// *********************************************************** // * * // * These values are common for DiD and UDMF EDGE-Classic * // * * // *********************************************************** common { // Some common settings include("Common.cfg"); // Default testing parameters include("Test_params.cfg", "modern"); // Generalized actions generalizedsectors = true; generalizedlinedefs = true; //mxd. Maximum safe map size check (0 means skip check) safeboundary = 0; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Enables multiple tags on sectors sectormultitag = false; //mxd. Sidedefs compression // ioanch FIXME: what does this do? I made it false sidedefcompressionignoresaction = false; // Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but // this tells plugins that the game supports 3D floors) effect3dfloorsupport = true; //mxd. Sky textures for vanilla maps defaultskytextures { SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11"; SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20"; SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32"; } // Default lump name for new map defaultlumpname = "MAP01"; // No DECORATE support in EDGE ;) decorategames = ""; //The default script compiler to use defaultscriptcompiler = ""; // Default nodebuilder configurations defaultsavecompiler = ""; defaulttestcompiler = ""; nodebuildersave = ""; nodebuildertest = ""; damagetypes = ""; internalsoundnames = ""; // Default texture sets // (these are not required, but useful for new users) texturesets { include("Doom_texturesets.cfg"); } // Texture sources textures { include("Doom_misc.cfg", "textures"); include("EdgeC_misc.cfg", "textures"); } //mxd. HiRes sources hires { include("EdgeC_misc.cfg", "hires"); } // Patch sources patches { include("Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Boom_misc.cfg", "colormaps"); } compatibility { fixnegativepatchoffsets = true; fixmaskedpatchoffsets = true; } // GENERALIZED LINEDEF TYPES gen_linedeftypes { include("Boom_generalized.cfg", "gen_linedeftypes"); } // GENERALIZED SECTOR TYPES gen_sectortypes { include("Boom_generalized.cfg", "gen_sectortypes"); } // Door making makedoortrack = "DOORTRAK"; makedoordoor = "BIGDOOR2"; makedoorceil = "FLAT20"; makedooraction = 1; // See linedeftypes // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Doom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Doom_sectors.cfg"); include("EdgeC_sectors.cfg"); } // LINEDEF TYPES linedeftypes { include("Doom_linedefs.cfg"); include("Boom_linedefs.cfg"); include("EdgeC_linedefs.cfg"); } thingtypes { // Basic game actors include("Doom_things.cfg"); include("Doom2_things.cfg"); include("Boom_things.cfg"); include("EdgeC_things.cfg"); } // Dehacked data dehacked { include("Dehacked_Doom.cfg"); } }