#region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class SectorEditFormUDMF : DelayedForm, ISectorEditForm { #region ================== Events public event EventHandler OnValuesChanged; //mxd #endregion #region ================== Constants private const string NO_SOUND_SEQUENCE = "None"; //mxd private const string NO_TERRAIN = "Default"; //mxd private const string NO_DAMAGETYPE = "None"; //mxd #endregion #region ================== Variables private ICollection sectors; private Dictionary sectorprops; //mxd private bool preventchanges; //mxd private bool undocreated; //mxd private StepsList anglesteps; //mxd private readonly List renderstyles; //mxd private readonly List portalrenderstyles; //mxd //mxd. Slope pivots private Vector2D globalslopepivot; private Dictionary slopepivots; private bool oldmapischanged; #endregion #region ================== Structs private struct SectorProperties //mxd { public readonly int Brightness; public readonly int FloorHeight; public readonly int CeilHeight; public readonly string FloorTexture; public readonly string CeilTexture; //UDMF stuff public readonly int LightColor; public readonly int FadeColor; public readonly int FogDensity; //public float Desaturation; //UDMF Ceiling public readonly double CeilOffsetX; public readonly double CeilOffsetY; public readonly double CeilScaleX; public readonly double CeilScaleY; //public float CeilAlpha; public readonly double CeilRotation; public readonly int CeilBrightness; public readonly bool CeilLightAbsoulte; public readonly int CeilGlowColor; public readonly double CeilGlowHeight; //UDMF Floor public readonly double FloorOffsetX; public readonly double FloorOffsetY; public readonly double FloorScaleX; public readonly double FloorScaleY; //public float FloorAlpha; public readonly double FloorRotation; public readonly int FloorBrightness; public readonly bool FloorLightAbsoulte; public readonly int FloorGlowColor; public readonly double FloorGlowHeight; //UDMF slopes. Angles are in degrees public readonly Vector3D FloorSlope; public readonly Vector3D CeilSlope; public readonly double FloorSlopeAngleXY; public readonly double FloorSlopeAngleZ; public readonly double FloorSlopeOffset; public readonly double CeilSlopeAngleXY; public readonly double CeilSlopeAngleZ; public readonly double CeilSlopeOffset; //[ZZ] UDMF Doom64 sector colors public readonly int D64ColorCeiling; public readonly int D64ColorWallTop; public readonly int D64ColorWallBottom; public readonly int D64ColorFloor; public readonly int D64ColorThings; public SectorProperties(Sector s) { Brightness = s.Brightness; FloorHeight = s.FloorHeight; CeilHeight = s.CeilHeight; FloorTexture = s.FloorTexture; CeilTexture = s.CeilTexture; //UDMF stuff LightColor = UniFields.GetInteger(s.Fields, "lightcolor", PixelColor.INT_WHITE_NO_ALPHA); FadeColor = UniFields.GetInteger(s.Fields, "fadecolor", 0); FogDensity = UniFields.GetInteger(s.Fields, "fogdensity", 0); //UDMF Ceiling CeilOffsetX = UniFields.GetFloat(s.Fields, "xpanningceiling", 0.0); CeilOffsetY = UniFields.GetFloat(s.Fields, "ypanningceiling", 0.0); CeilScaleX = UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0); CeilScaleY = UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0); //CeilAlpha = UniFields.GetFloat(s.Fields, "alphaceiling", 1.0f); CeilRotation = s.Fields.GetValue("rotationceiling", 0.0); CeilBrightness = s.Fields.GetValue("lightceiling", 0); CeilLightAbsoulte = s.Fields.GetValue("lightceilingabsolute", false); CeilGlowColor = s.Fields.GetValue("ceilingglowcolor", 0); CeilGlowHeight = s.Fields.GetValue("ceilingglowheight", 0.0); //UDMF Floor FloorOffsetX = UniFields.GetFloat(s.Fields, "xpanningfloor", 0.0); FloorOffsetY = UniFields.GetFloat(s.Fields, "ypanningfloor", 0.0); FloorScaleX = UniFields.GetFloat(s.Fields, "xscalefloor", 1.0); FloorScaleY = UniFields.GetFloat(s.Fields, "yscalefloor", 1.0); //FloorAlpha = UniFields.GetFloat(s.Fields, "alphafloor", 1.0f); FloorRotation = s.Fields.GetValue("rotationfloor", 0.0); FloorBrightness = s.Fields.GetValue("lightfloor", 0); FloorLightAbsoulte = s.Fields.GetValue("lightfloorabsolute", false); FloorGlowColor = s.Fields.GetValue("floorglowcolor", 0); FloorGlowHeight = s.Fields.GetValue("floorglowheight", 0.0); //UDMF slopes if(s.FloorSlope.GetLengthSq() > 0) { FloorSlopeAngleXY = General.ClampAngle(Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleXY()) - 180, 1)); FloorSlopeAngleZ = -Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleZ()) - 90, 1); FloorSlopeOffset = (double.IsNaN(s.FloorSlopeOffset) ? s.FloorHeight : s.FloorSlopeOffset); } else { FloorSlopeAngleXY = 0; FloorSlopeAngleZ = 0; FloorSlopeOffset = -s.FloorHeight; } FloorSlope = s.FloorSlope; if(s.CeilSlope.GetLengthSq() > 0) { CeilSlopeAngleXY = General.ClampAngle(Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleXY()) - 180, 1)); CeilSlopeAngleZ = -Math.Round(270 - Angle2D.RadToDeg(s.CeilSlope.GetAngleZ()), 1); CeilSlopeOffset = (double.IsNaN(s.CeilSlopeOffset) ? s.CeilHeight : s.CeilSlopeOffset); } else { CeilSlopeAngleXY = 0; CeilSlopeAngleZ = 0; CeilSlopeOffset = s.CeilHeight; } CeilSlope = s.CeilSlope; D64ColorCeiling = s.Fields.GetValue("color_ceiling", PixelColor.INT_WHITE_NO_ALPHA); D64ColorWallTop = s.Fields.GetValue("color_walltop", PixelColor.INT_WHITE_NO_ALPHA); D64ColorThings = s.Fields.GetValue("color_sprites", PixelColor.INT_WHITE_NO_ALPHA); D64ColorWallBottom = s.Fields.GetValue("color_wallbottom", PixelColor.INT_WHITE_NO_ALPHA); D64ColorFloor = s.Fields.GetValue("color_floor", PixelColor.INT_WHITE_NO_ALPHA); } } #endregion #region ================== Constructor public SectorEditFormUDMF() { InitializeComponent(); //mxd. Load settings if(General.Settings.StoreSelectedEditTab) { int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0); tabs.SelectTab(activetab); } // Fill flags list foreach(KeyValuePair lf in General.Map.Config.SectorFlags) flags.Add(lf.Value, lf.Key); flags.Enabled = General.Map.Config.SectorFlags.Count > 0; // Fill floor protal flags list foreach(KeyValuePair lf in General.Map.Config.FloorPortalFlags) floorportalflags.Add(lf.Value, lf.Key); floorportalflags.Enabled = General.Map.Config.FloorPortalFlags.Count > 0; // Fill ceiling protal flags list foreach(KeyValuePair lf in General.Map.Config.CeilingPortalFlags) ceilportalflags.Add(lf.Value, lf.Key); ceilportalflags.Enabled = General.Map.Config.CeilingPortalFlags.Count > 0; // Setup renderstyles if(General.Map.Config.SectorRenderStyles.Count > 0) { string[] rskeys = new string[General.Map.Config.SectorRenderStyles.Count]; General.Map.Config.SectorRenderStyles.Keys.CopyTo(rskeys, 0); renderstyles = new List(rskeys); } else { renderstyles = new List(); } floorRenderStyle.Enabled = (renderstyles.Count > 0); labelfloorrenderstyle.Enabled = (renderstyles.Count > 0); ceilRenderStyle.Enabled = (renderstyles.Count > 0); labelceilrenderstyle.Enabled = (renderstyles.Count > 0); // Fill renderstyles foreach(string name in General.Map.Config.SectorRenderStyles.Values) { floorRenderStyle.Items.Add(name); ceilRenderStyle.Items.Add(name); } // Setup portal renderstyles if(General.Map.Config.SectorPortalRenderStyles.Count > 0) { string[] rskeys = new string[General.Map.Config.SectorPortalRenderStyles.Count]; General.Map.Config.SectorPortalRenderStyles.Keys.CopyTo(rskeys, 