#region ================== Namespaces using System; using System.Reflection; using System.Collections.Generic; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.ThreeDFloorMode { public class SlopeVertex { #region ================== Variables // private Vector2D pos; private float x; private float y; private float z; private bool selected; #endregion #region ================== Constructors public SlopeVertex(Sector sector, int svgid, int vertexid) { string identifier; List list = new List { "x", "y", "z" }; Type type = typeof(SlopeVertex); this.x = 0; this.y = 0; this.z = 0; this.selected = false; // Read the x, y and z values foreach (string str in list) { identifier = String.Format("user_svg{0}_v{1}_{2}", svgid, vertexid, str); // Use reflection to set the variable to the value type.GetField(str, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, sector.Fields.GetValue(identifier, 0.0f)); } } public SlopeVertex(Vector2D p, float z) { // this.pos = new Vector2D(p); this.x = p.x; this.y = p.y; this.z = z; this.selected = false; } #endregion #region ================== Properties public Vector2D Pos { get { return new Vector2D(x, y); } set { x = value.x; y = value.y; } } public float Z { get { return z; } set { z = value; } } public bool Selected { get { return selected; } set { selected = value; } } #endregion #region ================== Methods public void StoreInSector(Sector sector, int svgid, int vertexid) { string identifier; Dictionary dict = new Dictionary { { "x", x }, { "y", y }, { "z", z } }; // Make sure the field work with undo/redo sector.Fields.BeforeFieldsChange(); // Process the x, y and z fields foreach (KeyValuePair kvp in dict) { identifier = String.Format("user_svg{0}_v{1}_{2}", svgid, vertexid, kvp.Key); // Add or update the vertex field if (sector.Fields.ContainsKey(identifier)) sector.Fields[identifier] = new UniValue(UniversalType.Float, kvp.Value); else sector.Fields.Add(identifier, new UniValue(UniversalType.Float, kvp.Value)); } } #endregion } }