#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using System.Drawing; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; #endregion namespace CodeImp.DoomBuilder.BuilderModes { // Sector public class SectorProperties { private int floorheight; private int ceilheight; private string floortexture; private string ceilingtexture; private int brightness; private int tag; public SectorProperties(Sector s) { floorheight = s.FloorHeight; ceilheight = s.CeilHeight; floortexture = s.FloorTexture; ceilingtexture = s.CeilTexture; brightness = s.Brightness; tag = s.Tag; } public void Apply(Sector s) { s.FloorHeight = floorheight; s.CeilHeight = ceilheight; s.SetFloorTexture(floortexture); s.SetCeilTexture(ceilingtexture); s.Brightness = brightness; s.Tag = s.Tag; } } // Sidedef public class SidedefProperties { private string hightexture; private string middletexture; private string lowtexture; private int offsetx; private int offsety; public SidedefProperties(Sidedef s) { hightexture = s.HighTexture; middletexture = s.MiddleTexture; lowtexture = s.LowTexture; offsetx = s.OffsetX; offsety = s.OffsetY; } public void Apply(Sidedef s) { s.SetTextureHigh(hightexture); s.SetTextureMid(middletexture); s.SetTextureLow(lowtexture); s.OffsetX = offsetx; s.OffsetY = offsety; } } // Thing public class ThingProperties { private int type; private float angle; private Dictionary flags; private int tag; private int action; private int[] args; public ThingProperties(Thing t) { type = t.Type; angle = t.Angle; flags = t.GetFlags(); tag = t.Tag; action = t.Action; args = (int[])(t.Args.Clone()); } public void Apply(Thing t) { t.Type = type; t.Rotate(angle); t.ClearFlags(); foreach(KeyValuePair f in flags) t.SetFlag(f.Key, f.Value); t.Tag = tag; t.Action = action; for(int i = 0; i < t.Args.Length; i++) t.Args[i] = args[i]; } } }