0); portalrenderstyles = new List(rskeys); } else { portalrenderstyles = new List(); } floorportalrenderstyle.Enabled = (portalrenderstyles.Count > 0); floorportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0); ceilportalrenderstyle.Enabled = (portalrenderstyles.Count > 0); ceilportalrenderstylelabel.Enabled = (portalrenderstyles.Count > 0); // Fill portal renderstyles foreach(string name in General.Map.Config.SectorPortalRenderStyles.Values) { floorportalrenderstyle.Items.Add(name); ceilportalrenderstyle.Items.Add(name); } // Fill effects list effect.GeneralizedOptions = General.Map.Config.GenEffectOptions; //mxd effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray()); // Fill sound sequences list soundsequence.Items.Add(NO_SOUND_SEQUENCE); soundsequence.Items.AddRange(General.Map.Data.SoundSequences); // Fill damagetype list damagetype.Items.Add(NO_DAMAGETYPE); damagetype.Items.AddRange(General.Map.Data.DamageTypes); // Fill terrain type lists ceilterrain.Items.Add(NO_TERRAIN); ceilterrain.Items.AddRange(General.Map.Data.TerrainNames); floorterrain.Items.Add(NO_TERRAIN); floorterrain.Items.AddRange(General.Map.Data.TerrainNames); // Initialize custom fields editor fieldslist.Setup("sector"); // Fill universal fields list fieldslist.ListFixedFields(General.Map.Config.SectorFields); // Initialize image selectors floortex.Initialize(); ceilingtex.Initialize(); // Set steps for brightness field brightness.StepValues = General.Map.Config.BrightnessLevels; // Apply settings ceilScale.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkceilingscale", false); floorScale.LinkValues = General.Settings.ReadSetting("windows." + configname + ".linkfloorscale", false); cbUseCeilLineAngles.Checked = General.Settings.ReadSetting("windows." + configname + ".useceillineangles", false); cbUseFloorLineAngles.Checked = General.Settings.ReadSetting("windows." + configname + ".usefloorlineangles", false); ceilingslopecontrol.UseLineAngles = General.Settings.ReadSetting("windows." + configname + ".useceilslopelineangles", false); floorslopecontrol.UseLineAngles = General.Settings.ReadSetting("windows." + configname + ".usefloorslopelineangles", false); ceilingslopecontrol.PivotMode = (SlopePivotMode)General.Settings.ReadSetting("windows." + configname + ".ceilpivotmode", (int)SlopePivotMode.LOCAL); floorslopecontrol.PivotMode = (SlopePivotMode)General.Settings.ReadSetting("windows." + configname + ".floorpivotmode", (int)SlopePivotMode.LOCAL); // Diable brightness controls? if(!General.Map.Config.DistinctFloorAndCeilingBrightness) { ceilBrightness.Enabled = false; ceilLightAbsolute.Enabled = false; resetceillight.Enabled = false; floorBrightness.Enabled = false; floorLightAbsolute.Enabled = false; resetfloorlight.Enabled = false; } } #endregion #region ================== Methods // This sets up the form to edit the given sectors public void Setup(ICollection sectors) { preventchanges = true; //mxd oldmapischanged = General.Map.IsChanged; undocreated = false; // Keep this list this.sectors = sectors; if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")"; sectorprops = new Dictionary(sectors.Count); //mxd //mxd. Set default height offset heightoffset.Text = "0"; CreateHelperProps(sectors); //mxd //////////////////////////////////////////////////////////////////////// // Set all options to the first sector properties //////////////////////////////////////////////////////////////////////// // Get first sector Sector sc = General.GetByIndex(sectors, 0); // Flags foreach(CheckBox c in flags.Checkboxes) if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()]; // Portal flags foreach(CheckBox c in floorportalflags.Checkboxes) if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()]; foreach(CheckBox c in ceilportalflags.Checkboxes) if(sc.Flags.ContainsKey(c.Tag.ToString())) c.Checked = sc.Flags[c.Tag.ToString()]; // Effects effect.Value = sc.Effect; brightness.Text = sc.Brightness.ToString(); // Floor/ceiling floorheight.Text = sc.FloorHeight.ToString(); ceilingheight.Text = sc.CeilHeight.ToString(); floortex.TextureName = sc.FloorTexture; ceilingtex.TextureName = sc.CeilTexture; // UDMF stuff // Texture offsets ceilOffsets.SetValuesFrom(sc.Fields, true); floorOffsets.SetValuesFrom(sc.Fields, true); // Texture scale ceilScale.SetValuesFrom(sc.Fields, true); floorScale.SetValuesFrom(sc.Fields, true); // Texture rotation double ceilAngle = sc.Fields.GetValue("rotationceiling", 0.0); double floorAngle = sc.Fields.GetValue("rotationfloor", 0.0); ceilRotation.Text = ceilAngle.ToString(); floorRotation.Text = floorAngle.ToString(); ceilAngleControl.Angle = General.ClampAngle(360 - (int)ceilAngle); floorAngleControl.Angle = General.ClampAngle(360 - (int)floorAngle); // Texture brightness ceilBrightness.Text = sc.Fields.GetValue("lightceiling", 0).ToString(); floorBrightness.Text = sc.Fields.GetValue("lightfloor", 0).ToString(); ceilLightAbsolute.Checked = sc.Fields.GetValue("lightceilingabsolute", false); floorLightAbsolute.Checked = sc.Fields.GetValue("lightfloorabsolute", false); // Portal alpha alphaceiling.Text = General.Clamp(sc.Fields.GetValue("alphaceiling", 1.0), 0.0, 1.0).ToString(); alphafloor.Text = General.Clamp(sc.Fields.GetValue("alphafloor", 1.0), 0.0, 1.0).ToString(); // Reflectivity ceiling_reflect.Text = General.Clamp(sc.Fields.GetValue("ceiling_reflect", 0.0), 0.0, 1.0).ToString(); floor_reflect.Text = General.Clamp(sc.Fields.GetValue("floor_reflect", 0.0), 0.0, 1.0).ToString(); // Fog density fogdensity.Text = General.Clamp(sc.Fields.GetValue("fogdensity", 0), 0, 510).ToString(); // Floor/ceiling glow int ceilingglowcolorval = sc.Fields.GetValue("ceilingglowcolor", 0); int floorglowcolorval = sc.Fields.GetValue("floorglowcolor", 0); ceilingglowcolor.SetValueFrom(sc.Fields, true); floorglowcolor.SetValueFrom(sc.Fields, true); // Floor/ceiling glow height ceilingglowheight.Text = sc.Fields.GetValue("ceilingglowheight", 0.0).ToString(); floorglowheight.Text = sc.Fields.GetValue("floorglowheight", 0.0).ToString(); // Render style ceilRenderStyle.SelectedIndex = renderstyles.IndexOf(sc.Fields.GetValue("renderstyleceiling", "translucent")); floorRenderStyle.SelectedIndex = renderstyles.IndexOf(sc.Fields.GetValue("renderstylefloor", "translucent")); // Portal render style if (portalrenderstyles.Count > 0) { ceilportalrenderstyle.SelectedIndex = portalrenderstyles.IndexOf(sc.Fields.GetValue("portal_ceil_overlaytype", portalrenderstyles[0])); floorportalrenderstyle.SelectedIndex = portalrenderstyles.IndexOf(sc.Fields.GetValue("portal_floor_overlaytype", portalrenderstyles[0])); } // Damage damagetype.Text = sc.Fields.GetValue("damagetype", NO_DAMAGETYPE); damageamount.Text = sc.Fields.GetValue("damageamount", 0).ToString(); damageinterval.Text = sc.Fields.GetValue("damageinterval", 32).ToString(); leakiness.Text = General.Clamp(sc.Fields.GetValue("leakiness", 0), 0, 256).ToString(); // Terrain ceilterrain.Text = sc.Fields.GetValue("ceilingterrain", NO_TERRAIN); floorterrain.Text = sc.Fields.GetValue("floorterrain", NO_TERRAIN); // Misc soundsequence.Text = sc.