using System; using System.IO; using System.Collections.Generic; using System.Globalization; using System.Text; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.GZBuilder.Data; namespace CodeImp.DoomBuilder.GZBuilder.GZDoom { internal sealed class ModeldefStructure { private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based internal ModeldefEntry Parse(ModeldefParser parser) { string[] textureNames = new string[4]; string[] modelNames = new string[4]; string path = ""; Vector3 scale = new Vector3(1, 1, 1); float zOffset = 0; float angleOffset = 0; float pitchOffset = 0; float rollOffset = 0; string token; bool gotErrors = false; //read modeldef structure contents while (parser.SkipWhitespace(true)) { token = parser.ReadToken(); if (!string.IsNullOrEmpty(token)) { token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted... //path if (token == "path") { parser.SkipWhitespace(true); path = parser.StripTokenQuotes(parser.ReadToken()).Replace("/", "\\"); if (string.IsNullOrEmpty(path)) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected path to model, but got '" + token + "'"); gotErrors = true; break; } //model } else if (token == "model") { parser.SkipWhitespace(true); //model index int modelIndex; token = parser.StripTokenQuotes(parser.ReadToken()); if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'"); gotErrors = true; break; } if (modelIndex >= MAX_MODELS) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!"); break; } //model path token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if (string.IsNullOrEmpty(token)) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model name, but got '" + token + "'"); gotErrors = true; break; } else { //check extension int dotPos = token.LastIndexOf("."); string fileExt = token.Substring(token.LastIndexOf("."), token.Length - dotPos); if (fileExt != ".md3" && fileExt != ".md2") { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' not parsed. Only MD3 and MD2 models are supported."); gotErrors = true; break; } //GZDoom allows models with identical modelIndex, it uses the last one encountered modelNames[modelIndex] = token; } //skin } else if (token == "skin") { parser.SkipWhitespace(true); //skin index int skinIndex; token = parser.StripTokenQuotes(parser.ReadToken()); if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin index, but got '" + token + "'"); gotErrors = true; break; } if (skinIndex >= MAX_MODELS) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!"); break; } //skin path token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if (string.IsNullOrEmpty(token)) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin name, but got '" + token + "'"); gotErrors = true; break; } else { //check extension int dotPos = token.LastIndexOf("."); string fileExt = token.Substring(token.LastIndexOf("."), token.Length - dotPos); if (Array.IndexOf(TextureData.SUPPORTED_TEXTURE_EXTENSIONS, fileExt) == -1) token = TextureData.INVALID_TEXTURE; //GZDoom allows skins with identical modelIndex, it uses the last one encountered textureNames[skinIndex] = token; } //scale } else if (token == "scale") { parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref scale.X)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale X value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref scale.Y)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Y value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref scale.Z)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected scale Z value, but got '" + token + "'"); gotErrors = true; break; } //zoffset } else if (token == "zoffset") { parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref zOffset)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected ZOffset value, but got '" + token + "'"); gotErrors = true; break; } //angleoffset } else if (token == "angleoffset") { parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref angleOffset)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected AngleOffset value, but got '" + token + "'"); gotErrors = true; break; } //pitchoffset } else if (token == "pitchoffset") { parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref pitchOffset)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected PitchOffset value, but got '" + token + "'"); gotErrors = true; break; } //rolloffset } else if (token == "rolloffset") { parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if (!parser.ReadSignedFloat(token, ref rollOffset)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected RollOffset value, but got '" + token + "'"); gotErrors = true; break; } //frameindex } else if(token == "frameindex" || token == "frame") { //parsed all required fields. if got more than one model - find which one(s) should be displayed int len = modelNames.GetLength(0); if (!gotErrors && len > 1) { string spriteLump = null; string spriteFrame = null; bool[] modelsUsed = new bool[MAX_MODELS]; //step back parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current); //here we check which models are used in first encountered lump and frame while (parser.SkipWhitespace(true)) { token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(token == "frameindex" || token == "frame") { bool frameIndex = (token == "frameindex"); parser.SkipWhitespace(true); //should be sprite lump token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if (string.IsNullOrEmpty(spriteLump)) { spriteLump = token; } else if (spriteLump != token) { //got another lump for (int i = 0; i < modelsUsed.Length; i++) { if (!modelsUsed[i]) { modelNames[i] = null; textureNames[i] = null; } } break; } parser.SkipWhitespace(true); //should be sprite frame token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if (string.IsNullOrEmpty(spriteFrame)) { spriteFrame = token; } else if (spriteFrame != token) { //got another frame for (int i = 0; i < modelsUsed.Length; i++) { if (!modelsUsed[i]) { modelNames[i] = null; textureNames[i] = null; } } break; } parser.SkipWhitespace(true); //should be model index token = parser.StripTokenQuotes(parser.ReadToken()); int modelIndex; if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'"); gotErrors = true; break; } if (modelIndex >= MAX_MODELS) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " per MODELDEF entry!"); gotErrors = true; break; } if (modelNames[modelIndex] == null) { GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": got model index, which doesn't correspond to any defined model!"); gotErrors = true; break; } modelsUsed[modelIndex] = true; parser.SkipWhitespace(true); //should be frame name or index. Currently I have no use for it token = parser.StripTokenQuotes(parser.ReadToken()); if(frameIndex) { int frame; if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out frame)) { // Not numeric! GZBuilder.GZGeneral.LogAndTraceWarning("Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model frame, but got '" + token + "'"); gotErrors = true; break; } } } else { //must be "}", step back parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current); break; } } } break; } } } //find closing brace, then quit; while (parser.SkipWhitespace(true)) { token = parser.ReadToken(); if (token == "}") break; } if (gotErrors) return null; //classname is set in ModeldefParser ModeldefEntry mde = new ModeldefEntry(); mde.Path = path; mde.Scale = scale; mde.zOffset = zOffset; mde.AngleOffset = angleOffset * (float)Math.PI / 180.0f; mde.RollOffset = rollOffset * (float)Math.PI / 180.0f; mde.PitchOffset = pitchOffset * (float)Math.PI / 180.0f; for (int i = 0; i < textureNames.Length; i++) { if (textureNames[i] != null && modelNames[i] != null) { mde.TextureNames.Add(textureNames[i]); mde.ModelNames.Add(modelNames[i]); } } return mde; } } }