#region ================== Namespaces using System; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultOffGridVertex : ErrorResult { #region ================== Variables private readonly Vertex vertex; #endregion #region ================== Properties public override int Buttons { get { return 1; } } public override string Button1Text { get { return "Align Vertex"; } } #endregion #region ================== Constructor / Destructor public ResultOffGridVertex(Vertex v) { // Initialize vertex = v; viewobjects.Add(v); hidden = v.IgnoredErrorChecks.Contains(this.GetType()); description = "This vertex is not aligned with the grid."; } #endregion #region ================== Methods // This sets if this result is displayed in ErrorCheckForm (mxd) internal override void Hide(bool hide) { hidden = hide; Type t = this.GetType(); if (hide) vertex.IgnoredErrorChecks.Add(t); else if (vertex.IgnoredErrorChecks.Contains(t)) vertex.IgnoredErrorChecks.Remove(t); } // This must return the string that is displayed in the listbox public override string ToString() { return "Vertex " + vertex.Index + " at " + vertex.Position.x + ", " + vertex.Position.y + " is not aligned with the grid."; } // Rendering public override void RenderOverlaySelection(IRenderer2D renderer) { renderer.RenderRectangleFilled(new RectangleF((float)(vertex.Position.x - 3), (float)(vertex.Position.y - 3), 6f, 6f), General.Colors.Selection, true); } // This removes the vertex public override bool Button1Click(bool batchMode) { if (!batchMode) General.Map.UndoRedo.CreateUndo("Align vertex"); vertex.Move(new Geometry.Vector2D((int)Math.Round(vertex.Position.x), (int)Math.Round(vertex.Position.y))); General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); return true; } #endregion } }