#region ================== Copyright (c) 2020 Boris Iwanski /* * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the * * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program.If not, see. */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Windows.Forms; using System.IO; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Text.RegularExpressions; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.UDBScript.Wrapper; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.UDBScript { internal class ScriptDirectoryStructure { public string Name; public bool Expanded; public string Hash; public List Directories; public List Scripts; public ScriptDirectoryStructure(string name, bool expanded, string hash) { Name = name; Expanded = expanded; Hash = hash; Directories = new List(); Scripts = new List(); } } public class BuilderPlug : Plug { #region ================== Constants private static readonly string SCRIPT_FOLDER = "udbscript"; public static readonly uint UDB_SCRIPT_VERSION = 3; #endregion private delegate void CallVoidMethodDeletage(); #region ================== Constants public const int NUM_SCRIPT_SLOTS = 30; #endregion #region ================== Variables private static BuilderPlug me; private ScriptDockerControl panel; private Docker docker; private string currentscriptfile; private ScriptInfo currentscript; private ScriptRunner scriptrunner; private List scriptinfo; private ScriptDirectoryStructure scriptdirectorystructure; private FileSystemWatcher watcher; private object lockobj; private Dictionary scriptslots; private string editorexepath; private PreferencesForm preferencesform; private ScriptRunnerForm scriptrunnerform; #endregion #region ================== Properties public static BuilderPlug Me { get { return me; } } public string CurrentScriptFile { get { return currentscriptfile; } set { currentscriptfile = value; } } internal ScriptInfo CurrentScript { get { return currentscript; } set { currentscript = value; } } internal ScriptRunner ScriptRunner { get { return scriptrunner; } } internal ScriptDirectoryStructure ScriptDirectoryStructure { get { return scriptdirectorystructure; } } internal string EditorExePath { get { return editorexepath; } } public ScriptRunnerForm ScriptRunnerForm { get { return scriptrunnerform; } } #endregion public override void OnInitialize() { base.OnInitialize(); me = this; lockobj = new object(); scriptinfo = new List(); scriptslots = new Dictionary(); panel = new ScriptDockerControl(SCRIPT_FOLDER); docker = new Docker("udbscript", "Scripts", panel); General.Interface.AddDocker(docker); General.Actions.BindMethods(this); watcher = new FileSystemWatcher(Path.Combine(General.AppPath, SCRIPT_FOLDER, "scripts")); watcher.NotifyFilter = NotifyFilters.CreationTime | NotifyFilters.DirectoryName | NotifyFilters.FileName | NotifyFilters.LastWrite | NotifyFilters.Size; watcher.IncludeSubdirectories = true; watcher.Changed += OnWatcherEvent; watcher.Created += OnWatcherEvent; watcher.Deleted += OnWatcherEvent; watcher.Renamed += OnWatcherEvent; editorexepath = General.Settings.ReadPluginSetting("externaleditor", string.Empty); scriptrunnerform = new ScriptRunnerForm(); FindEditor(); } public override void OnMapNewEnd() { base.OnMapNewEnd(); // Methods called by LoadScripts might sleep for some time, so call LoadScripts asynchronously new Task(LoadScripts).Start(); watcher.EnableRaisingEvents = true; } public override void OnMapOpenEnd() { base.OnMapOpenEnd(); // Methods called by LoadScripts might sleep for some time, so call LoadScripts asynchronously new Task(LoadScripts).Start(); watcher.EnableRaisingEvents = true; } public override void OnMapCloseBegin() { watcher.EnableRaisingEvents = false; SaveScriptSlotsAndOptions(); SaveScriptDirectoryExpansionStatus(scriptdirectorystructure); } public override void OnShowPreferences(PreferencesController controller) { base.OnShowPreferences(controller); preferencesform = new PreferencesForm(); preferencesform.Setup(controller); } public override void OnClosePreferences(PreferencesController controller) { base.OnClosePreferences(controller); preferencesform.Dispose(); preferencesform = null; } private void OnWatcherEvent(object sender, FileSystemEventArgs e) { // We can't use the filter on the watcher, since for whatever reason that filter also applies to // directory names. So we have to do some filtering ourselves. bool load = false; if (e.ChangeType == WatcherChangeTypes.Deleted || (Directory.Exists(e.FullPath) && e.ChangeType != WatcherChangeTypes.Changed) || Path.GetExtension(e.FullPath).ToLowerInvariant() == ".js") load = true; if(load) LoadScripts(); } // This is called when the plugin is terminated public override void Dispose() { base.Dispose(); // This must be called to remove bound methods for actions. General.Actions.UnbindMethods(this); } internal void SaveScriptSlotsAndOptions() { // Save the script option values foreach (ScriptInfo si in scriptinfo) si.SaveOptionValues(); // Save the script slots foreach (KeyValuePair kvp in scriptslots) { if (kvp.Value == null || string.IsNullOrWhiteSpace(kvp.Value.ScriptFile)) continue; General.Settings.WritePluginSetting("scriptslots.slot" + kvp.Key, kvp.Value.ScriptFile); } } internal void SaveScriptDirectoryExpansionStatus(ScriptDirectoryStructure root) { if(root.Expanded) { General.Settings.DeletePluginSetting("directoryexpand." + root.Hash); } else { General.Settings.WritePluginSetting("directoryexpand." + root.Hash, false); } foreach (ScriptDirectoryStructure sds in root.Directories) SaveScriptDirectoryExpansionStatus(sds); } private void FindEditor() { if (!string.IsNullOrWhiteSpace(editorexepath)) return; string editor = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "notepad.exe"); if (!File.Exists(editor)) return; editorexepath = editor; } /// /// Sets the new external editor exe path. /// /// Path and file name of the external editor internal void SetEditor(string exepath) { if (!string.IsNullOrWhiteSpace(exepath)) { editorexepath = exepath; General.Settings.WritePluginSetting("externaleditor", editorexepath); } } /// /// Opens a script in the external editor. /// /// internal void EditScript(string file) { if(string.IsNullOrWhiteSpace(editorexepath)) { MessageBox.Show("No external editor set. Please set the external editor in the UDBScript tab in the preferences."); return; } Process p = new Process(); p.StartInfo.FileName = editorexepath; p.StartInfo.Arguments = "\"" + file + "\""; // File name might contain spaces, so put it in quotes p.Start(); } /// /// Sets a ScriptInfo to a specific slot. /// /// The slot /// The ScriptInfo to assign to the slot. Pass null to clear the slot public void SetScriptSlot(int slot, ScriptInfo si) { if (si == null) { scriptslots.Remove(slot); } else { // Check if the ScriptInfo is already assigned to a slot, and remove it if so // Have to use ToList because otherwise the collection would be changed while iterating over it foreach (int s in scriptslots.Keys.ToList()) if (scriptslots[s] == si) scriptslots[s] = null; scriptslots[slot] = si; } SaveScriptSlotsAndOptions(); } /// /// Gets a ScriptInfo for a specific script slot. /// /// The slot to get the ScriptInfo for /// The ScriptInfo for the slot, or null if the ScriptInfo is at no slot public ScriptInfo GetScriptSlot(int slot) { if (scriptslots.ContainsKey(slot)) return scriptslots[slot]; else return null; } /// /// Gets the script slot by a ScriptInfo. /// /// The ScriptInfo to get the slot of /// The slot the ScriptInfo is in, or 0 if the ScriptInfo is not assigned to a slot public int GetScriptSlotByScriptInfo(ScriptInfo si) { if (!scriptslots.Values.Contains(si)) return 0; return scriptslots.FirstOrDefault(i => i.Value == si).Key; } /// /// Loads all scripts and fills the docker panel. /// public void LoadScripts() { lock (lockobj) { scriptinfo = new List(); scriptdirectorystructure = LoadScriptDirectoryStructure(Path.Combine(General.AppPath, SCRIPT_FOLDER, "scripts")); scriptslots = new Dictionary(); for(int i=0; i < NUM_SCRIPT_SLOTS; i++) { int num = i + 1; string file = General.Settings.ReadPluginSetting("scriptslots.slot" + num, string.Empty); if (string.IsNullOrWhiteSpace(file)) continue; foreach(ScriptInfo si