tag"; type = 14; } arg4 { title = "Next Point HiTag"; } } 9075 { title = "Interpolation Special"; sprite = "internal:InterpolationSpecial"; class = "InterpolationSpecial"; } 9072 { title = "Moving Camera"; class = "MovingCamera"; arg0 { title = "Interpolation Point Tag"; type = 14; } arg1 { title = "Interpolation Point HiTag"; } arg2 { title = "Options"; type = 12; enum { 1 = "Linear path"; 2 = "Use point angle"; 4 = "Use point pitch"; 8 = "Face movement direction"; 128 = "Show to everyone"; } } arg3 { title = "Target Thing Tag"; type = 14; } } 9071 { title = "Path Follower"; sprite = "internal:PathFollower"; class = "PathFollower"; arg0 { title = "Interpolation Point Tag"; type = 14; } arg1 { title = "Interpolation Point HiTag"; } arg2 { title = "Options"; type = 12; enum { 1 = "Linear path"; 2 = "Use point angle"; 4 = "Use point pitch"; 8 = "Face movement direction"; } } } 9047 { title = "Patrol Special"; class = "PatrolSpecial"; } } sectors { color = 7; arrow = 0; title = "Sector Actions"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:action"; 9082 { title = "Silent Sector"; sprite = "internal:SilentSector"; class = "SectorSilencer"; } 9998 { title = "Actor enters sector"; class = "SecActEnter"; flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } } 9989 { title = "Actor hits fake floor"; class = "SecActHitFakeFloor"; flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } } 9996 { title = "Actor hits ceiling"; class = "SecActHitCeil"; flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } } 9999 { title = "Actor hits floor"; class = "SecActHitFloor"; flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } } 9997 { title = "Actor leaves sector"; class = "SecActExit"; flagsrename { include("ZDoom_misc.cfg", "secact_flagsrename") } } 9982 { title = "Eyes above fake ceiling"; class = "SecActEyesAboveC"; } 9992 { title = "Eyes above fake floor"; class = "SecActEyesSurface"; } 9983 { title = "Eyes below fake ceiling"; class = "SecActEyesBelowC"; } 9993 { title = "Eyes below fake floor"; class = "SecActEyesDive"; } 9995 { title = "Player uses sector"; class = "SecActUse"; } 9994 { title = "Player uses wall"; class = "SecActUseWall"; } 9038 { title = "Color Setter"; class = "ColorSetter"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Desaturation"; } } 9039 { title = "Fade Setter"; class = "FadeSetter"; arg0 { title = "Red"; default = 128; } arg1 { title = "Green"; default = 128; } arg2 { title = "Blue"; default = 128; } } 9041 { title = "Sector Flag Setter"; class = "SectorFlagSetter"; arg0 { title = "Set Flags"; type = 12; enum = "sector_flags"; } } } slopes { color = 8; // Grey arrow = 0; title = "Slopes"; width = 0; sort = 1; height = 0; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:slope"; 9511 { title = "Copy ceiling plane"; class = "$CopyCeilingPlane"; arg0 { title = "Sector Tag"; type = 13; } } 9510 { title = "Copy floor plane"; class = "$CopyFloorPlane"; arg0 { title = "Sector Tag"; type = 13; } } 9503 { title = "Set ceiling slope"; class = "$SetCeilingSlope"; arrow = 1; arg0 { title = "Z-Angle"; default = 90; } } 9502 { title = "Set floor slope"; class = "$SetFloorSlope"; arrow = 1; arg0 { title = "Z-Angle"; default = 90; } } 9501 { title = "Slope ceiling to here"; class = "$SlopeCeilingPointLine"; height = 8; arg0 { title = "Line Tag"; type = 15; } } 9500 { title = "Slope floor to here"; class = "$SlopeFloorPointLine"; height = 4; arg0 { title = "Line Tag"; type = 15; } } 1500 { title = "Line slope floor"; class = "$VavoomFloor"; height = 8; } 1501 { title = "Line slope ceiling"; class = "$VavoomCeiling"; height = 8; } 1504 { title = "Vertex slope floor"; class = "$VertexFloorZ"; height = 8; absolutez = true; } 1505 { title = "Vertex slope ceiling"; class = "$VertexCeilingZ"; height = 8; absolutez = true; } } zdoom { color = 7; // Light Grey arrow = 1; title = "ZDoom"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:arrow"; 9200 { title = "Decal"; sprite = "internal:Decal"; class = "Decal"; arg0 { title = "Decal ID"; } } 9024 { title = "Patrol Point"; sprite = "internal:PathFollower"; class = "PatrolPoint"; arg0 { title = "Next Patrol Point Tag"; type = 14; } arg1 { title = "Delay"; type = 11; enum = "delay_seconds_0nodelay"; } } 9026 { title = "Spark"; sprite = "internal:Sparkle"; class = "Spark"; arg0 { title = "Particles Amount"; } } 9040 { title = "Map Marker"; class = "MapMarker"; arg0 { title = "Follow Target Tag"; type = 14; } arg1 { title = "Don't Show Until Sector Seen"; type = 11; enum = "noyes"; } } 9045 { title = "Water Zone"; sprite = "internal:DeepWater"; class = "Waterzone"; } 9046 { title = "Secret"; sprite = "internal:Secret"; class = "SecretTrigger"; arg0 { title = "Notification Type"; type = 11; enum { 0 = "Message And Sound"; 1 = "Message Only"; 2 = "Sound Only"; 3 = "None"; } } } 9300 { title = "Polyobject Anchor"; sprite = "internal:anchor"; class = "$PolyAnchor"; fixedrotation = true; error = 0; // Can be outside of map geometry } 9301 { title = "Polyobject Start Spot"; sprite = "internal:anchor"; class = "$PolySpawn"; fixedrotation = true; } 9302 { title = "Polyobject Start Spot (crush)"; sprite = "internal:anchor"; class = "$PolySpawnCrush"; fixedrotation = true; } 9303 { title = "Polyobject Start Spot (hurts to touch)"; sprite = "internal:anchor"; class = "$PolySpawnHurt"; fixedrotation = true; } 9001 { title = "Map Spot"; sprite = "internal:MapSpot"; class = "MapSpot"; } 9013 { title = "Map Spot (gravity)"; sprite = "internal:MapSpotGravity"; class = "MapSpotGravity"; } 9076 { title = "Hate target"; sprite = "internal:Target"; class = "HateTarget"; } 9988 { title = "Custom Sprite"; class = "CustomSprite"; arg0 { title = "BTILxxxx"; } arg1 { title = "BTILxxxx"; } arg2 { title = "X Scale (64=100%)"; default = 64; } arg3 { title = "Y Scale (64=100%) "; default = 64; } arg4 { title = "Flags"; type = 11; enum { 0 = "Opaque"; 2 = "Alpha 33%"; 3 = "Alpha 66%"; 4 = "Flip horizontally"; 5 = "Flip vertically"; } } } } portals { color = 7; arrow = 0; title = "Portals"; width = 0; sort = 1; height = 0; hangs = 0; blocking = 0; fixedsize = true; 9077 { title = "Upper Sector"; sprite = "internal:portal_upper"; class = "UpperStackLookOnly"; arg0 { title = "Flat Opacity"; default = 128; } } 9078 { title = "Lower Sector"; sprite = "internal:portal_lower"; class = "LowerStackLookOnly"; arg0 { title = "Flat Opacity"; default = 128; } } } } doom { players { blocking = 2; 4001 { title = "Player 5 start"; sprite = "PLAYA2A8"; class = "$Player5Start"; } 4002 { title = "Player 6 start"; sprite = "PLAYA2A8"; class = "$Player6Start"; } 4003 { title = "Player 7 start"; sprite = "PLAYA2A8"; class = "$Player7Start"; } 4004 { title = "Player 8 start"; sprite = "PLAYA2A8"; class = "$Player8Start"; } } monsters { blocking = 2; 9037 { title = "PR Lost Soul (BETA)"; width = "16"; height = "56"; sprite = "SKULA1"; class = "BetaSkull"; } 9050 { title = "Arachnotron (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 64; height = 64; sprite = "BSPIA2A8"; class = "StealthArachnotron"; } 9051 { title = "Archvile (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 20; sprite = "VILEA2D8"; class = "StealthArchvile"; } 9052 { title = "Baron of Hell (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 24; height = 64; sprite = "BOSSA2A8"; class = "StealthBaron"; } 9053 { title = "Cacodemon (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 31; sprite = "HEADA2A8"; class = "StealthCacodemon"; } 9054 { title = "Chaingunner (stealth)"; renderstyle = "translucent"; alpha = 0.25f; sprite = "CPOSA2"; class = "StealthChaingunGuy"; } 9055 { title = "Demon (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 30; sprite = "SARGA2A8"; class = "StealthDemon"; } 9056 { title = "Hell Knight (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 24; height = 64; sprite = "BOS2A2C8"; class = "StealthHellKnight"; } 9057 { title = "Imp (stealth)"; renderstyle = "translucent"; alpha = 0.25f; sprite = "TROOA2A8"; class = "StealthDoomImp"; } 9058 { title = "Mancubus (stealth)"; renderstyle = "translucent"; alpha = 0.25f; width = 48; height = 64; sprite = "FATTC2C8"; class = "StealthFatso"; } 9059 { title = "Revenant (stealth)"; renderstyle = "translucent"; alpha = 0.25f; sprite = "SKELA2D8"; class = "StealthRevenant"; } 9060 { title = "Former Sergeant (stealth)"; renderstyle = "translucent"; alpha = 0.25f; sprite = "SPOSA2A8"; class = "StealthShotgunGuy"; } 9061 { title = "Former Human (stealth)"; renderstyle = "translucent"; alpha = 0.25f; sprite = "POSSA2A8"; class = "StealthZombieMan"; } } obstacles { blocking = 2; 5050 { title = "Stalagmite"; sprite = "SMT2A0"; class = "Stalagmite"; width = 16; height = 48; } } decoration { 49 // Hanging victim, twitching (blocking) { blocking = 2; } 50 // Hanging victim, arms out (blocking) { blocking = 2; } 51 // Hanging victim, 1-legged (blocking) { blocking = 2; } 52 // Hanging pair of legs (blocking) { blocking = 2; } 53 // Hanging leg (blocking) { blocking = 2; } 25 // Impaled human { blocking = 2; } 26 // Twitching impaled human { blocking = 2; } 27 // Skull on a pole { blocking = 2; } 28 // 5 skulls shish kebob { blocking = 2; } 29 // Pile of skulls and candles { blocking = 2; } 73 // Hanging victim, guts removed { blocking = 2; } 74 // Hanging victim, guts and brain removed { blocking = 2; } 75 // Hanging torso, looking down { blocking = 2; } 76 // Hanging torso, open skull { blocking = 2; } 77 // Hanging torso, looking up { blocking = 2; } 78 // Hanging torso, brain removed { blocking = 2; } } weapons { 5010 { title = "Pistol"; sprite = "internal:ZDoomPistol"; class = "Pistol"; } } powerups { 2016 { title = "Evil Sceptre (BETA)"; class = "EvilSceptre"; } 2017 { title = "Unholy Bible (BETA)"; class = "UnholyBible"; } } bridges { 118 { title = "Hack Bridge"; class = "ZBridge"; width = 36; height = 4; arg0 { title = "Radius"; type = 23; } arg1 { title = "Height"; type = 24; } } } marine { color = 15; arrow = 1; title = "Marines"; width = 16; sort = 1; height = 56; hangs = 0; blocking = 0; sprite = "PLAYA2A8"; 9100 { title = "Scripted Marine"; class = "ScriptedMarine"; } 9101 { title = "Marine (fist)"; class = "MarineFist"; } 9102 { title = "Marine (berserk)"; class = "MarineBerserk"; } 9103 { title = "Marine (chainsaw)"; class = "MarineChainsaw"; } 9104 { title = "Marine (pistol)"; class = "MarinePistol"; } 9105 { title = "Marine (shotgun)"; class = "MarineShotgun"; } 9106 { title = "Marine (SSG)"; class = "MarineSSG"; } 9107 { title = "Marine (chaingun)"; class = "MarineChaingun"; } 9108 { title = "Marine (rocket launcher)"; class = "MarineRocket"; } 9109 { title = "Marine (plasma rifle)"; class = "MarinePlasma"; } 9110 { title = "Marine (Railgun)"; class = "MarineRailgun"; } 9111 { title = "Marine (BFG9000)"; class = "MarineBFG"; } } } heretic { players { blocking = 2; 4001 { title = "Player 5 start"; sprite = "PLAYA2A8"; class = "$Player5Start"; } 4002 { title = "Player 6 start"; sprite = "PLAYA2A8"; class = "$Player6Start"; } 4003 { title = "Player 7 start"; sprite = "PLAYA2A8"; class = "$Player7Start"; } 4004 { title = "Player 8 start"; sprite = "PLAYA2A8"; class = "$Player8Start"; } } weapons { 9042 { title = "Gold Wand"; sprite = "internal:ZDoomGoldWand"; class = "GoldWand"; } } bridges { 118 { title = "Glitter Bridge"; class = "Bridge"; width = "32"; height = "2"; } } } hexen { other { // This solves conflict 9001 = null; // Map Spot 9013 = null; // Map Spot (Gravity) // We'll want to use ZDoom's own polyobject numbers 3000 = null; // Polyobject Anchor 3001 = null; // Polyobject Start Spot 3002 = null; // Polyobject Start Spot (crush) } } strife { // These are useless and not supported in ZDoom hints { title = "Explosives"; 9001 = null; // Label Hint 1 9002 = null; // Label Hint 2 9003 = null; // Label Hint 3 9004 = null; // Label Hint 4 9005 = null; // Label Hint 5 9006 = null; // Label Hint 6 } pillars { blocking = 2; } } default { players { blocking = 2; 4001 { title = "Player 5 start"; sprite = "PLAYA2A8"; class = "$Player5Start"; } 4002 { title = "Player 6 start"; sprite = "PLAYA2A8"; class = "$Player6Start"; } 4003 { title = "Player 7 start"; sprite = "PLAYA2A8"; class = "$Player7Start"; } 4004 { title = "Player 8 start"; sprite = "PLAYA2A8"; class = "$Player8Start"; } } }