#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultSectorUnclosed : ErrorResult { #region ================== Variables private Sector sector; private List vertices; private int index; #endregion #region ================== Properties #endregion #region ================== Constructor / Destructor // Constructor public ResultSectorUnclosed(Sector s, List v) { // Initialize this.sector = s; this.vertices = new List(v); this.viewobjects.Add(s); foreach(Vertex vv in v) this.viewobjects.Add(vv); this.description = "This sector is not a closed region and could cause problems with clipping and rendering in the game. The 'leaks' in the sector are indicated by the colored vertices."; this.index = s.Index; } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { return "Sector " + index + " is not closed"; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotSector(sector, General.Colors.Selection); foreach(Vertex v in vertices) renderer.PlotVertex(v, ColorCollection.SELECTION); } #endregion } }