#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Map { public sealed class Sidedef : MapElement { #region ================== Constants #endregion #region ================== Variables // Map private MapSet map; // List items private LinkedListNode sectorlistitem; // Owner private Linedef linedef; // Sector private Sector sector; // Properties private int offsetx; private int offsety; private string texnamehigh; private string texnamemid; private string texnamelow; private long longtexnamehigh; private long longtexnamemid; private long longtexnamelow; // Clone private int serializedindex; #endregion #region ================== Properties public MapSet Map { get { return map; } } public bool IsFront { get { return (linedef != null) ? (this == linedef.Front) : false; } } public Linedef Line { get { return linedef; } } public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } } public Sector Sector { get { return sector; } } public float Angle { get { if(IsFront) return linedef.Angle; else return Angle2D.Normalized(linedef.Angle + Angle2D.PI); } } public int OffsetX { get { return offsetx; } set { BeforePropsChange(); offsetx = value; } } public int OffsetY { get { return offsety; } set { BeforePropsChange(); offsety = value; } } public string HighTexture { get { return texnamehigh; } } public string MiddleTexture { get { return texnamemid; } } public string LowTexture { get { return texnamelow; } } public long LongHighTexture { get { return longtexnamehigh; } } public long LongMiddleTexture { get { return longtexnamemid; } } public long LongLowTexture { get { return longtexnamelow; } } internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } } #endregion #region ================== Constructor / Disposer // Constructor internal Sidedef(MapSet map, int listindex, Linedef l, bool front, Sector s) { // Initialize this.map = map; this.listindex = listindex; this.texnamehigh = "-"; this.texnamemid = "-"; this.texnamelow = "-"; this.longtexnamehigh = MapSet.EmptyLongName; this.longtexnamemid = MapSet.EmptyLongName; this.longtexnamelow = MapSet.EmptyLongName; // Attach linedef this.linedef = l; if(l != null) { if(front) l.AttachFrontP(this); else l.AttachBackP(this); } // Attach sector SetSectorP(s); if(map == General.Map.Map) General.Map.UndoRedo.RecAddSidedef(this); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Already set isdisposed so that changes can be prohibited isdisposed = true; if(map == General.Map.Map) General.Map.UndoRedo.RecRemSidedef(this); // Remove from main list map.RemoveSidedef(listindex); // Detach from linedef if(linedef != null) linedef.DetachSidedefP(this); // Detach from sector SetSectorP(null); // Clean up sectorlistitem = null; linedef = null; map = null; sector = null; // Dispose base base.Dispose(); } } #endregion #region ================== Management // Call this before changing properties protected override void BeforePropsChange() { if(map == General.Map.Map) General.Map.UndoRedo.RecPrpSidedef(this); } // Serialize / deserialize (passive: this doesn't record) new internal void ReadWrite(IReadWriteStream s) { if(!s.IsWriting) BeforePropsChange(); base.ReadWrite(s); s.rwInt(ref offsetx); s.rwInt(ref offsety); s.rwString(ref texnamehigh); s.rwString(ref texnamemid); s.rwString(ref texnamelow); s.rwLong(ref longtexnamehigh); s.rwLong(ref longtexnamemid); s.rwLong(ref longtexnamelow); } // This copies all properties to another sidedef public void CopyPropertiesTo(Sidedef s) { s.BeforePropsChange(); // Copy properties s.offsetx = offsetx; s.offsety = offsety; s.texnamehigh = texnamehigh; s.texnamemid = texnamemid; s.texnamelow = texnamelow; s.longtexnamehigh = longtexnamehigh; s.longtexnamemid = longtexnamemid; s.longtexnamelow = longtexnamelow; base.CopyPropertiesTo(s); } // This changes sector public void SetSector(Sector newsector) { if(map == General.Map.Map) General.Map.UndoRedo.RecRefSidedefSector(this); // Change sector SetSectorP(newsector); } internal void SetSectorP(Sector newsector) { // Detach from sector if(sector != null && !sector.IsDisposed) //mxd sector.DetachSidedefP(sectorlistitem); // Change sector sector = newsector; // Attach to sector if(sector != null && !sector.IsDisposed) //mxd sectorlistitem = sector.AttachSidedefP(this); General.Map.IsChanged = true; } // This sets the linedef public void SetLinedef(Linedef ld, bool front) { if(linedef != null) linedef.DetachSidedefP(this); if(ld != null) { if(front) ld.AttachFront(this); else ld.AttachBack(this); } } // This sets the linedef (passive: this doesn't tell the linedef and doesn't record) internal void SetLinedefP(Linedef ld) { linedef = ld; } #endregion #region ================== Methods // This removes textures that are not required public void RemoveUnneededTextures(bool removemiddle) { RemoveUnneededTextures(removemiddle, false); } // This removes