/* ** BuilderNative Renderer ** Copyright (c) 2019 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #pragma once #include "../Backend.h" class GLBackend : public Backend { public: RenderDevice* NewRenderDevice(void* disp, void* window, bool debug) override; void DeleteRenderDevice(RenderDevice* device) override; VertexBuffer* NewVertexBuffer() override; void DeleteVertexBuffer(VertexBuffer* buffer) override; IndexBuffer* NewIndexBuffer() override; void DeleteIndexBuffer(IndexBuffer* buffer) override; Texture* NewTexture() override; void DeleteTexture(Texture* texture) override; };