using System.Collections.Generic; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.GZBuilder.MD3 { internal class GZModel { internal List Meshes; internal List Textures; internal Vector3[] BoundingBox; internal GZModel() { Meshes = new List(); Textures = new List(); } } }