textures that are not required public void RemoveUnneededTextures(bool removemiddle, bool force) { BeforePropsChange(); // The middle texture can be removed regardless of any sector tag or linedef action if(!MiddleRequired() && removemiddle) { this.texnamemid = "-"; this.longtexnamemid = MapSet.EmptyLongName; General.Map.IsChanged = true; } // Check if the line or sectors have no action or tags because // if they do, any texture on this side could be needed if(((linedef.Tag <= 0) && (linedef.Action == 0) && (sector.Tag <= 0) && ((Other == null) || (Other.sector.Tag <= 0))) || force) { if(!HighRequired()) { this.texnamehigh = "-"; this.longtexnamehigh = MapSet.EmptyLongName; General.Map.IsChanged = true; } if(!LowRequired()) { this.texnamelow = "-"; this.longtexnamelow = MapSet.EmptyLongName; General.Map.IsChanged = true; } } } /// /// This checks if a texture is required /// public bool HighRequired() { // Doublesided? if(Other != null) { // Texture is required when ceiling of other side is lower return (Other.sector.CeilHeight < this.sector.CeilHeight); } else { return false; } } /// /// This checks if a texture is required /// public bool MiddleRequired() { // Texture is required when the line is singlesided return (Other == null); } /// /// This checks if a texture is required /// public bool LowRequired() { // Doublesided? if(Other != null) { // Texture is required when floor of other side is higher return (Other.sector.FloorHeight > this.sector.FloorHeight); } else { return false; } } /// /// This returns the height of the upper wall part. Returns 0 when no upper part exists. /// public int GetHighHeight() { Sidedef other = this.Other; if(other != null) { int top = this.sector.CeilHeight; int bottom = other.sector.CeilHeight; int height = top - bottom; return (height > 0) ? height : 0; } else { return 0; } } /// /// This returns the height of the middle wall part. /// public int GetMiddleHeight() { Sidedef other = this.Other; if(other != null) { int top = Math.Min(this.Sector.CeilHeight, other.Sector.CeilHeight); int bottom = Math.Max(this.Sector.FloorHeight, other.Sector.FloorHeight); int height = top - bottom; return (height > 0) ? height : 0; } else { int top = this.Sector.CeilHeight; int bottom = this.Sector.FloorHeight; int height = top - bottom; return (height > 0) ? height : 0; } } /// /// This returns the height of the lower wall part. Returns 0 when no lower part exists. /// public int GetLowHeight() { Sidedef other = this.Other; if(other != null) { int top = other.sector.FloorHeight; int bottom = this.sector.FloorHeight; int height = top - bottom; return (height > 0) ? height : 0; } else { return 0; } } // This creates a checksum from the sidedef properties // Used for faster sidedefs compression public uint GetChecksum() { CRC crc = new CRC(); crc.Add(sector.FixedIndex); crc.Add(offsetx); crc.Add(offsety); crc.Add(longtexnamehigh); crc.Add(longtexnamelow); crc.Add(longtexnamemid); return (uint)(crc.Value & 0x00000000FFFFFFFF); } // This copies textures to another sidedef // And possibly also the offsets public void AddTexturesTo(Sidedef s) { int copyoffsets = 0; // s cannot be null if(s == null) return; s.BeforePropsChange(); // Upper texture set? if((texnamehigh.Length > 0) && (texnamehigh[0] != '-')) { // Copy upper texture s.texnamehigh = texnamehigh; s.longtexnamehigh = longtexnamehigh; // Counts as a half coice for copying offsets copyoffsets += 1; } // Middle texture set? if((texnamemid.Length > 0) && (texnamemid[0] != '-')) { // Copy middle texture s.texnamemid = texnamemid; s.longtexnamemid = longtexnamemid; // Counts for copying offsets copyoffsets += 2; } // Lower texture set? if((texnamelow.Length > 0) && (texnamelow[0] != '-')) { // Copy middle texture s.texnamelow = texnamelow; s.longtexnamelow = longtexnamelow; // Counts as a half coice for copying offsets copyoffsets += 1; } // Copy offsets also? if(copyoffsets >= 2) { // Copy offsets s.offsetx = offsetx; s.offsety = offsety; } General.Map.IsChanged = true; } #endregion #region ================== Changes // This updates all properties public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow) { BeforePropsChange(); // Apply changes this.offsetx = offsetx; this.offsety = offsety; SetTextureHigh(thigh); SetTextureMid(tmid); SetTextureLow(tlow); } // This sets texture public void SetTextureHigh(string name) { BeforePropsChange(); texnamehigh = name; longtexnamehigh = Lump.MakeLongName(name); General.Map.IsChanged = true; } // This sets texture public void SetTextureMid(string name) { BeforePropsChange(); texnamemid = name; longtexnamemid = Lump.MakeLongName(name); General.Map.IsChanged = true; } // This sets texture public void SetTextureLow(string name) { BeforePropsChange(); texnamelow = name; longtexnamelow = Lump.MakeLongName(name); General.Map.IsChanged = true; } #endregion } }