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE); gravity.Text = sc.Fields.GetValue("gravity", 1.0).ToString(); desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0), 0.0, 1.0).ToString(); // Sector colors fadeColor.SetValueFrom(sc.Fields, true); lightColor.SetValueFrom(sc.Fields, true); // [ZZ] ceilingColor.SetValueFrom(sc.Fields, true); upperWallColor.SetValueFrom(sc.Fields, true); thingsColor.SetValueFrom(sc.Fields, true); lowerWallColor.SetValueFrom(sc.Fields, true); floorColor.SetValueFrom(sc.Fields, true); // Slopes SetupFloorSlope(sc, true); SetupCeilingSlope(sc, true); // Custom fields fieldslist.SetValues(sc.Fields, true); // Comments commenteditor.SetValues(sc.Fields, true); anglesteps = new StepsList(); //////////////////////////////////////////////////////////////////////// // Now go for all sectors and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all sectors foreach(Sector s in sectors) { // Flags SetupFlags(flags, s); SetupFlags(ceilportalflags, s); SetupFlags(floorportalflags, s); // Effects if(s.Effect != effect.Value) effect.Empty = true; if(s.Brightness.ToString() != brightness.Text) brightness.Text = ""; // Floor/Ceiling if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = ""; if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = ""; if(s.FloorTexture != floortex.TextureName) { floortex.MultipleTextures = true; //mxd floortex.TextureName = ""; } if(s.CeilTexture != ceilingtex.TextureName) { ceilingtex.MultipleTextures = true; //mxd ceilingtex.TextureName = ""; } // UDMF stuff // Texture offsets ceilOffsets.SetValuesFrom(s.Fields, false); floorOffsets.SetValuesFrom(s.Fields, false); // Texture scale ceilScale.SetValuesFrom(s.Fields, false); floorScale.SetValuesFrom(s.Fields, false); // Texture rotation if(s.Fields.GetValue("rotationceiling", 0.0).ToString() != ceilRotation.Text) { ceilRotation.Text = ""; ceilAngleControl.Angle = AngleControlEx.NO_ANGLE; } if(s.Fields.GetValue("rotationfloor", 0.0).ToString() != floorRotation.Text) { floorRotation.Text = ""; floorAngleControl.Angle = AngleControlEx.NO_ANGLE; } // Texture brightness if(s.Fields.GetValue("lightceiling", 0).ToString() != ceilBrightness.Text) ceilBrightness.Text = ""; if(s.Fields.GetValue("lightfloor", 0).ToString() != floorBrightness.Text) floorBrightness.Text = ""; if(s.Fields.GetValue("lightceilingabsolute", false) != ceilLightAbsolute.Checked) { ceilLightAbsolute.ThreeState = true; ceilLightAbsolute.CheckState = CheckState.Indeterminate; } if(s.Fields.GetValue("lightfloorabsolute", false) != floorLightAbsolute.Checked) { floorLightAbsolute.ThreeState = true; floorLightAbsolute.CheckState = CheckState.Indeterminate; } // Portal alpha if(s.Fields.GetValue("alphaceiling", 1.0).ToString() != alphaceiling.Text) alphaceiling.Text = ""; if(s.Fields.GetValue("alphafloor", 1.0).ToString() != alphafloor.Text) alphafloor.Text = ""; // Reflectivity if(s.Fields.GetValue("ceiling_reflect", 0.0).ToString() != ceiling_reflect.Text) ceiling_reflect.Text = ""; if(s.Fields.GetValue("floor_reflect", 0.0).ToString() != floor_reflect.Text) floor_reflect.Text = ""; // Fog density if(s.Fields.GetValue("fogdensity", 0).ToString() != fogdensity.Text) fogdensity.Text = ""; // Floor/ceiling glow if(floorglowcolorval != s.Fields.GetValue("floorglowcolor", 0)) floorglowcolorval = 0; if(ceilingglowcolorval != s.Fields.GetValue("ceilingglowcolor", 0)) ceilingglowcolorval = 0; ceilingglowcolor.SetValueFrom(s.Fields, false); floorglowcolor.SetValueFrom(s.Fields, false); // Floor/ceiling glow height if(s.Fields.GetValue("ceilingglowheight", 0.0).ToString() != ceilingglowheight.Text) ceilingglowheight.Text = ""; if(s.Fields.GetValue("floorglowheight", 0.0).ToString() != floorglowheight.Text) floorglowheight.Text = ""; // Render style if(ceilRenderStyle.SelectedIndex > -1 && ceilRenderStyle.SelectedIndex != renderstyles.IndexOf(s.Fields.GetValue("renderstyleceiling", "translucent"))) ceilRenderStyle.SelectedIndex = -1; if(floorRenderStyle.SelectedIndex > -1 && floorRenderStyle.SelectedIndex != renderstyles.IndexOf(s.Fields.GetValue("renderstylefloor", "translucent"))) floorRenderStyle.SelectedIndex = -1; // Portal render style if(ceilportalrenderstyle.SelectedIndex > -1 && ceilportalrenderstyle.SelectedIndex != portalrenderstyles.IndexOf(s.Fields.GetValue("portal_ceil_overlaytype", portalrenderstyles[0]))) ceilportalrenderstyle.SelectedIndex = -1; if(floorportalrenderstyle.SelectedIndex > -1 && floorportalrenderstyle.SelectedIndex != portalrenderstyles.IndexOf(s.Fields.GetValue("portal_floor_overlaytype", portalrenderstyles[0]))) floorportalrenderstyle.SelectedIndex = -1; // Damage if(damagetype.SelectedIndex > -1 && s.Fields.GetValue("damagetype", NO_DAMAGETYPE) != damagetype.Text) damagetype.SelectedIndex = -1; if(s.Fields.GetValue("damageamount", 0).ToString() != damageamount.Text) damageamount.Text = ""; if(s.Fields.GetValue("damageinterval", 32).ToString() != damageinterval.Text) damageinterval.Text = ""; if(s.Fields.GetValue("leakiness", 0).ToString() != leakiness.Text) leakiness.Text = ""; // Terrain if(ceilterrain.SelectedIndex > -1 && s.Fields.GetValue("ceilingterrain", NO_TERRAIN) != ceilterrain.Text) ceilterrain.SelectedIndex = -1; if(floorterrain.SelectedIndex > -1 && s.Fields.GetValue("floorterrain", NO_TERRAIN) != floorterrain.Text) floorterrain.SelectedIndex = -1; // Misc if(soundsequence.SelectedIndex > -1 && s.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE) != soundsequence.Text) soundsequence.SelectedIndex = -1; if(s.Fields.GetValue("gravity", 1.0).ToString() != gravity.Text) gravity.Text = ""; if(s.Fields.GetValue("desaturation", 0.0).ToString() != desaturation.Text) desaturation.Text = ""; // Sector colors fadeColor.SetValueFrom(s.Fields, false); lightColor.SetValueFrom(s.Fields, false); // [ZZ] ceilingColor.SetValueFrom(s.Fields, false); upperWallColor.SetValueFrom(s.Fields, false); thingsColor.SetValueFrom(s.Fields, false); lowerWallColor.SetValueFrom(s.Fields, false); floorColor.SetValueFrom(s.Fields, false); // Slopes SetupFloorSlope(s, false); SetupCeilingSlope(s, false); // Custom fields fieldslist.SetValues(s.Fields, false); //mxd. Comments commenteditor.SetValues(s.Fields, false); //mxd. Angle steps foreach(Sidedef side in s.Sidedefs) { int angle; if(side.Line.Front != null && side.Index == side.Line.Front.Index) angle = General.ClampAngle(270 - side.Line.AngleDeg); else angle = General.ClampAngle(90 - side.Line.AngleDeg); if(!anglesteps.Contains(angle)) anglesteps.Add(angle); } } //mxd. Glow is disabled? if (floorglowcolorval == -1) floorGlowEnabled.Checked = false; if (ceilingglowcolorval == -1) ceilingGlowEnabled.Checked = false; //mxd. Update "Reset" buttons... if(ceiling_reflect.Text == "0") reset_ceiling_reflect.Visible = false; if(floor_reflect.Text == "0") reset_floor_reflect.Visible = false; if(ceilingglowheight.Text == "0") resetceilingglowheight.Visible = false; if(floorglowheight.Text == "0") resetfloorglowheight.Visible = false; //mxd. Cause Graf was not into non-zero default glow height... UpdateCeilingGlowHeightWarning(); UpdateFloorGlowHeightWarning(); //mxd. Setup tags tagsselector.SetValues(sectors); //mxd. Update slope controls ceilingslopecontrol.UpdateControls(); floorslopecontrol.UpdateControls(); // Show sector height UpdateSectorHeight(); //mxd. Update brightness reset buttons resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.GetResult(0) != 0); resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.GetResult(0) != 