#region === Copyright (c) 2010 Pascal van der Heiden === using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.GZDoomEditing { internal class WallPolygon : List<Vector3D> { // The color that the wall should have public int color; // Constructor public WallPolygon() { } // Constructor public WallPolygon(int capacity) : base(capacity) { } // Constructor public WallPolygon(IEnumerable<Vector3D> collection) : base(collection) { } // This copies all the wall properties public void CopyProperties(WallPolygon target) { target.color = this.color; } } }