players { color = 10; // Light Green arrow = 1; title = "Player Starts"; sprite = "PLAYA2"; width = 18; height = 56; sort = 1; 1 = "Player 1 start"; 2 = "Player 2 start"; 3 = "Player 3 start"; 4 = "Player 4 start"; 5 = "Player 5 start"; 6 = "Player 6 start"; 7 = "Player 7 start"; 8 = "Player 8 start"; 11 { title = "Player Deathmatch start"; sprite = "PLAYF1"; } } teleports { color = 2; // Green arrow = 1; title = "Teleports"; sprite = "internal:Teleport"; width = 18; sort = 1; 14 = "Teleport Destination"; 23 { title = "Teleport Swirl"; width = 20; } 118 = "Teleport New Map Spot 1"; 119 = "Teleport New Map Spot 2"; 120 = "Teleport New Map Spot 3"; 121 = "Teleport New Map Spot 4"; 122 = "Teleport New Map Spot 5"; 123 = "Teleport New Map Spot 6"; 124 = "Teleport New Map Spot 7"; 125 = "Teleport New Map Spot 8"; 126 = "Teleport New Map Spot 9"; 127 = "Teleport New Map Spot 10"; } monsters { color = 12; // Light Red arrow = 1; title = "Monsters"; width = 24; sort = 1; 3002 { title = "Acolyte (tan)"; sprite = "AGRDA2"; height = 64; } 142 { title = "Acolyte (red)"; sprite = "AGRDA2"; height = 64; } 143 { title = "Acolyte (rust)"; sprite = "AGRDA2"; height = 64; } 146 { title = "Acolyte (gray)"; sprite = "AGRDA2"; height = 64; } 147 { title = "Acolyte (dark green)"; sprite = "AGRDA2"; height = 64; } 148 { title = "Acolyte (gold)"; sprite = "AGRDA2"; height = 64; } 232 { title = "Acolyte (bright green)"; sprite = "AGRDA2"; height = 64; } 231 { title = "Acolyte (blue)"; sprite = "AGRDA2"; height = 64; } 58 { title = "Acolyte (shadow armor)"; sprite = "AGRDA2"; height = 64; } 3006 { title = "Sentinel"; sprite = "SEWRA8A2"; width = 23; height = 53; } 186 { title = "Stalker"; sprite = "SPIDJ2"; width = 31; height = 25; } 27 { title = "Ceiling Turret"; sprite = "TURTA8A2"; width = 20; height = 20; hangs = 1; blocking = 0; } 3001 { title = "Reaver"; sprite = "ROB1C2"; width = 20; height = 60; } 3005 { title = "Crusader"; sprite = "ROB2A2"; width = 40; height = 56; } 3003 { title = "Templar"; sprite = "PGRDE2"; width = 20; height = 60; } 16 { title = "Inquisitor"; sprite = "ROB3A2"; width = 40; height = 110; } 71 { title = "Programmer"; sprite = "PRGRD0"; width = 45; height = 60; } 187 { title = "Bishop"; sprite = "MLDRF2"; width = 40; height = 56; } 12 { title = "Loremaster"; sprite = "PRSTB2"; width = 15; height = 56; } 129 { title = "Specter A"; sprite = "ALN1K0"; width = 64; height = 64; } 75 { title = "Specter B"; sprite = "ALN1J0"; width = 24; height = 64; } 76 { title = "Specter C - put with Oracle"; sprite = "ALN1I0"; width = 24; height = 64; hangs = 1; } 167 { title = "Specter D"; sprite = "ALN1H0"; width = 24; height = 64; } 168 { title = "Specter E"; sprite = "ALN1G0"; width = 24; height = 64; } 128 { title = "Entity"; sprite = "MNALH0"; width = 130; height = 200; } 85 { title = "Rat Buddy"; sprite = "RATTA2A8"; width = 10; height = 16; } } weapons { color = 14; // Yellow arrow = 0; title = "Weapons"; width = 20; sort = 1; 2001 { title = "Crossbow"; sprite = "CBOWA0"; } 2002 { title = "Assault Gun"; sprite = "RIFLA0"; } 2006 { title = "Assault Gun (standing)"; sprite = "RIFLB0"; } 2003 { title = "Mini-Missile Launcher"; sprite = "MMSLA0"; } 154 { title = "Grenade Launcher"; sprite = "GRNDA0"; } 2005 { title = "Flame Thrower"; sprite = "FLAMA0"; } 2004 { title = "Mauler"; sprite = "TRPDA0"; } 