0); //mxd. Angle steps anglesteps.Sort(); if(cbUseCeilLineAngles.Checked) ceilRotation.StepValues = anglesteps; if(cbUseFloorLineAngles.Checked) floorRotation.StepValues = anglesteps; if(ceilingslopecontrol.UseLineAngles) ceilingslopecontrol.StepValues = anglesteps; if(floorslopecontrol.UseLineAngles) floorslopecontrol.StepValues = anglesteps; //mxd. Comments commenteditor.FinishSetup(); preventchanges = false; //mxd } //mxd private static void SetupFlags(CheckboxArrayControl control, Sector s) { foreach(CheckBox c in control.Checkboxes) { if(c.CheckState == CheckState.Indeterminate) continue; //mxd if(s.IsFlagSet(c.Tag.ToString()) != c.Checked) { c.ThreeState = true; c.CheckState = CheckState.Indeterminate; } } } //mxd private static void ApplyFlags(CheckboxArrayControl control, Sector s) { foreach(CheckBox c in control.Checkboxes) { switch(c.CheckState) { case CheckState.Checked: s.SetFlag(c.Tag.ToString(), true); break; case CheckState.Unchecked: s.SetFlag(c.Tag.ToString(), false); break; } } } //mxd private static void ApplyFloatProperty(ButtonsNumericTextbox control, Sector s, float defaultvalue) { if(!string.IsNullOrEmpty(control.Text)) { double ceilAlphaVal = General.Clamp(control.GetResultFloat(s.Fields.GetValue(control.Name, defaultvalue)), 0.0, 1.0); UniFields.SetFloat(s.Fields, control.Name, ceilAlphaVal, defaultvalue); } } //mxd private void MakeUndo() { if(undocreated) return; undocreated = true; //mxd. Make undo General.Map.UndoRedo.CreateUndo("Edit " + (sectors.Count > 1 ? sectors.Count + " sectors" : "sector")); foreach(Sector s in sectors) s.Fields.BeforeFieldsChange(); } // mxd private void CreateHelperProps(ICollection sectors) { slopepivots = new Dictionary(sectors.Count); foreach(Sector s in sectors) { if(slopepivots.ContainsKey(s)) continue; Vector2D pivot = new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2); globalslopepivot += pivot; slopepivots.Add(s, pivot); // Store initial properties sectorprops.Add(s, new SectorProperties(s)); } globalslopepivot /= sectors.Count; } // This updates the sector height field private void UpdateSectorHeight() { int delta = int.MinValue; // Check all selected sectors foreach(Sector s in sectors) { if(delta == int.MinValue) { // First sector in list delta = s.CeilHeight - s.FloorHeight; } else if(delta != (s.CeilHeight - s.FloorHeight)) { // We can't show heights because the delta // heights for the sectors is different delta = int.MinValue; break; } } if(delta != int.MinValue) { sectorheight.Text = delta.ToString(); sectorheight.Visible = true; sectorheightlabel.Visible = true; } else { sectorheight.Visible = false; sectorheightlabel.Visible = false; } } //mxd private void UpdateCeilingHeight() { int offset; if(heightoffset.Text == "++" || heightoffset.Text == "--") // Raise or lower by sector height { int sign = (heightoffset.Text == "++" ? 1 : -1); foreach(Sector s in sectors) { offset = sectorprops[s].CeilHeight - sectorprops[s].FloorHeight; s.CeilHeight += offset * sign; } } else { //restore values if(string.IsNullOrEmpty(ceilingheight.Text)) { // Reset increment steps, otherwise it's just keep counting and counting heightoffset.ResetIncrementStep(); foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.CeilHeight = sectorprops[s].CeilHeight + offset; } } else //update values { // Reset increment steps, otherwise it's just keep counting and counting heightoffset.ResetIncrementStep(); foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.CeilHeight = ceilingheight.GetResult(sectorprops[s].CeilHeight) + offset; } } } } //mxd private void UpdateFloorHeight() { int offset; if(heightoffset.Text == "++" || heightoffset.Text == "--") { // Raise or lower by sector height int sign = (heightoffset.Text == "++" ? 1 : -1); foreach(Sector s in sectors) { offset = sectorprops[s].CeilHeight - sectorprops[s].FloorHeight; s.FloorHeight += offset * sign; } } else { // Reset increment steps, otherwise it's just keep counting and counting heightoffset.ResetIncrementStep(); //restore values if(string.IsNullOrEmpty(floorheight.Text)) { foreach(Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.FloorHeight = sectorprops[s].FloorHeight + offset; } } else //update values { foreach(Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.FloorHeight = floorheight.GetResult(sectorprops[s].FloorHeight) + offset; } } } } #endregion #region ================== Events private void apply_Click(object sender, EventArgs e) { // Verify the effect if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect)) { General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK); return; } MakeUndo(); //mxd // Go for all sectors foreach(Sector s in sectors) { // Apply all flags ApplyFlags(flags, s); ApplyFlags(ceilportalflags, s); ApplyFlags(floorportalflags, s); // Effects if(!effect.Empty) s.Effect = effect.Value; // Fields fieldslist.Apply(s.Fields); //mxd. Comments commenteditor.Apply(s.Fields); // Portal alpha ApplyFloatProperty(alphaceiling, s, 1.0f); ApplyFloatProperty(alphafloor, s, 1.0f); // Reflectivity ApplyFloatProperty(ceiling_reflect, s, 0.0f); ApplyFloatProperty(floor_reflect, s, 0.0f); // Renderstyle if(renderstyles.Count > 0) { if(ceilRenderStyle.SelectedIndex > -1) UniFields.SetString(s.Fields, "renderstyleceiling", renderstyles[ceilRenderStyle.SelectedIndex], "translucent"); if(floorRenderStyle.SelectedIndex > -1) UniFields.SetString(s.Fields, "renderstylefloor", renderstyles[floorRenderStyle.SelectedIndex], "translucent"); } // Portal renderstyles if(portalrenderstyles.Count > 0) { if(ceilportalrenderstyle.SelectedIndex > -1) UniFields.SetString(s.Fields, "portal_ceil_overlaytype", portalrenderstyles[ceilportalrenderstyle.SelectedIndex], portalrenderstyles[0]); if(floorportalrenderstyle.SelectedIndex > -1) UniFields.SetString(s.Fields, "portal_floor_overlaytype", portalrenderstyles[floorportalrenderstyle.SelectedIndex], portalrenderstyles[0]); } //Damage if(!string.IsNullOrEmpty(damagetype.Text)) UniFields.SetString(s.Fields, "damagetype", damagetype.Text, NO_DAMAGETYPE); if(!string.IsNullOrEmpty(damageamount.Text)) UniFields.SetInteger(s.Fields, "damageamount", damageamount.GetResult(s.Fields.GetValue("damageamount", 0)), 0); if(!string.IsNullOrEmpty(damageinterval.Text)) UniFields.SetInteger(s.Fields, "damageinterval", damageinterval.GetResult(s.Fields.GetValue("damageinterval", 32)), 32); if(!string.IsNullOrEmpty(leakiness.Text)) UniFields.SetInteger(s.Fields, "leakiness", General.Clamp(leakiness.GetResult(s.Fields.GetValue("leakiness", 0)), 0, 256), 0); //Terrain if(!string.IsNullOrEmpty(ceilterrain.Text)) UniFields.SetString(s.Fields, "ceilingterrain", ceilterrain.Text, NO_TERRAIN); if(!string.IsNullOrEmpty(floorterrain.Text)) UniFields.SetString(s.Fields, "floorterrain", floorterrain.Text, NO_TERRAIN); // Misc if(!string.IsNullOrEmpty(soundsequence.Text)) UniFields.SetString(s.Fields, "soundsequence", soundsequence.Text, NO_SOUND_SEQUENCE); if(!string.IsNullOrEmpty(gravity.Text)) UniFields.