#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ErrorResult { #region ================== Variables protected string description; #endregion #region ================== Properties public string Description { get { return description; } } // Override these properties to create buttons public virtual int Buttons { get { return 0; } } public virtual string Button1Text { get { return ""; } } public virtual string Button2Text { get { return ""; } } public virtual string Button3Text { get { return ""; } } #endregion #region ================== Constructor / Destructor // Constructor public ErrorResult() { // Initialize } #endregion #region ================== Methods // When the first button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button1Click() { return false; } // When the second button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button2Click() { return false; } // When the third button is clicked // Return true when map geometry or things have been added/removed so that the checker can restart public virtual bool Button3Click() { return false; } // This must return the string that is displayed in the listbox public override string ToString() { return "Unknown result"; } // This is called for rendering public virtual void PlotSelection(IRenderer2D renderer) { } // This is called for rendering public virtual void RenderThingsSelection(IRenderer2D renderer) { } // This is called for rendering public virtual void RenderOverlaySelection(IRenderer2D renderer) { } #endregion } }