#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.IO; using CodeImp.DoomBuilder.Compilers; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class DirectoryReader : PK3StructuredReader { #region ================== Variables private readonly DirectoryFilesList files; #endregion #region ================== Constructor / Disposer // Constructor public DirectoryReader(DataLocation dl, GameConfiguration config, bool asreadonly) : base(dl, asreadonly) { General.WriteLogLine("Opening directory resource \"" + location.location + "\""); // Initialize files = new DirectoryFilesList(dl.location, config, true); Initialize(config); // We have no destructor GC.SuppressFinalize(this); } //mxd. Don't move directory wads anywhere protected override void Initialize(GameConfiguration config) { // Load all WAD files in the root as WAD resources string[] wadfiles = GetWadFiles(); wads = new List(wadfiles.Length); foreach(string wadfile in wadfiles) { // Don't add the map file. Otherwise DataManager will try to load it twice (and fial). string wadfilepath = Path.Combine(location.location, wadfile); if(General.Map.FilePathName != wadfilepath) { DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, wadfilepath, false, false, true, null); wads.Add(new WADReader(wdl, config, isreadonly) { ParentResource = this } ); } } } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing directory resource \"" + location.location + "\""); // Done base.Dispose(); } } #endregion #region ================== Textures // This finds and returns a patch stream public override Stream GetPatchData(string pname, bool longname, ref string patchlocation) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority if(!longname) //mxd. Patches with long names can't be in wads { for(int i = wads.Count - 1; i > -1; i--) { Stream data = wads[i].GetPatchData(pname, false, ref patchlocation); if(data != null) return data; } } try { if(longname) { //mxd. Long names are absolute pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); if(FileExists(pname)) { patchlocation = location.GetDisplayName(); return LoadFile(pname); } return null; } if(General.Map.Config.MixTexturesFlats) { //mxd. Find in directories ZDoom expects them to be string dir = Path.GetDirectoryName(pname); string name = Path.GetFileName(pname); foreach(string loc in PatchLocations) { string path = Path.Combine(loc, dir); string filename = FindFirstFile(path, name, true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) { patchlocation = location.GetDisplayName(); //mxd return LoadFile(filename); } } } else { // Find in patches directory string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) { patchlocation = location.GetDisplayName(); //mxd return LoadFile(filename); } } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a textue stream public override Stream GetTextureData(string pname, bool longname, ref string texturelocation) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority if(!longname) //mxd. Textures with long names can't be in wads { for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetTextureData(pname, false, ref texturelocation); if(data != null) return data; } } try { //mxd. Long names are absolute if(longname) { pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); if(FileExists(pname)) { texturelocation = location.GetDisplayName(); return LoadFile(pname); } return null; } else { // Find in textures directory string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) { texturelocation = location.GetDisplayName(); //mxd return LoadFile(filename); } } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } //mxd. This finds and returns a HiRes textue stream public override Stream GetHiResTextureData(string name, ref string hireslocation) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetHiResTextureData(name, ref hireslocation); if(data != null) return data; } try { // Find in hires directory string filename = FindFirstFile(HIRES_DIR, name, true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) { hireslocation = location.GetDisplayName(); return LoadFile(filename); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading HiRes texture \"" + name + "\" from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a colormap stream public override Stream GetColormapData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetColormapData(pname); if(data != null) return data; } try { // Find in patches directory string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } #endregion #region ================== Sprites // This finds and returns a sprite stream public override Stream GetSpriteData(string pname, ref string spritelocation) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream sprite = wads[i].GetSpriteData(pname, ref spritelocation); if(sprite != null) return sprite; } try { // Find in sprites directory string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { spritelocation = location.GetDisplayName(); //mxd return LoadFile(filename); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } // This checks if the given sprite exists public override bool GetSpriteExists(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { if(wads[i].GetSpriteExists(pname)) return true; } // Find in sprites directory try { string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return true; } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message); } // Nothing found return false; } #endregion #region ================== Voxels (mxd) //mxd. This finds and returns a voxel stream public override Stream GetVoxelData(string name, ref string voxellocation) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream voxel = wads[i].GetVoxelData(name, ref voxellocation); if(voxel != null) return voxel; } try { // Find in voxels directory string filename = null; // There are different places we have to look for the file, depending on how it was defined. Right now // there's no way to know if the definition comes from VOXELDEF or spreite replacement, so we're assuming // it's from VOXELDEF if there's an extension given. // - Auto-detect for sprite name: must be in the "voxels" directory // - Just given as file name without path in VOXELDEF: must be in the root directory // - Given as full path and file name in VOXELDEF: must be in exactly that spot string path = Path.GetDirectoryName(name); if (string.IsNullOrWhiteSpace(path)) { if (string.IsNullOrWhiteSpace(Path.GetExtension(name))) filename = FindFirstFile(VOXELS_DIR, Path.GetFileName(name), true); else filename = FindFirstFileWithExt("", Path.GetFileName(name), true); } else { filename = FindFirstFileWithExt(path, Path.GetFileName(name), false); } if ((filename != null) && FileExists(filename)) { voxellocation = location.GetDisplayName(); return LoadFile(filename); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message); } // Nothing found return null; } #endregion #region ================== Methods // Return a short name for this data location public override string GetTitle() { return Path.GetFileName(location.location); } // This creates an image protected override ImageData CreateImage(string filename, int imagetype) { switch(imagetype) { case ImageDataFormat.DOOMFLAT: return new FileImage(filename, Path.Combine(location.location, filename), true); case ImageDataFormat.DOOMPICTURE: return new FileImage(filename, Path.Combine(location.location, filename), false); case ImageDataFormat.DOOMCOLORMAP: return new ColormapImage(Path.GetFileNameWithoutExtension(filename)); default: throw new ArgumentException("Invalid image format specified!"); } } // This returns true if the specified file exists internal override bool FileExists(string filename, int unused) { return files.FileExists(filename); } //mxd internal override bool FileExists(string filename) { return files.FileExists(filename); } // This returns all files in a given directory protected override string[] GetAllFiles(string path, bool subfolders) { return files.GetAllFiles(path, subfolders).ToArray(); } //mxd. This returns wad files in the root directory protected override string[] GetWadFiles() { return files.GetWadFiles().ToArray(); } // This returns all files in a given directory that have the given file title protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders) { return files.GetAllFilesWithTitle(path, title, subfolders).ToArray(); } //mxd. This returns all files in a given directory which title starts with given title protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders) { return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray(); } // This returns all files in a given directory that match the given extension internal override string[] GetFilesWithExt(string path, string extension, bool subfolders) { return files.GetAllFiles(path, extension, subfolders).ToArray(); } // This finds the first file that has the specific name, regardless of file extension internal override string FindFirstFile(string beginswith, bool subfolders) { return files.GetFirstFile(beginswith, subfolders); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string path, string beginswith, bool subfolders) { return files.GetFirstFile(path, beginswith, subfolders); } // This finds the first file that has the specific name protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders) { string title = Path.GetFileNameWithoutExtension(beginswith); string ext = Path.GetExtension(beginswith); ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty); return files.GetFirstFile(path, title, subfolders, ext); } // This loads an entire file in memory and returns the stream // NOTE: Callers are responsible for disposing the stream! internal override MemoryStream LoadFile(string filename) { MemoryStream s = null; string casecorrectfilename = GetCorrectCaseForFile(filename); if(casecorrectfilename == null) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to load file " + filename + ": file doesn't exist"); return null; } try { lock(this) { s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, casecorrectfilename))); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message); } return s; } //mxd internal override bool SaveFile(MemoryStream stream, string filename, int unused) { return SaveFile(stream, filename); } internal override bool SaveFile(MemoryStream stream, string filename) { if(isreadonly) return false; try { lock(this) { File.WriteAllBytes(Path.Combine(location.location, filename), stream.ToArray()); } } catch(Exception e) { if (!Silent) General.ErrorLogger.Add(ErrorType.Error, "Unable to save file: " + e.Message); return false; } return true; } // This creates a temp file for the speciied file and return the absolute path to the temp file // NOTE: Callers are responsible for removing the temp file when done! protected override string CreateTempFile(string filename) { // Just copy the file string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad"); File.Copy(Path.Combine(location.location, filename), tempfile); return tempfile; } /// /// Returns the correctly cased file from a path/file. This is required for case sensitive file systems. /// /// File name get the the correctly cased name from /// protected override string GetCorrectCaseForFile(string filepathname) { try { return files.GetFileInfo(filepathname).filepathname; } catch(KeyNotFoundException) { return null; } } #endregion #region ================== Compiling (mxd) // This compiles a script lump and returns any errors that may have occurred // Returns true when our code worked properly (even when the compiler returned errors) internal override bool CompileLump(string filepathname, int unused, ScriptConfiguration scriptconfig, List errors) { return CompileLump(filepathname, scriptconfig, errors); } internal override bool CompileLump(string filepathname, ScriptConfiguration scriptconfig, List errors) { return CompileScriptLump(filepathname, scriptconfig, errors); } internal static bool CompileScriptLump(string filepathname, ScriptConfiguration scriptconfig, List errors) { // No compiling required if(scriptconfig.Compiler == null) return true; // Initialize compiler Compiler compiler; try { compiler = scriptconfig.Compiler.Create(); } catch(Exception e) { // Fail errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message)); return false; } // Copy the source file into the temporary directory string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname)); File.Copy(filepathname, inputfile); // Make random output filename string outputfile = General.MakeTempFilename(compiler.Location, "tmp"); // Run compiler compiler.Parameters = scriptconfig.Parameters; compiler.InputFile = inputfile; compiler.OutputFile = Path.GetFileName(outputfile); compiler.SourceFile = filepathname; compiler.WorkingDirectory = Path.GetDirectoryName(inputfile); if(compiler.Run()) { // Fetch errors foreach(CompilerError e in compiler.Errors) { CompilerError newerr = e; // If the error's filename equals our temporary file, replace it with the original source filename if(String.Compare(e.filename, inputfile, true) == 0) newerr.filename = filepathname; errors.Add(newerr); } // No errors and output file exists? if(compiler.Errors.Length == 0) { // Output file exists? if(!File.Exists(outputfile)) { // Fail compiler.Dispose(); errors.Add(new CompilerError("Output file \"" + outputfile + "\" doesn't exist.")); return false; } //mxd. Move and rename the result file string targetfilename; if(compiler is AccCompiler) { AccCompiler acccompiler = (AccCompiler)compiler; targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), acccompiler.Parser.LibraryName + ".o"); } else { //mxd. No can't do... if(String.IsNullOrEmpty(scriptconfig.ResultLump)) { // Fail compiler.Dispose(); errors.Add(new CompilerError("Unable to create target file: unable to determine target filename. Make sure \"ResultLump\" property is set in the \"" + scriptconfig + "\" script configuration.")); return false; } targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), scriptconfig.ResultLump); } // Rename and copy to source file directory try { File.Copy(outputfile, targetfilename, true); } catch(Exception e) { // Fail compiler.Dispose(); errors.Add(new CompilerError("Unable to create library file \"" + targetfilename + "\". " + e.GetType().Name + ": " + e.Message)); return false; } } // Done compiler.Dispose(); return true; } // Fail compiler.Dispose(); return false; } #endregion } }