#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; #endregion namespace CodeImp.DoomBuilder.IO { internal class Lump { #region ================== Variables // Owner private WAD owner; // Data stream private ClippedStream stream; // Data info private string name; private long longname; private byte[] fixedname; private int offset; private int length; // Disposing private bool isdisposed = false; #endregion #region ================== Properties public WAD Owner { get { return owner; } } public string Name { get { return name; } } public long LongName { get { return longname; } } public byte[] FixedName { get { return fixedname; } } public int Offset { get { return offset; } } public int Length { get { return length; } } public ClippedStream Stream { get { return stream; } } public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public Lump(Stream data, WAD owner, byte[] fixedname, int offset, int length) { // Initialize this.stream = new ClippedStream(data, offset, length); this.owner = owner; this.fixedname = fixedname; this.offset = offset; this.length = length; // Make name this.name = MakeNormalName(fixedname, WAD.ENCODING).ToUpperInvariant(); this.fixedname = MakeFixedName(name, WAD.ENCODING); this.longname = MakeLongName(name); // We have no destructor GC.SuppressFinalize(this); } // Disposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up stream.Dispose(); owner = null; // Done isdisposed = true; } } #endregion #region ================== Methods // This returns the long value for a 8 byte texture name public static unsafe long MakeLongName(string name) { long value = 0; byte[] namebytes = Encoding.ASCII.GetBytes(name.Trim().ToUpper()); uint bytes = (uint)namebytes.Length; if(bytes > 8) bytes = 8; fixed(void* bp = namebytes) { General.CopyMemory(&value, bp, new UIntPtr(bytes)); } return value; } // This makes the normal name from fixed name public static string MakeNormalName(byte[] fixedname, Encoding encoding) { int length = 0; // Figure out the length of the lump name while((length < fixedname.Length) && (fixedname[length] != 0)) length++; // Make normal name return encoding.GetString(fixedname, 0, length).Trim().ToUpper(); } // This makes the fixed name from normal name public static byte[] MakeFixedName(string name, Encoding encoding) { // Make 8 bytes, all zeros byte[] fixedname = new byte[8]; // Write the name in bytes encoding.GetBytes(name.Trim().ToUpper(), 0, name.Length, fixedname, 0); // Return result return fixedname; } // This copies lump data to another lump public void CopyTo(Lump lump) { BinaryReader reader; // Create a reader reader = new BinaryReader(stream); // Copy bytes over stream.Seek(0, SeekOrigin.Begin); lump.Stream.Write(reader.ReadBytes((int)stream.Length), 0, (int)stream.Length); } // String representation public override string ToString() { return name; } // This renames the lump public void Rename(string newname) { // Make name this.fixedname = MakeFixedName(newname, WAD.ENCODING); this.name = MakeNormalName(this.fixedname, WAD.ENCODING).ToUpperInvariant(); this.longname = MakeLongName(newname); // Write changes owner.WriteHeaders(); } #endregion } }