// Basic Hexen stuff. skills { 1 = "Squire / Altar boy / Apprentice"; 2 = "Knight / Acolyte / Enchanter"; 3 = "Warrior / Priest / Sorceror"; 4 = "Berserker / Cardinal / Warlock"; 5 = "Titan / Pope / Archimage"; } linedefflags { 512 = "Repeatable Action"; 8192 = "Monster Activates"; 32768 = "Block Everything"; } thingflags { 16 = "Dormant"; 32 = "Fighter class"; 64 = "Cleric class"; 128 = "Mage class"; 256 = "Singleplayer"; 512 = "Cooperative"; 1024 = "Deathmatch"; } // Default flags for first new thing defaultthingflags { 32; 64; 128; 256; 512; 1024; } // How thing flags should be compared (for the stuck thing error check) thingflagscompare { skills { 1; 2; 4; } classes { 32; 64; 128; } gamemodes { 256 { requiredgroup = "skills"; } 512 { requiredgroup = "skills"; } 1024 { ignoredgroup = "skills"; } } } // Mask for the thing flags which indicates the options // that make the same thing appear in the same modes thingflagsmasks { thingflagsmask1 = 7; // 1 + 2 + 4 thingflagsmask2 = 1792; // 256 + 512 + 1024 } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { 512 = "repeatspecial"; 1024 = "playeruse"; 2048 = "monstercross"; 3072 = "impact"; 4096 = "playerpush"; 5120 = "missilecross"; 8192 = "monsteractivate"; 32768 = "blockeverything"; } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { 16 = "dormant"; 32 = "class1"; 64 = "class2"; 128 = "class3"; 256 = "single"; 512 = "coop"; 1024 = "dm"; } // Activations filter for Hexen type activations // This filters the activation bits from the flags // This is in its own structure for inclusion only, // the actual value will end up in the document scope linedefactivationsfilter { linedefactivationsfilter = 7168; } // LINEDEF ACTIVATIONS // Make sure these are in order from lowest value to highest value linedefactivations { 0 = "Player walks over"; 1024 = "Player presses Use"; 2048 = "Monster walks over"; 3072 = "Projectile hits"; 4096 = "Player bumps"; 5120 = "Projectile flies over"; } // Default thing filters // (these are not required, just useful for new users) thingsfilters { filter0 { name = "Easy skill"; category = ""; type = -1; fields { 1 = true; } } filter1 { name = "Hard skill"; category = ""; type = -1; fields { 4 = true; } } filter2 { name = "Keys only"; category = "keys"; type = -1; } filter3 { name = "Medium skill"; category = ""; type = -1; fields { 2 = true; } } } // ENUMERATIONS // These are enumerated lists for linedef types and UDMF fields. enums { keys { 0 = "None"; 1 = "Steel key"; 2 = "Cave key"; 3 = "Axe key"; 4 = "Fire key"; 5 = "Emerald key"; 6 = "Dungeon key"; 7 = "Silver key"; 8 = "Rusted key"; 9 = "Horn key"; 10 = "Swamp key"; 11 = "Castle key"; 100 = "Any key"; 101 = "All keys"; 102 = "Impossible"; } spawnthing { 0 = "None"; } } /* GAME DETECT PATTERN Used to guess the game for which a WAD file is made. 1 = One of these lumps must exist 2 = None of these lumps must exist 3 = All of these lumps must exist */ gamedetect_format { TEXTMAP = 2; THINGS = 3; LINEDEFS = 3; SIDEDEFS = 3; VERTEXES = 3; SEGS = 3; SSECTORS = 3; NODES = 3; SECTORS = 3; REJECT = 3; BLOCKMAP = 3; ENDMAP = 2; BEHAVIOR = 3; } gamedetect { EXTENDED = 2; E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2; E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2; E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2; E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2; E5M1 = 2; E5M2 = 2; E5M3 = 2; E5M4 = 2; E5M5 = 2; E5M6 = 2; E5M7 = 2; E5M8 = 2; E5M9 = 2; E6M1 = 2; E6M2 = 2; E6M3 = 2; MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1; MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1; MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1; MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1; MAP41 = 1; }