using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Types; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; namespace CodeImp.DoomBuilder.ZDoom { public sealed class DecorateStateStructure : StateStructure { #region ================== DECORATE State Structure parsing internal DecorateStateStructure(ActorStructure actor, ZDTextParser zdparser) { DecorateParser parser = (DecorateParser)zdparser; string lasttoken = ""; // Skip whitespace while (parser.SkipWhitespace(true)) { // Read first token string token = parser.ReadToken().ToLowerInvariant(); // One of the flow control statements? if ((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail")) { // Ignore flow control // [ZZ] sometimes "fail" is a sprite name... (Skulltag, Zandronum) // probably the same can happen to other single-word flow control keywords. // check if next token is newline. long cpos = parser.DataStream.Position; parser.SkipWhitespace(false); string newline = parser.ReadToken(); parser.DataStream.Position = cpos; if (newline == "\n") // this is actually a loop/stop/wait/fail directive and not a sprite name or something { lasttoken = token; continue; } } // Goto? if (token == "goto") { gotostate = new DecorateStateGoto(actor, parser); if (parser.HasError) return; } // Label? else if (token == ":") { // Rewind so that this label can be read again if (!string.IsNullOrEmpty(lasttoken)) parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current); // Done here goto endofallthings; } //mxd. Start of inner scope? else if (token == "{") { int bracelevel = 1; while (!string.IsNullOrEmpty(token) && bracelevel > 0) { parser.SkipWhitespace(false); token = parser.ReadToken(); switch (token) { case "{": bracelevel++; break; case "}": bracelevel--; break; } } } // End of scope? else if (token == "}") { // Rewind so that this scope end can be read again parser.DataStream.Seek(-1, SeekOrigin.Current); // Done here goto endofallthings; } else { // First part of the sprite name token = parser.StripTokenQuotes(token); //mxd. First part of the sprite name can be quoted if (string.IsNullOrEmpty(token)) { parser.ReportError("Expected sprite name"); return; } // Frames of the sprite name parser.SkipWhitespace(true); string spriteframes = parser.StripTokenQuotes(parser.ReadToken()); //mxd. Frames can be quoted if (string.IsNullOrEmpty(spriteframes)) { parser.ReportError("Expected sprite frame"); return; } // Label? if (spriteframes == ":") { // Rewind so that this label can be read again parser.DataStream.Seek(-(token.Length + 1), SeekOrigin.Current); // Done here goto endofallthings; } // No first sprite yet? FrameInfo info = new FrameInfo(); //mxd if (spriteframes.Length > 0) { //mxd. I'm not even 50% sure the parser handles all bizzare cases without shifting sprite name / frame blocks, // so let's log it as a warning, not an error... if (token.Length != 4) { parser.LogWarning("Invalid sprite name \"" + token.ToUpperInvariant() + "\". Sprite names must be exactly 4 characters long"); } else { // Make the sprite name string spritename = (token + spriteframes[0]).ToUpperInvariant(); // Ignore some odd ZDoom things if (/*!realspritename.StartsWith("TNT1") && */!spritename.StartsWith("----") && !spritename.Contains("#")) // [ZZ] some actors have only TNT1 state and receive a random image because of this { info.Sprite = spritename; //mxd int duration = -1; parser.SkipWhitespace(false); string durationstr = parser.ReadToken(); if (durationstr == "-") durationstr += parser.ReadToken(); if (string.IsNullOrEmpty(durationstr) || durationstr == "\n") { parser.ReportError("Expected frame duration"); return; } if (!int.TryParse(durationstr.Trim(), out duration)) parser.DataStream.Seek(-(durationstr.Length), SeekOrigin.Current); info.Duration = duration; sprites.Add(info); } } } // Continue until the end of the line parser.SkipWhitespace(false); string t = parser.ReadToken(); while (!string.IsNullOrEmpty(t) && t != "\n") { //mxd. Bright keyword support... if (t == "bright") { info.Bright = true; } //mxd. Light() expression support... else if (t == "light") { if (!parser.NextTokenIs("(")) return; if (!parser.SkipWhitespace(true)) { parser.ReportError("Unexpected end of the structure"); return; } info.LightName = parser.StripTokenQuotes(parser.ReadToken()); if (string.IsNullOrEmpty(info.LightName)) { parser.ReportError("Expected dynamic light name"); return; } if (!parser.SkipWhitespace(true)) { parser.ReportError("Unexpected end of the structure"); return; } if (!parser.NextTokenIs(")")) { parser.ReportError("Expected closing parenthesis in Light()"); return; } } //mxd. Inner scope start. Step back and reparse using parent loop else if (t == "{") { // Rewind so that this scope end can be read again parser.DataStream.Seek(-1, SeekOrigin.Current); // Break out of this loop break; } //mxd. Function params start (those can span multiple lines) else if (t == "(") { int bracelevel = 1; while (!string.IsNullOrEmpty(token) && bracelevel > 0) { parser.SkipWhitespace(true); token = parser.ReadToken(); switch (token) { case "(": bracelevel++; break; case ")": bracelevel--; break; } } } //mxd. Because stuff like this is also valid: "Actor Oneliner { States { Spawn: WOOT A 1 A_FadeOut(0.1) Loop }}" else if (t == "}") { // Rewind so that this scope end can be read again parser.DataStream.Seek(-1, SeekOrigin.Current); // Done here goto endofallthings; } // Read next token parser.SkipWhitespace(false); t = parser.ReadToken().ToLowerInvariant(); } } lasttoken = token; } // return endofallthings: TrimLeft(); } #endregion } }