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0)), 1.0); if(!string.IsNullOrEmpty(desaturation.Text)) { double val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0.0)), 0.0, 1.0); UniFields.SetFloat(s.Fields, "desaturation", val, 0.0); } // Clear horizontal slopes double diff = Math.Abs(Math.Round(s.FloorSlopeOffset) - s.FloorSlopeOffset); if (Math.Abs(s.FloorSlope.z) == 1.0 && diff < 0.000000001) { s.FloorHeight = -Convert.ToInt32(s.FloorSlopeOffset); s.FloorSlope = new Vector3D(); s.FloorSlopeOffset = double.NaN; } diff = Math.Abs(Math.Round(s.CeilSlopeOffset) - s.CeilSlopeOffset); if (Math.Abs(s.CeilSlope.z) == 1.0 && diff < 0.000000001) { s.CeilHeight = Convert.ToInt32(s.CeilSlopeOffset); s.CeilSlope = new Vector3D(); s.CeilSlopeOffset = double.NaN; } } //mxd. Apply tags tagsselector.ApplyTo(sectors); // Update the used textures General.Map.Data.UpdateUsedTextures(); // Done General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd this.DialogResult = DialogResult.OK; this.Close(); } private void cancel_Click(object sender, EventArgs e) { //mxd. Let's pretend nothing of this really happened... if (undocreated) { General.Map.UndoRedo.WithdrawUndo(); // Changing certain properties of the sector, like floor/ceiling textures will set General.Map.IsChanged to true. // But if cancel is pressed and the changes are discarded, and the map was not changed before, we have to force // General.Map.IsChanged back to false if (General.Map.IsChanged && oldmapischanged == false) General.Map.ForceMapIsChangedFalse(); } // Be gone this.DialogResult = DialogResult.Cancel; this.Close(); } private void browseeffect_Click(object sender, EventArgs e) { effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value); } //mxd private void SectorEditFormUDMF_FormClosing(object sender, FormClosingEventArgs e) { // Save settings General.Settings.WriteSetting("windows." + configname + ".activetab", tabs.SelectedIndex); General.Settings.WriteSetting("windows." + configname + ".linkceilingscale", ceilScale.LinkValues); General.Settings.WriteSetting("windows." + configname + ".linkfloorscale", floorScale.LinkValues); General.Settings.WriteSetting("windows." + configname + ".useceillineangles", cbUseCeilLineAngles.Checked); General.Settings.WriteSetting("windows." + configname + ".usefloorlineangles", cbUseFloorLineAngles.Checked); General.Settings.WriteSetting("windows." + configname + ".useceilslopelineangles", ceilingslopecontrol.UseLineAngles); General.Settings.WriteSetting("windows." + configname + ".usefloorslopelineangles", floorslopecontrol.UseLineAngles); General.Settings.WriteSetting("windows." + configname + ".ceilpivotmode", (int)ceilingslopecontrol.PivotMode); General.Settings.WriteSetting("windows." + configname + ".floorpivotmode", (int)floorslopecontrol.PivotMode); } private void SectorEditFormUDMF_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_sectoredit.html"); hlpevent.Handled = true; } private void tabcustom_MouseEnter(object sender, EventArgs e) { fieldslist.Focus(); } private void ceilAngleControl_AngleChanged(object sender, EventArgs e) { ceilRotation.Text = (General.ClampAngle(360 - ceilAngleControl.Angle)).ToString(); } private void floorAngleControl_AngleChanged(object sender, EventArgs e) { floorRotation.Text = (General.ClampAngle(360 - floorAngleControl.Angle)).ToString(); } private void cbUseCeilLineAngles_CheckedChanged(object sender, EventArgs e) { ceilRotation.ButtonStepsWrapAround = cbUseCeilLineAngles.Checked; ceilRotation.StepValues = (cbUseCeilLineAngles.Checked ? anglesteps : null); } private void cbUseFloorLineAngles_CheckedChanged(object sender, EventArgs e) { floorRotation.ButtonStepsWrapAround = cbUseFloorLineAngles.Checked; floorRotation.StepValues = (cbUseFloorLineAngles.Checked ? anglesteps : null); } private void resetfloorterrain_Click(object sender, EventArgs e) { floorterrain.Focus(); floorterrain.Text = NO_TERRAIN; } private void floorterrain_TextChanged(object sender, EventArgs e) { resetfloorterrain.Visible = (floorterrain.Text != NO_TERRAIN); } private void floorterrain_MouseDown(object sender, MouseEventArgs e) { if(floorterrain.Text == NO_TERRAIN) floorterrain.SelectAll(); } private void resetceilterrain_Click(object sender, EventArgs e) { ceilterrain.Focus(); ceilterrain.Text = NO_TERRAIN; } private void ceilterrain_TextChanged(object sender, EventArgs e) { resetceilterrain.Visible = (ceilterrain.Text != NO_TERRAIN); } private void ceilterrain_MouseDown(object sender, MouseEventArgs e) { if(ceilterrain.Text == NO_TERRAIN) ceilterrain.SelectAll(); } private void resetdamagetype_Click(object sender, EventArgs e) { damagetype.Focus(); damagetype.Text = NO_DAMAGETYPE; } private void damagetype_TextChanged(object sender, EventArgs e) { resetdamagetype.Visible = (damagetype.Text != NO_DAMAGETYPE); } private void damagetype_MouseDown(object sender, MouseEventArgs e) { if(damagetype.Text == NO_DAMAGETYPE) damagetype.SelectAll(); } private void resetsoundsequence_Click(object sender, EventArgs e) { soundsequence.Focus(); soundsequence.Text = NO_SOUND_SEQUENCE; } private void soundsequence_TextChanged(object sender, EventArgs e) { resetsoundsequence.Visible = (soundsequence.Text != NO_SOUND_SEQUENCE); } private void soundsequence_MouseDown(object sender, MouseEventArgs e) { if(soundsequence.Text == NO_SOUND_SEQUENCE) soundsequence.SelectAll(); } private void ceiling_reflect_WhenTextChanged(object sender, EventArgs e) { reset_ceiling_reflect.Visible = (string.IsNullOrEmpty(ceiling_reflect.Text) || ceiling_reflect.GetResultFloat(0.0f) != 0.0f); } private void floor_reflect_WhenTextChanged(object sender, EventArgs e) { reset_floor_reflect.Visible = (string.IsNullOrEmpty(floor_reflect.Text) || floor_reflect.GetResultFloat(0.0f) != 0.0f); } private void reset_ceiling_reflect_Click(object sender, EventArgs e) { ceiling_reflect.Focus(); ceiling_reflect.Text = "0"; } private void reset_floor_reflect_Click(object sender, EventArgs e) { floor_reflect.Focus(); floor_reflect.Text = "0"; } private void alphaceiling_WhenTextChanged(object sender, EventArgs e) { resetalphaceiling.Visible = (string.IsNullOrEmpty(alphaceiling.Text) || alphaceiling.GetResultFloat(1.0f) != 1.0f); } private void alphafloor_WhenTextChanged(object sender, EventArgs e) { resetalphafloor.Visible = (string.IsNullOrEmpty(alphafloor.Text) || alphafloor.GetResultFloat(1.0f) != 1.0f); } private void resetalphafloor_Click(object sender, EventArgs e) { alphafloor.Focus(); alphafloor.Text = "1"; } private void resetalphaceiling_Click(object sender, EventArgs e) { alphaceiling.Focus(); alphaceiling.Text = "1"; } #endregion #region ================== Sector Realtime events (mxd) private void ceilingheight_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateCeilingHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorheight_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateFloorHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void heightoffset_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateFloorHeight(); UpdateCeilingHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void brightness_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting brightness.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(brightness.Text)) { foreach(Sector s in sectors) s.Brightness = sectorprops[s].Brightness; } else //update values { foreach(Sector s in sectors) s.Brightness = General.Clamp(brightness.GetResult(sectorprops[s].Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingtex_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //restore values if(string.IsNullOrEmpty(ceilingtex.TextureName)) { foreach(Sector s in sectors) s.SetCeilTexture(sectorprops[s].CeilTexture); } else //update values { foreach(Sector s in sectors) s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floortex_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //restore values if(string.IsNullOrEmpty(floortex.TextureName)) { foreach(Sector s in sectors) s.SetFloorTexture(sectorprops[s].FloorTexture); } else //update values { foreach(Sector s in sectors) s.SetFloorTexture(floortex.GetResult(s.FloorTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorRotation_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting floorRotation.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(floorRotation.Text)) { floorAngleControl.Angle = AngleControlEx.NO_ANGLE; foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "rotationfloor", sectorprops[s].FloorRotation, 0.0); s.UpdateNeeded = true; } } else //update values { floorAngleControl.Angle = (int)General.ClampAngle(360 - floorRotation.GetResultFloat(0)); foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "rotationfloor", floorRotation.GetResultFloat(sectorprops[s].FloorRotation), 0.0); s.UpdateNeeded = true; } } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilRotation_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting ceilRotation.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(ceilRotation.Text)) { ceilAngleControl.Angle = AngleControlEx.NO_ANGLE; foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "rotationceiling", sectorprops[s].CeilRotation, 0.0); s.UpdateNeeded = true; } } else //update values { ceilAngleControl.Angle = (int)General.ClampAngle(360 - ceilRotation.GetResultFloat(0)); foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "rotationceiling", ceilRotation.GetResultFloat(sectorprops[s].CeilRotation), 0.0); s.UpdateNeeded = true; } } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void lightColor_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd foreach(Sector s in sectors) { lightColor.ApplyTo(s.Fields, sectorprops[s].LightColor); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void fadeColor_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd foreach(Sector s in sectors) { fadeColor.ApplyTo(s.Fields, sectorprops[s].FadeColor); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion #region ================== Ceiling/Floor realtime events (mxd) private void ceilOffsets_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting ceilOffsets.ResetIncrementStep(); foreach (Sector s in sectors) { ceilOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilOffsetX, sectorprops[s].CeilOffsetY); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorOffsets_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting floorOffsets.ResetIncrementStep(); foreach (Sector s in sectors) { floorOffsets.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorOffsetX, sectorprops[s].FloorOffsetY); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilScale_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting ceilScale.ResetIncrementStep(); foreach (Sector s in sectors) { ceilScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].CeilScaleX, sectorprops[s].CeilScaleY); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorScale_OnValuesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting floorScale.ResetIncrementStep(); foreach (Sector s in sectors) { floorScale.ApplyTo(s.Fields, General.Map.FormatInterface.MinTextureOffset, General.Map.FormatInterface.MaxTextureOffset, sectorprops[s].FloorScaleX, sectorprops[s].FloorScaleY); s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilBrightness_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting ceilBrightness.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(ceilBrightness.Text)) { foreach(Sector s in sectors) { UniFields.SetInteger(s.Fields, "lightceiling", sectorprops[s].CeilBrightness, 0); s.UpdateNeeded = true; } } else //update values { foreach(Sector s in sectors) { bool absolute = false; switch(ceilLightAbsolute.CheckState) { case CheckState.Indeterminate: absolute = s.Fields.GetValue("lightceilingabsolute", false); break; case CheckState.Checked: absolute = true; break; } int value = General.Clamp(ceilBrightness.GetResult(sectorprops[s].CeilBrightness), (absolute ? 0 : -255), 255); UniFields.SetInteger(s.Fields, "lightceiling", value, 0); s.UpdateNeeded = true; } } resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.Text != "0"); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorBrightness_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd // Reset increment steps, otherwise it's just keep counting and counting floorBrightness.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(floorBrightness.Text)) { foreach(Sector s in sectors) { UniFields.SetInteger(s.Fields, "lightfloor", sectorprops[s].FloorBrightness, 0); s.UpdateNeeded = true; } } else //update values { foreach(Sector s in sectors) { bool absolute = false; switch(floorLightAbsolute.CheckState) { case CheckState.Indeterminate: absolute = s.Fields.GetValue("lightfloorabsolute", false); break; case CheckState.Checked: absolute = true; break; } int value = General.Clamp(floorBrightness.GetResult(sectorprops[s].FloorBrightness), (absolute ? 0 : -255), 255); UniFields.SetInteger(s.Fields, "lightfloor", value, 0); s.UpdateNeeded = true; } } resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.Text != "0"); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilLightAbsolute_CheckedChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd if(ceilLightAbsolute.Checked) { foreach(Sector s in sectors) { s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true); s.UpdateNeeded = true; } } else if(ceilLightAbsolute.CheckState == CheckState.Indeterminate) { foreach(Sector s in sectors) { if(sectorprops[s].CeilLightAbsoulte) { s.Fields["lightceilingabsolute"] = new UniValue(UniversalType.Boolean, true); s.UpdateNeeded = true; } else if(s.Fields.ContainsKey("lightceilingabsolute")) { s.Fields.Remove("lightceilingabsolute"); s.UpdateNeeded = true; } } } else { foreach(Sector s in sectors) { if(s.Fields.ContainsKey("lightceilingabsolute")) { s.Fields.Remove("lightceilingabsolute"); s.UpdateNeeded = true; } } } resetceillight.Visible = (ceilLightAbsolute.CheckState != CheckState.Unchecked || ceilBrightness.Text != "0"); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorLightAbsolute_CheckedChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd if(floorLightAbsolute.Checked) { foreach(Sector s in sectors) { s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true); s.UpdateNeeded = true; } } else if(floorLightAbsolute.CheckState == CheckState.Indeterminate) { foreach(Sector s in sectors) { if(sectorprops[s].FloorLightAbsoulte) { s.Fields["lightfloorabsolute"] = new UniValue(UniversalType.Boolean, true); s.UpdateNeeded = true; } else if(s.Fields.ContainsKey("lightfloorabsolute")) { s.Fields.Remove("lightfloorabsolute"); s.UpdateNeeded = true; } } } else { foreach(Sector s in sectors) { if(s.Fields.ContainsKey("lightfloorabsolute")) { s.Fields.Remove("lightfloorabsolute"); s.UpdateNeeded = true; } } } resetfloorlight.Visible = (floorLightAbsolute.CheckState != CheckState.Unchecked || floorBrightness.Text != "0"); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void resetceillight_Click(object sender, EventArgs e) { MakeUndo(); //mxd preventchanges = true; ceilLightAbsolute.Checked = false; ceilBrightness.Text = "0"; foreach(Sector s in sectors) { if(s.Fields.ContainsKey("lightceilingabsolute")) s.Fields.Remove("lightceilingabsolute"); if(s.Fields.ContainsKey("lightceiling")) s.Fields.Remove("lightceiling"); } preventchanges = false; resetceillight.Visible = false; ceilBrightness.Focus(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void resetfloorlight_Click(object sender, EventArgs e) { MakeUndo(); //mxd preventchanges = true; floorLightAbsolute.Checked = false; floorBrightness.Text = "0"; foreach(Sector s in sectors) { if(s.Fields.ContainsKey("lightfloorabsolute")) s.Fields.Remove("lightfloorabsolute"); if(s.Fields.ContainsKey("lightfloor")) s.Fields.Remove("lightfloor"); } preventchanges = false; resetfloorlight.Visible = false; floorBrightness.Focus(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void fogdensity_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Reset increment steps, otherwise it's just keep counting and counting fogdensity.ResetIncrementStep(); // Restore values if (string.IsNullOrEmpty(fogdensity.Text)) { foreach(Sector s in sectors) { UniFields.SetInteger(s.Fields, "fogdensity", sectorprops[s].FogDensity, 0); s.UpdateNeeded = true; } } else // Update values { foreach(Sector s in sectors) { int value = General.Clamp(fogdensity.GetResult(sectorprops[s].FogDensity), 0, 510); UniFields.SetInteger(s.Fields, "fogdensity", value, 0); s.UpdateNeeded = true; } } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion #region ================== Slope Utility (mxd) private void SetupFloorSlope(Sector s, bool first) { if(s.FloorSlope.GetLengthSq() > 0) { double anglexy = General.ClampAngle(Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleXY()) - 180, 1)); double anglez = -Math.Round(Angle2D.RadToDeg(s.FloorSlope.GetAngleZ()) - 90, 1); double offset = Math.Round(GetVirtualSlopeOffset(s, floorslopecontrol.PivotMode, true), 1); if(anglexy >= 180 && anglez < 0) { anglexy -= 180; anglez = -anglez; } floorslopecontrol.SetValues(anglexy, anglez, offset, first); } else { floorslopecontrol.SetValues(0.0, 0.0, s.FloorHeight, first); } } private void SetupCeilingSlope(Sector s, bool first) { if(s.CeilSlope.GetLengthSq() > 0) { double anglexy = General.ClampAngle(Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleXY()) - 180, 1)); double anglez = -(270 - Math.Round(Angle2D.RadToDeg(s.CeilSlope.GetAngleZ()), 1)); double offset = Math.Round(GetVirtualSlopeOffset(s, ceilingslopecontrol.PivotMode, false), 1); if(anglexy >= 180 && anglez < 0) { anglexy -= 180; anglez = -anglez; } ceilingslopecontrol.SetValues(anglexy, anglez, offset, first); } else { ceilingslopecontrol.SetValues(0.0, 0.0, s.CeilHeight, first); } } // Gets the offset to be displayed in a SectorSlopeControl private double GetVirtualSlopeOffset(Sector s, SlopePivotMode mode, bool floor) { double offset = (floor ? s.FloorSlopeOffset : s.CeilSlopeOffset); if(double.IsNaN(offset)) { offset = (floor ? s.FloorHeight : s.CeilHeight); } Vector3D normal = (floor ? s.FloorSlope : s.CeilSlope); if(normal.GetLengthSq() > 0) { Vector3D center = GetSectorCenter(s, 0, mode); Plane p = new Plane(normal, offset); return p.GetZ(center); } return offset; } // Gets the offset to be displayed in a SectorSlopeControl private double GetInitialVirtualSlopeOffset(Sector s, SlopePivotMode mode, bool floor) { double offset = (floor ? sectorprops[s].FloorSlopeOffset : sectorprops[s].CeilSlopeOffset); Vector3D normal = (floor ? sectorprops[s].FloorSlope : sectorprops[s].CeilSlope); if(normal.GetLengthSq() > 0) { Vector3D center = GetSectorCenter(s, 0, mode); Plane p = new Plane(normal, offset); return p.GetZ(center); } return offset; } private Vector3D GetSectorCenter(Sector s, double offset, SlopePivotMode mode) { switch(mode) { case SlopePivotMode.GLOBAL: //translate from the center of selection return new Vector3D(globalslopepivot, offset); case SlopePivotMode.LOCAL: //translate from sector's bounding box center return new Vector3D(slopepivots[s], offset); case SlopePivotMode.ORIGIN: //don't translate return new Vector3D(0, 0, offset); default: throw new NotImplementedException("Unknown SlopePivotMode: " + (int)mode); } } #endregion #region ================== Slopes realtime events (mxd) private void ceilingslopecontrol_OnAnglesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //Set or restore values foreach(Sector s in sectors) { double anglexy = General.ClampAngle(ceilingslopecontrol.GetAngleXY(sectorprops[s].CeilSlopeAngleXY) + 270); double anglez = -(ceilingslopecontrol.GetAngleZ(sectorprops[s].CeilSlopeAngleZ) + 90); double virtualoffset = GetInitialVirtualSlopeOffset(s, ceilingslopecontrol.PivotMode, false); Vector3D center = GetSectorCenter(s, ceilingslopecontrol.GetOffset(virtualoffset), ceilingslopecontrol.PivotMode); Plane p = new Plane(center, Angle2D.DegToRad(anglexy), Angle2D.DegToRad(anglez), false); s.CeilSlope = p.Normal; s.CeilSlopeOffset = p.Offset; s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorslopecontrol_OnAnglesChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //Set or restore values foreach(Sector s in sectors) { double anglexy = General.ClampAngle(floorslopecontrol.GetAngleXY(sectorprops[s].FloorSlopeAngleXY) + 90); double anglez = -(floorslopecontrol.GetAngleZ(sectorprops[s].FloorSlopeAngleZ) + 90); double virtualoffset = GetInitialVirtualSlopeOffset(s, floorslopecontrol.PivotMode, true); Vector3D center = GetSectorCenter(s, floorslopecontrol.GetOffset(virtualoffset), floorslopecontrol.PivotMode); Plane p = new Plane(center, Angle2D.DegToRad(anglexy), Angle2D.DegToRad(anglez), true); s.FloorSlope = p.Normal; s.FloorSlopeOffset = p.Offset; s.UpdateNeeded = true; } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } // Update displayed ceiling offset value private void ceilingslopecontrol_OnPivotModeChanged(object sender, EventArgs e) { MakeUndo(); //mxd bool first = true; foreach(Sector s in sectors) { SetupCeilingSlope(s, first); first = false; } } // Update displayed floor offset value private void floorslopecontrol_OnPivotModeChanged(object sender, EventArgs e) { MakeUndo(); //mxd bool first = true; foreach(Sector s in sectors) { SetupFloorSlope(s, first); first = false; } } private void ceilingslopecontrol_OnResetClicked(object sender, EventArgs e) { MakeUndo(); //mxd Sector fs = General.GetByIndex(sectors, 0); // biwa. Do not reset to the z position of the plane of the center of the sector anymore, since // that will result in pretty crazy values of 3D floor control sectors /* if (fs.CeilSlope.IsNormalized()) { fs.UpdateBBox(); Plane p = new Plane(fs.CeilSlope, fs.CeilSlopeOffset); ceilingslopecontrol.SetOffset((int)Math.Round(p.GetZ(fs.BBox.X + fs.BBox.Width / 2, fs.BBox.Y + fs.BBox.Height / 2)), true); } else ceilingslopecontrol.SetOffset(fs.CeilHeight, true); */ ceilingslopecontrol.SetOffset(fs.CeilHeight, true); foreach (Sector s in sectors) { // biwa. Do not reset to the z position of the plane of the center of the sector anymore, since // that will result in pretty crazy values of 3D floor control sectors /* if (s.CeilSlope.IsNormalized()) { s.UpdateBBox(); Plane p = new Plane(s.CeilSlope, s.CeilSlopeOffset); s.CeilHeight = (int)Math.Round(p.GetZ(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); } */ s.CeilSlope = new Vector3D(); s.CeilSlopeOffset = double.NaN; s.UpdateNeeded = true; ceilingslopecontrol.SetOffset(s.CeilHeight, false); } ceilingslopecontrol.UpdateOffset(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorslopecontrol_OnResetClicked(object sender, EventArgs e) { MakeUndo(); //mxd Sector fs = General.GetByIndex(sectors, 0); // biwa. Do not reset to the z position of the plane of the center of the sector anymore, since // that will result in pretty crazy values of 3D floor control sectors /* if (fs.FloorSlope.IsNormalized()) { fs.UpdateBBox(); Plane p = new Plane(fs.FloorSlope, fs.FloorSlopeOffset); floorslopecontrol.SetOffset((int)Math.Round(p.GetZ(fs.BBox.X + fs.BBox.Width / 2, fs.BBox.Y + fs.BBox.Height / 2)), true); } else floorslopecontrol.SetOffset(fs.FloorHeight, true); */ floorslopecontrol.SetOffset(fs.FloorHeight, true); foreach (Sector s in sectors) { // biwa. Do not reset to the z position of the plane of the center of the sector anymore, since // that will result in pretty crazy values of 3D floor control sectors /* if (s.FloorSlope.IsNormalized()) { s.UpdateBBox(); Plane p = new Plane(s.FloorSlope, s.FloorSlopeOffset); s.FloorHeight = (int)Math.Round(p.GetZ(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2)); } */ s.FloorSlope = new Vector3D(); s.FloorSlopeOffset = double.NaN; s.UpdateNeeded = true; floorslopecontrol.SetOffset(s.FloorHeight, false); } floorslopecontrol.UpdateOffset(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingslopecontrol_OnUseLineAnglesChanged(object sender, EventArgs e) { ceilingslopecontrol.StepValues = (ceilingslopecontrol.UseLineAngles ? anglesteps : null); } private void floorslopecontrol_OnUseLineAnglesChanged(object sender, EventArgs e) { floorslopecontrol.StepValues = (floorslopecontrol.UseLineAngles ? anglesteps : null); } #endregion #region ================== Glow realtime events (mxd) private void UpdateCeilingGlowHeightWarning() { ceilingglowheightrequired.Visible = (ceilingglowcolor.Color.WithAlpha(0).ToInt() != ceilingglowcolor.DefaultValue && ceilingglowheight.GetResultFloat(0f) == 0f); } private void UpdateFloorGlowHeightWarning() { floorglowheightrequired.Visible = (floorglowcolor.Color.WithAlpha(0).ToInt() != floorglowcolor.DefaultValue && floorglowheight.GetResultFloat(0f) == 0f); } private void ceilingglowcolor_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); foreach(Sector s in sectors) { ceilingglowcolor.ApplyTo(s.Fields, sectorprops[s].CeilGlowColor); s.UpdateNeeded = true; } // Show height warning? UpdateCeilingGlowHeightWarning(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorglowcolor_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); foreach(Sector s in sectors) { floorglowcolor.ApplyTo(s.Fields, sectorprops[s].FloorGlowColor); s.UpdateNeeded = true; } // Show height warning? UpdateFloorGlowHeightWarning(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingglowheight_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(ceilingglowheight.Text)) { foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "ceilingglowheight", sectorprops[s].CeilGlowHeight, 0.0); s.UpdateNeeded = true; } } else // Update values { foreach(Sector s in sectors) { double value = General.Clamp(ceilingglowheight.GetResultFloat(sectorprops[s].CeilGlowHeight), 0.0, double.MaxValue); UniFields.SetFloat(s.Fields, "ceilingglowheight", value, 0.0); s.UpdateNeeded = true; } } // Update "Reset" button resetceilingglowheight.Visible = (ceilingglowheight.GetResultFloat(0.0) != 0.0); // Show height warning? UpdateCeilingGlowHeightWarning(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floorglowheight_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); // Restore values if(string.IsNullOrEmpty(floorglowheight.Text)) { foreach(Sector s in sectors) { UniFields.SetFloat(s.Fields, "floorglowheight", sectorprops[s].FloorGlowHeight, 0.0); s.UpdateNeeded = true; } } else // Update values { foreach(Sector s in sectors) { double value = General.Clamp(floorglowheight.GetResultFloat(sectorprops[s].FloorGlowHeight), 0.0, double.MaxValue); UniFields.SetFloat(s.Fields, "floorglowheight", value, 0.0); s.UpdateNeeded = true; } } // Update "Reset" button resetfloorglowheight.Visible = (floorglowheight.GetResultFloat(0.0) != 0.0); // Show height warning? UpdateFloorGlowHeightWarning(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingGlowEnabled_CheckedChanged(object sender, EventArgs e) { if (preventchanges) return; MakeUndo(); // Update controls ceilingglowcolor.Enabled = ceilingGlowEnabled.Checked; ceilingglowcolor.Color = PixelColor.FromInt(0); ceilingglowheight.Enabled = ceilingGlowEnabled.Checked; ceilingglowheightlabel.Enabled = ceilingGlowEnabled.Checked; if (!ceilingGlowEnabled.Checked) { // Set glow color to -1 foreach (Sector s in sectors) { UniFields.SetInteger(s.Fields, "ceilingglowcolor", -1, 0); s.UpdateNeeded = true; } // Hide height warning ceilingglowheightrequired.Visible = false; // Trigger update General.Map.IsChanged = true; if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } else { // Trigger update to restore/update values ceilingglowcolor_OnValueChanged(this, EventArgs.Empty); } } private void floorGlowEnabled_CheckedChanged(object sender, EventArgs e) { if (preventchanges) return; MakeUndo(); // Update controls floorglowcolor.Enabled = floorGlowEnabled.Checked; floorglowcolor.Color = PixelColor.FromInt(0); floorglowheight.Enabled = floorGlowEnabled.Checked; floorglowheightlabel.Enabled = floorGlowEnabled.Checked; if (!floorGlowEnabled.Checked) { // Set glow color to -1 foreach (Sector s in sectors) { UniFields.SetInteger(s.Fields, "floorglowcolor", -1, 0); s.UpdateNeeded = true; } // Hide height warning floorglowheightrequired.Visible = false; // Trigger update General.Map.IsChanged = true; if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } else { // Trigger glow color update to restore/update values floorglowcolor_OnValueChanged(this, EventArgs.Empty); } } private void resetceilingglowheight_Click(object sender, EventArgs e) { ceilingglowheight.Focus(); ceilingglowheight.Text = "0"; } private void resetfloorglowheight_Click(object sender, EventArgs e) { floorglowheight.Focus(); floorglowheight.Text = "0"; } #endregion #region ================== D64 colors realtime events (mxd) // generic function: use sender private void d64color_OnValueChanged(object sender, EventArgs e) { if (preventchanges) return; MakeUndo(); ColorFieldsControl colorCtl = (ColorFieldsControl)sender; foreach (Sector s in sectors) { int prevv = PixelColor.INT_WHITE_NO_ALPHA; SectorProperties props = sectorprops[s]; switch (colorCtl.Field) { case "color_ceiling": prevv = props.D64ColorCeiling; break; case "color_walltop": prevv = props.D64ColorWallTop; break; case "color_sprites": prevv = props.D64ColorThings; break; case "color_wallbottom": prevv = props.D64ColorWallBottom; break; case "color_floor": prevv = props.D64ColorFloor; break; } colorCtl.ApplyTo(s.Fields, prevv); s.UpdateNeeded = true; } General.Map.IsChanged = true; if (OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion } }