/* ** BuilderNative Renderer ** Copyright (c) 2019 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #include "Precomp.h" #include "GLBackend.h" #include "GLRenderDevice.h" #include "GLVertexBuffer.h" #include "GLIndexBuffer.h" #include "GLTexture.h" RenderDevice* GLBackend::NewRenderDevice(void* disp, void* window) { GLRenderDevice* device = new GLRenderDevice(disp, window); if (!device->Context) { delete device; return nullptr; } else { return device; } } void GLBackend::DeleteRenderDevice(RenderDevice* device) { delete device; } VertexBuffer* GLBackend::NewVertexBuffer() { return new GLVertexBuffer(); } void GLBackend::DeleteVertexBuffer(VertexBuffer* buffer) { GLRenderDevice::DeleteObject(static_cast(buffer)); } IndexBuffer* GLBackend::NewIndexBuffer() { return new GLIndexBuffer(); } void GLBackend::DeleteIndexBuffer(IndexBuffer* buffer) { GLRenderDevice::DeleteObject(static_cast(buffer)); } Texture* GLBackend::NewTexture() { return new GLTexture(); } void GLBackend::DeleteTexture(Texture* texture) { GLRenderDevice::DeleteObject(static_cast(texture)); }