77 { title = "Sigil A (lightning strike)"; sprite = "SIGLA0"; } 78 { title = "Sigil B (rail lightning shot)"; sprite = "SIGLB0"; } 79 { title = "Sigil C (spread shot)"; sprite = "SIGLC0"; } 80 { title = "Sigil D (column shot)"; sprite = "SIGLD0"; } 81 { title = "Sigil E (big blast)"; sprite = "SIGLE0"; } } ammunition { color = 6; // Brown arrow = 0; title = "Ammunition"; width = 20; sort = 1; 183 { title = "Ammo Satchel"; sprite = "BKPKA0"; } 114 { title = "Electric Bolts"; sprite = "XQRLA0"; } 115 { title = "Poison Arrows"; sprite = "PQRLA0"; } 2007 { title = "Bullet Clip"; sprite = "BLITA0"; } 2048 { title = "Box of Bullets"; sprite = "BBOXA0"; } 2010 { title = "Mini Missiles"; sprite = "MSSLA0"; } 2046 { title = "Crate of Missiles"; sprite = "ROKTA0"; } 152 { title = "HE-Grenade Rounds"; sprite = "GRN1A0"; } 153 { title = "Phoshorus-Grenade Rounds"; sprite = "GRN2A0"; } 84 = "Gas-Grenade Rounds (demo only)"; 2047 { title = "Energy Pod"; sprite = "BRY1A0"; } 17 { title = "Energy Pack"; sprite = "CPACA0"; } } health { color = 1; // Blue arrow = 0; title = "Health and Armor"; width = 20; sort = 1; 2011 { title = "Med Patch"; sprite = "STMPA0"; } 2012 { title = "Medical Kit"; sprite = "MDKTA0"; } 2018 { title = "Leather Armor"; sprite = "ARM2A0"; } 2019 { title = "Metal Armor"; sprite = "ARM1A0"; } 83 { title = "Surgery Kit"; sprite = "FULLA0"; } } powerups { color = 9; // Light Blue arrow = 0; title = "Powerups"; width = 20; height = 20; sort = 1; 2024 { title = "Shadow Armor"; sprite = "SHD1A0"; } 2025 { title = "Environmental Suit"; sprite = "MASKA0"; } 207 { title = "Targeter"; sprite = "TARGA0"; } 2026 { title = "Map"; sprite = "PMAPA0"; } 2027 { title = "Scanner/Map-Radar"; sprite = "PMUPA0"; } 10 { title = "Teleport Beacon"; sprite = "BEACA0"; width = 16; height = 16; } } quests { color = 13; // Light Magenta arrow = 0; title = "Quest things"; width = 20; sort = 1; 45 { title = "Gates (Piston)"; sprite = "PSTNA0"; height = 76; } 182 { title = "Computer"; sprite = "SECRA0"; width = 26; height = 128; } 220 { title = "Power Coupling (Only 1)"; sprite = "COUPA0"; width = 17; height = 64; } 226 { title = "Broken Power Coupling (Only 1)"; sprite = "COUPC0"; width = 16; height = 16; } 205 { title = "Offering Chalice"; sprite = "RELCA0"; width = 10; height = 16; } 90 { title = "Guard Uniform (gives token)"; sprite = "UNIFA0"; } 52 { title = "Officer's Uniform (no alarm)"; sprite = "OFICA0"; } 206 { title = "Communicator"; sprite = "COMMA0"; } 93 { title = "Coin"; sprite = "COINA0"; } 138 { title = "10 Gold"; sprite = "CREDA0"; } 139 { title = "25 Gold"; sprite = "SACKA0"; } 140 { title = "50 Gold"; sprite = "CHSTA0"; } } keys { color = 13; // Light Magenta arrow = 0; title = "Keys"; width = 20; sort = 1; 13 { title = "ID Card"; sprite = "CRD2A0"; } 184 { title = "ID Badge"; sprite = "CRD1A0"; } 185 { title = "Passcard"; sprite = "TPASA0"; } 39 { title = "Brass Key"; sprite = "KY3BA0"; } 38 { title = "Silver Key"; sprite = "KY2SA0"; } 40 { title = "Gold Key"; sprite = "KY1GA0"; } 195 { title = "Chapel Key"; sprite = "CHAPA0"; } 230 { title = "Base Key (Front)"; sprite = "FUSLA0"; } 233 { title = "Mauler Key"; sprite = "BLTKA0"; } 234 { title = "Factory Key"; sprite = "PROCA0"; } 236 { title = "Core Key"; sprite = "GOIDA0"; } 235 { title = "Mine Key"; sprite = "MINEA0"; } 86 { title = "Order Key"; sprite = "FUBRA0"; } 166 { title = "Warehouse Key"; sprite = "WAREA0"; } 91 { title = "Severed Hand"; sprite = "HANDA0"; } 61 { title = "Oracle Key"; sprite = "ORACA0"; } 192 { title = "Red Crystal Key"; sprite = "RCRYA0"; } 193 { title = "Blue Crystal Key"; sprite = "BCRYA0"; } } lights { color = 11; // Light Cyan arrow = 0; title = "Light sources"; width = 20; sort = 1; 24 { title = "Claxon warning light"; sprite = "KLAXA0"; width = 5; hangs = 1; } 70 { title = "Burning Barrel"; sprite = "BARLA0"; width = 16; height = 48; } 28 { title = "Cage Light"; sprite = "CAGEA0"; height = 3; hangs = 1; } 34 { title = "Candle"; sprite = "CNDLA0"; } 35 { title = "Candelabra"; sprite = "CLBRA0"; width = 16; height = 40; } 43 { title = "Outside Lamp"; sprite = "LAMPA0"; width = 3; height = 80; } 46 { title = "Pole Lantern"; sprite = "LANTA0"; width = 3; height = 80; } 107 { title = "Small Burning Torch"; sprite = "TRCHA0"; width = 3; height = 16; } 108 { title = "Small Unlit Torch"; sprite = "TRHOA0"; width = 3; height = 16; } 111 { title = "Medium Torch"; sprite = "LTRHA0"; width = 4; height = 72; } 47 { title = "Large Torch"; sprite = "LMPCA0"; width = 10; height = 72; } 50 { title = "Huge Torch"; sprite = "LOGSA0"; width = 10; height = 80; } 95 { title = "Silver Flourescent Light"; sprite = "LITSA0"; width = 3; height = 16; } 96 { title = "Brass Flourescent Light"; sprite = "LITBA0"; width = 3; height = 16; } 97 { title = "Gold Flourescent Light"; sprite = "LITGA0"; width = 3; height = 16; } 105 { title = "Burning Bowl"; sprite = "BOWLA0"; width = 16; height = 16; } 106 { title = "Burning Brazier"; sprite = "BRAZA0"; width = 10; height = 32; } 196 { title = "Silver Tech Lamp"; sprite = "TLMPA0"; width = 11; height = 64; } 197 { title = "Brass Tech Lamp"; sprite = "TLMPB0"; width = 8; height = 64; } 2028 { title = "Light Globe"; sprite = "LITEA0"; width = 16; height = 16; } 225 { title = "Alien Spider Light"; sprite = "SPDLA0"; width = 32; height = 56; } } decoration { color = 11; // light cyan arrow = 0; title = "Decorations"; width = 20; sort = 1; 216 { title = "Sigil Banner"; sprite = "SBANA1"; width = 24; height = 96; } 82 { title = "Wooden Barrel"; sprite = "BARWA0"; width = 10; height = 32; } 117 { title = "Surgery Crab"; sprite = "CRABA0"; height = 16; } 68 { title = "Tray"; sprite = "TRAYA0"; width = 24; height = 40; } 217 { title = "Rebel Boots"; sprite = "BOTRA0"; } 218 { title = "Rebel Helmet"; sprite = "HATRA0"; } 219 { title = "Rebel Shirt"; sprite = "TOPRA0"; } 208 { title = "Practice Target"; sprite = "HOGNA0"; width = 10; height = 72; } 194 { title = "Anvil"; sprite = "ANVLA0"; width = 16; height = 32; } 228 { title = "Ammo Filler"; sprite = "AFEDA0"; width = 12; height = 24; } 109 { title = "Ceiling Chain"; sprite = "CHANA0"; height = 93; hangs = 1; } 112 { title = "Fountain"; sprite = "WTFTA0"; } 53 { title = "Ceiling Water Drip"; sprite = "CDRPA0"; hangs = 1; } 103 { title = "Floor Water Drip"; sprite = "DRIPA0"; } 104 { title = "Waterfall Splash"; sprite = "SPLHA0"; } 164 { title = "Mug"; sprite = "MUGGA0"; } 2014 { title = "Water Bottle"; sprite = "WATRA0"; } 165 { title = "Pot"; sprite = "VASEA0"; width = 12; height = 24; } 190 { title = "Metal Pot"; sprite = "POT1A0"; } 188 { title = "Pitcher"; sprite = "VASEB0"; width = 12; height = 32; } 189 { title = "Stool"; sprite = "STOLA0"; width = 6; height = 24; } 191 { title = "Tub"; sprite = "TUB1A0"; } 26 { title = "Entity Nest"; sprite = "NESTA1"; width = 84; height = 47; } 198 { title = "Entity Pod"; sprite = "PODDA0"; width = 25; height = 91; } } obstacles { color = 3; // Cyan arrow = 0; title = "Trees and Rocks"; width = 16; sort = 1; 33 { title = "Tree Stub"; sprite = "TRE1A0"; width = 15; height = 80; } 51 { title = "Palm Tree"; sprite = "TREEA0"; width = 15; height = 109; } 202 { title = "Big Tree"; sprite = "TREEB0"; width = 15; height = 109; } 203 { title = "Potted Tree"; sprite = "TREEC0"; width = 15; height = 64; } 60 { title = "Short Bush"; sprite = "BUSHA0"; width = 15; height = 40; } 62 { title = "Tall Bush"; sprite = "SHRBA0"; width = 20; height = 64; } 215 { title = "Stick in Water"; sprite = "LOGGA0"; width = 20; } 98 { title = "Stalactite"; sprite = "STLGC0"; height = 64; hangs = 1; } 161 { title = "Small Stalactite"; sprite = "STLGA0"; height = 40; hangs = 1; } 160 { title = "Stalagmite"; sprite = "STLGB0"; height = 40; } 163 { title = "Small Stalagmite"; sprite = "STLGF0"; height = 25; } 159 { title = "Cave Pillar Top"; sprite = "STLGD0"; height = 128; hangs = 1; } 162 { title = "Cave Pillar Bottom"; sprite = "STLGE0"; height = 128; } 99 { title = "Rock 1"; sprite = "ROK1A0"; width = 20; } 100 { title = "Rock 2"; sprite = "ROK2A0"; width = 20; } 101 { title = "Rock 3"; sprite = "ROK3A0"; width = 20; } 102 { title = "Rock 4"; sprite = "ROK4A0"; width = 20; } 29 { title = "Rubble 1"; sprite = "RUB1A0"; width = 20; } 30 { title = "Rubble 2"; sprite = "RUB2A0"; width = 20; } 31 { title = "Rubble 3"; sprite = "RUB3A0"; width = 20; } 32 { title = "Rubble 4"; sprite = "RUB4A0"; width = 20; } 36 { title = "Rubble 5"; sprite = "RUB5A0"; width = 20; } 37 { title = "Rubble 6"; sprite = "RUB6A0"; width = 20; } 41 { title = "Rubble 7"; sprite = "RUB7A0"; width = 20; } 42 { title = "Rubble 8"; sprite = "RUB8A0"; width = 20; } } pillars { color = 3; // Cyan arrow = 0; title = "Pillars"; width = 20; sort = 1; 69 { title = "Barricade Column"; sprite = "BAR1A0"; width = 16; height = 128; } 63 { title = "Chimneystack"; sprite = "STAKA0"; height = 64; } 48 { title = "Techno Pillar"; sprite = "MONIA0"; height = 128; } 54 { title = "Aztec Pillar"; sprite = "STELA0"; width = 16; height = 128; } 55 { title = "Damaged Aztec Pillar"; sprite = "STLAA0"; width = 16; height = 80; } 56 { title = "Ruined Aztec Pillar"; sprite = "STLEA0"; width = 16; height = 40; } 57 { title = "Huge Tech Pillar"; sprite = "HUGEA0"; width = 24; height = 192; } 227 { title = "Huge Alien Pillar"; sprite = "APOWA0"; width = 24; height = 192; } 110 { title = "Statue"; sprite = "STATA0"; height = 64; } 44 { title = "Ruined Statue"; sprite = "DSTAA0"; height = 56; } 221 { title = "Alien Bubble Column"; sprite = "BUBBA0"; width = 16; height = 128; } 222 { title = "Alien Floor Bubble"; sprite = "BUBFA0"; width = 16; height = 72; } 223 { title = "Alien Ceiling Bubble"; sprite = "BUBCA0"; width = 16; height = 72; hangs = 1; } 224 { title = "Alien Asp Climber"; sprite = "ASPRA0"; width = 16; height = 128; } } corpses { color = 4; // Red arrow = 0; title = "Corpses"; width = 16; sort = 1; 15 { title = "Dead Player, disappears"; sprite = "PLAYP0"; width = 20; } 18 { title = "Dead Peasant"; sprite = "PEASN0"; width = 20; } 19 { title = "Dead Rebel"; sprite = "HMN1N0"; width = 20; } 20 { title = "Dead Reaver"; sprite = "ROB1R0"; width = 20; } 21 { title = "Dead Acolyte"; sprite = "AGRDN0"; width = 20; } 22 { title = "Dead Crusader"; sprite = "ROB2P0"; width = 20; } 212 { title = "Sacrificed Guy"; sprite = "SACRA0"; width = 20; } 113 { title = "Hearts in Tank"; sprite = "HERTA0"; height = 56; } 209 { title = "Huge Tank 1 (has skeleton)"; sprite = "TNK1A0"; height = 192; } 210 { title = "Huge Tank 2"; sprite = "TNK2A0"; height = 192; } 211 { title = "Huge Tank 3"; sprite = "TNK3A0"; height = 192; } 213 { title = "Tank 4 (spine with organs)"; sprite = "TNK4A0"; height = 56; } 214 { title = "Tank 5 (acolyte)"; sprite = "TNK5A0"; height = 56; } 229 { title = "Tank 6 (spectre)"; sprite = "TNK6A0"; height = 56; } } rebels { color = 4; // Red arrow = 0; title = "Rebels"; width = 20; height = 56; sprite = "HMN1A2"; sort = 1; 9 = "Rebel 1 (summoned by beacon)"; 144 = "Rebel 2"; 145 = "Rebel 3"; 149 = "Rebel 4"; 150 = "Rebel 5"; 151 = "Rebel 6"; 64 { title = "Macil 1 Invincible (Map03,34)"; sprite = "LEADA2"; } 200 { title = "Macil 2 Spectral (Map10)"; sprite = "LEADA2"; } } peasants { color = 4; // Red arrow = 0; title = "Peasants"; width = 20; height = 56; sprite = "PEASA1"; sort = 1; 3004 = "Peasant Tan 1"; 130 = "Peasant Tan 2"; 131 = "Peasant Tan 3"; 65 = "Peasant Red 1 (2,33 Harris/23 Tevick)"; 132 = "Peasant Red 2 (4 Derwin/33 Harris)"; 133 = "Peasant Red 3 (4 Worner)"; 67 = "Peasant Rust 1 (2 Rowan)"; 136 = "Peasant Rust 2 (2 Geoff)"; 137 = "Peasant Rust 3 (4 Technician)"; 66 = "Peasant Gray 1 (4 Ketrick/5 Warden/17 Medic)"; 134 = "Peasant Gray 2 (4 Sammis/5 Judge)"; 135 = "Peasant Gray 3 (1 Beldin)"; 172 = "Peasant DGreen 1 (2 Irale/23 Richter)"; 173 = "Peasant DGreen 2 (6 Weran the Rat King)"; 174 = "Peasant DGreen 3 (4 Computer Tech)"; 178 = "Peasant Gold 1 (11 Key Master/31 False Prg)"; 179 = "Peasant Gold 2"; 180 = "Peasant Gold 3"; 175 = "Peasant BGreen 1 (7 False Programmer)"; 176 = "Peasant BGreen 2"; 177 = "Peasant BGreen 3"; 181 = "Peasant Blue (2,33 Governor/8 False Prgr)"; } npcs { color = 4; // Red arrow = 0; title = "Other NPCs"; width = 20; height = 56; sprite = "BEGRA1"; sort = 1; 141 = "Beggar 1 (Map01 MacGuffin/32 Prisoner)"; 155 = "Beggar 2"; 156 = "Beggar 3"; 157 = "Beggar 4"; 158 = "Beggar 5"; 204 { title = "Kneeling Guy"; sprite = "NEALA2A8"; width = 6; height = 17; } 169 { title = "Zombie"; sprite = "PEASA2"; } 170 { title = "Zombie Spawner"; sprite = "internal:Actor"; } 201 { title = "Becoming Acolyte"; sprite = "ARMRA0"; } 72 { title = "Bar Keep 1 Gold (Map02,23,33)"; sprite = "MRSTA0"; } 73 { title = "Armorer 2 Bright Green (Map02,23,33/10)"; sprite = "MRSTA0"; } 74 { title = "Medic 3 Blue (Map02,23,33/03,10/17)"; sprite = "MRSTA0"; } 116 { title = "Weapon Smith 4 Tan (Map02,23,33/03,10)"; sprite = "MRSTA0"; } 199 { title = "Oracle (Map12)"; sprite = "ORCLA0"; width = 15; } } hints { color = 13; // Light Magenta arrow = 0; title = "Explosives and Hints"; width = 20; sort = 1; 94 { title = "Explosive Barrel"; sprite = "BARTA0"; width = 10; height = 32; } 92 { title = "Power Crystal"; sprite = "CRYSA0"; height = 32; } 59 { title = "Degnin Ore - for FFG"; sprite = "XPRKA0"; width = 16; height = 16; } 25 { title = "Force Field Guard - use ore"; sprite = "internal:Actor"; width = 2; height = 1; } }