in scriptinfo) { if (si.ScriptFile == file) scriptslots[num] = si; } } // This might not be called from the main thread when called by the file system watcher, so use a delegate // to run it cleanly if (panel.InvokeRequired) { CallVoidMethodDeletage d = panel.FillTree; panel.Invoke(d); } else { panel.FillTree(); } } } /// /// Recursively load information about the script files in a directory and its subdirectories. /// /// Path to process /// ScriptDirectoryStructure for the given path private ScriptDirectoryStructure LoadScriptDirectoryStructure(string path) { string hash = SHA256Hash.Get(path); bool expanded = General.Settings.ReadPluginSetting("directoryexpand." + hash, true); string name = path.TrimEnd(Path.DirectorySeparatorChar).Split(Path.DirectorySeparatorChar).Last(); ScriptDirectoryStructure sds = new ScriptDirectoryStructure(name, expanded, hash); foreach (string directory in Directory.GetDirectories(path)) sds.Directories.Add(LoadScriptDirectoryStructure(directory)); foreach (string filename in Directory.GetFiles(path, "*.js")) { bool retry = true; int retrycounter = 5; while (retry) { try { ScriptInfo si = new ScriptInfo(filename); sds.Scripts.Add(si); scriptinfo.Add(si); retry = false; } catch (IOException) { // The FileSystemWatcher can fire the event while the file is still being written, in that case we'll get // an IOException (file is locked by another process). So just try to load the file a couple times Thread.Sleep(100); retrycounter--; if (retrycounter == 0) retry = false; } catch (Exception e) { General.ErrorLogger.Add(ErrorType.Warning, "Failed to process " + filename + ": " + e.Message); General.WriteLogLine("Failed to process " + filename + ": " + e.Message); retry = false; } } } return sds; } /// /// Gets the name of the script file. This is either read from the .cfg file of the script or taken from the file name /// /// Full path with file name of the script /// public static string GetScriptName(string filename) { string configfile = Path.Combine(Path.GetDirectoryName(filename), Path.GetFileNameWithoutExtension(filename)) + ".cfg"; if (File.Exists(configfile)) { Configuration cfg = new Configuration(configfile, true); string name = cfg.ReadSetting("name", string.Empty); if (!string.IsNullOrEmpty(name)) return name; } return Path.GetFileNameWithoutExtension(filename); } public void EndOptionEdit() { panel.EndEdit(); } internal object GetVectorFromObject(object data, bool allow3d) { if (data is Vector2D) return (Vector2D)data; else if (data is Vector2DWrapper) return new Vector2D(((Vector2DWrapper)data)._x, ((Vector2DWrapper)data)._y); else if (data is Vector3DWrapper) { if(allow3d) return new Vector3D(((Vector3DWrapper)data)._x, ((Vector3DWrapper)data)._y, ((Vector3DWrapper)data)._z); else return new Vector2D(((Vector3DWrapper)data)._x, ((Vector3DWrapper)data)._y); } else if (data.GetType().IsArray) //else if(data is double[]) { object[] vals = (object[])data; //double[] vals = (double[])data; // Make sure all values in the array are doubles foreach (object v in vals) if (!(v is double)) throw new CantConvertToVectorException("Values in array must be numbers."); if (vals.Length == 2) return new Vector2D((double)vals[0], (double)vals[1]); if (vals.Length == 3) return new Vector3D((double)vals[0], (double)vals[1], (double)vals[2]); } else if (data is ExpandoObject) { IDictionary eo = data as IDictionary; double x = double.NaN; double y = double.NaN; double z = double.NaN; if (eo.ContainsKey("x")) { try { x = Convert.ToDouble(eo["x"]); } catch (Exception e) { throw new CantConvertToVectorException("Can not convert 'x' property of data: " + e.Message); } } if (eo.ContainsKey("y")) { try { y = Convert.ToDouble(eo["y"]); } catch (Exception e) { throw new CantConvertToVectorException("Can not convert 'y' property of data: " + e.Message); } } if (eo.ContainsKey("z")) { try { z = Convert.ToDouble(eo["z"]); } catch (Exception e) { throw new CantConvertToVectorException("Can not convert 'z' property of data: " + e.Message); } } if (allow3d) { if (!double.IsNaN(x) && !double.IsNaN(y) && double.IsNaN(z)) return