#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.Rendering { public interface IRenderer3D { // Properties ProjectedFrustum2D Frustum2D { get; } bool DrawThingCages { get; set; } bool ShowSelection { get; set; } bool ShowHighlight { get; set; } // General methods void PositionAndLookAt(Vector3D pos, Vector3D lookat); // Presenting methods void Finish(); bool Start(); void StartGeometry(); void FinishGeometry(); // Rendering methods int CalculateBrightness(int level); int CalculateBrightness(int level, Sidedef sd); //mxd void SetHighlightedObject(IVisualPickable obj); void AddSectorGeometry(VisualGeometry g); void AddThingGeometry(VisualThing t); void SetVisualVertices(List verts); void SetVisualSlopeHandles(List handles); void SetEventLines(List lines); void RenderCrosshair(); void SetFogMode(bool usefog); void SetCrosshairBusy(bool busy); } }