#region ================== Namespaces using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ActionFloorRaiseToHighestTextures : BaseActionTextures { #region ================== Methods // Gather the raise floor to highest floor specials from the configuration. protected override bool InspectsAction(LinedefActionInfo info) { return info.ErrorCheckerExemptions.FloorRaiseToHighest; } // Determine whether a lower texture is needed after the sector raises to the highest neighbour floor. protected override bool HasAdjustedSector(Sidedef side) { int highestheight = side.Sector.FloorHeight; // Find height of the highest neighbouring sector floor. foreach (Sidedef s in side.Sector.Sidedefs) { if (s.Other != null && s.Other.Sector != side.Sector && s.Other.Sector.FloorHeight > highestheight) { highestheight = s.Other.Sector.FloorHeight; } } return side.Other.Sector.FloorHeight < highestheight; } #endregion } }