#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { internal abstract class SectorEffect { protected SectorData data; // Constructor protected SectorEffect(SectorData data) { this.data = data; } // This makes sure we are updated with the source linedef information public abstract void Update(); } }