#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Map; using SlimDX.Direct3D9; using SlimDX; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.Interface { public interface IMainForm : IWin32Window { // Properties bool AltState { get; } bool CtrlState { get; } bool ShiftState { get; } bool MouseInDisplay { get; } bool AutoMerge { get; } bool SnapToGrid { get; } bool MouseExclusive { get; } // Methods void DisplayReady(); void DisplayStatus(string status); void RedrawDisplay(); void ShowEditLinedefs(ICollection lines); void ShowEditSectors(ICollection sectors); void ShowLinedefInfo(Linedef l); void ShowSectorInfo(Sector s); void ShowThingInfo(Thing t); void ShowVertexInfo(Vertex v); void HideInfo(); void UpdateCoordinates(Vector2D coords); bool Focus(); void SetProcessorState(bool on); void StartExclusiveMouseInput(); void StopExclusiveMouseInput(); void BreakExclusiveMouseInput(); void ResumeExclusiveMouseInput(); bool CheckActionActive(Assembly assembly, string actionname); /// /// This adds a menu to the Doom Builder menu strip. /// /// NOTE: When the Tag property of menu items is set with a string, this changes the /// tag to a fully qualified action name by prefixing it with the assembly name. /// /// /// The menu to add to Doom Builder. void AddMenu(ToolStripMenuItem menu); /// /// This removes a menu from the Doom Builder menu strip. /// /// The menu to remove. void RemoveMenu(ToolStripMenuItem menu); /// /// This method invokes the action specified on the Tag property of the given menu item. /// /// Menu item with Tag property set to the name of an action /// that you want to invoke. /// Unused. void InvokeTaggedAction(object sender, EventArgs e); } }