new Vector2D(x, y); else if (!double.IsNaN(x) && !double.IsNaN(y) && !double.IsNaN(z)) return new Vector3D(x, y, z); } else { if (x != double.NaN && y != double.NaN) return new Vector2D(x, y); } } if (allow3d) throw new CantConvertToVectorException("Data must be a Vector2D, Vector3D, or an array of numbers."); else throw new CantConvertToVectorException("Data must be a Vector2D, or an array of numbers."); } internal object GetConvertedUniValue(UniValue uv) { switch ((UniversalType)uv.Type) { case UniversalType.AngleRadians: case UniversalType.AngleDegreesFloat: case UniversalType.Float: return Convert.ToDouble(uv.Value); case UniversalType.AngleDegrees: case UniversalType.AngleByte: //mxd case UniversalType.Color: case UniversalType.EnumBits: case UniversalType.EnumOption: case UniversalType.Integer: case UniversalType.LinedefTag: case UniversalType.LinedefType: case UniversalType.SectorEffect: case UniversalType.SectorTag: case UniversalType.ThingTag: case UniversalType.ThingType: return Convert.ToInt32(uv.Value); case UniversalType.Boolean: return Convert.ToBoolean(uv.Value); case UniversalType.Flat: case UniversalType.String: case UniversalType.Texture: case UniversalType.EnumStrings: case UniversalType.ThingClass: return Convert.ToString(uv.Value); } return null; } internal Type GetTypeFromUniversalType(int type) { switch ((UniversalType)type) { case UniversalType.AngleRadians: case UniversalType.AngleDegreesFloat: case UniversalType.Float: return typeof(double); case UniversalType.AngleDegrees: case UniversalType.AngleByte: //mxd case UniversalType.Color: case UniversalType.EnumBits: case UniversalType.EnumOption: case UniversalType.Integer: case UniversalType.LinedefTag: case UniversalType.LinedefType: case UniversalType.SectorEffect: case UniversalType.SectorTag: case UniversalType.ThingTag: case UniversalType.ThingType: return typeof(int); case UniversalType.Boolean: return typeof(bool); case UniversalType.Flat: case UniversalType.String: case UniversalType.Texture: case UniversalType.EnumStrings: case UniversalType.ThingClass: return typeof(string); } return null; } #region ================== Actions [BeginAction("udbscriptexecute")] public void ScriptExecute() { if (currentscript == null) return; scriptrunner = new ScriptRunner(currentscript); scriptrunnerform.ShowDialog(); } [BeginAction("udbscriptexecuteslot1")] [BeginAction("udbscriptexecuteslot2")] [BeginAction("udbscriptexecuteslot3")] [BeginAction("udbscriptexecuteslot4")] [BeginAction("udbscriptexecuteslot5")] [BeginAction("udbscriptexecuteslot6")] [BeginAction("udbscriptexecuteslot7")] [BeginAction("udbscriptexecuteslot8")] [BeginAction("udbscriptexecuteslot9")] [BeginAction("udbscriptexecuteslot10")] [BeginAction("udbscriptexecuteslot11")] [BeginAction("udbscriptexecuteslot12")] [BeginAction("udbscriptexecuteslot13")] [BeginAction("udbscriptexecuteslot14")] [BeginAction("udbscriptexecuteslot15")] [BeginAction("udbscriptexecuteslot16")] [BeginAction("udbscriptexecuteslot17")] [BeginAction("udbscriptexecuteslot18")] [BeginAction("udbscriptexecuteslot19")] [BeginAction("udbscriptexecuteslot20")] [BeginAction("udbscriptexecuteslot21")] [BeginAction("udbscriptexecuteslot22")] [BeginAction("udbscriptexecuteslot23")] [BeginAction("udbscriptexecuteslot24")] [BeginAction("udbscriptexecuteslot25")] [BeginAction("udbscriptexecuteslot26")] [BeginAction("udbscriptexecuteslot27")] [BeginAction("udbscriptexecuteslot28")] [BeginAction("udbscriptexecuteslot29")] [BeginAction("udbscriptexecuteslot30")] public void ScriptExecuteSlot() { // Extract the slot number from the action name. The action name is something like udbscript__udbscriptexecuteslot1. // Not super nice, but better than having 30 identical methods for each slot. Regex re = new Regex(@"(\d+)$"); Match m = re.Match(General.Actions.Current.Name); if(m.Success) { int slot = int.Parse(m.Value); // Check if there's a ScriptInfo in the slot and run it if so if (scriptslots.ContainsKey(slot) && scriptslots[slot] != null) { scriptrunner = new ScriptRunner(scriptslots[slot]); scriptrunnerform.ShowDialog(); } } } #endregion } }