#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Geometry; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.Editing { /// /// Provides specialized functionality for a classic (2D) Doom Builder editing mode. /// public abstract class ClassicMode : EditMode { #region ================== Constants private const float SCALE_MAX = 20f; private const float SCALE_MIN = 0.01f; #endregion #region ================== Variables // Cancelled? protected bool cancelled; // Graphics protected IRenderer2D renderer; private Renderer2D renderer2d; // Mouse status protected Vector2D mousepos; protected Vector2D mousemappos; protected Vector2D mousedownpos; protected Vector2D mousedownmappos; protected MouseButtons mousebuttons; protected bool mouseinside; protected MouseButtons mousedragging = MouseButtons.None; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer /// /// Provides specialized functionality for a classic (2D) Doom Builder editing mode. /// public ClassicMode() { // Initialize this.renderer = General.Map.Renderer2D; this.renderer2d = (Renderer2D)General.Map.Renderer2D; } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Scroll / Zoom // This scrolls the view north [Action("scrollnorth", BaseAction = true)] public virtual void ScrollNorth() { // Scroll ScrollBy(0f, 100f / renderer2d.Scale); } // This scrolls the view south [Action("scrollsouth", BaseAction = true)] public virtual void ScrollSouth() { // Scroll ScrollBy(0f, -100f / renderer2d.Scale); } // This scrolls the view west [Action("scrollwest", BaseAction = true)] public virtual void ScrollWest() { // Scroll ScrollBy(-100f / renderer2d.Scale, 0f); } // This scrolls the view east [Action("scrolleast", BaseAction = true)] public virtual void ScrollEast() { // Scroll ScrollBy(100f / renderer2d.Scale, 0f); } // This zooms in [Action("zoomin", BaseAction = true)] public virtual void ZoomIn() { // Zoom ZoomBy(1.3f); } // This zooms out [Action("zoomout", BaseAction = true)] public virtual void ZoomOut() { // Zoom ZoomBy(0.7f); } // This scrolls anywhere private void ScrollBy(float deltax, float deltay) { // Scroll now renderer2d.PositionView(renderer2d.OffsetX + deltax, renderer2d.OffsetY + deltay); this.ViewChanged(); // Redraw General.MainWindow.RedrawDisplay(); // Determine new unprojected mouse coordinates mousemappos = renderer2d.GetMapCoordinates(mousepos); General.MainWindow.UpdateCoordinates(mousemappos); } // This zooms private void ZoomBy(float deltaz) { Vector2D zoompos, clientsize, diff; float newscale; // This will be the new zoom scale newscale = renderer2d.Scale * deltaz; // Limit scale if(newscale > SCALE_MAX) newscale = SCALE_MAX; if(newscale < SCALE_MIN) newscale = SCALE_MIN; // Get the dimensions of the display clientsize = new Vector2D(General.Map.Graphics.RenderTarget.ClientSize.Width, General.Map.Graphics.RenderTarget.ClientSize.Height); // When mouse is inside display if(mouseinside) { // Zoom into or from mouse position zoompos = (mousepos / clientsize) - new Vector2D(0.5f, 0.5f); } else { // Zoom into or from center zoompos = new Vector2D(0f, 0f); } // Calculate view position difference diff = ((clientsize / newscale) - (clientsize / renderer2d.Scale)) * zoompos; // Zoom now renderer2d.PositionView(renderer2d.OffsetX - diff.x, renderer2d.OffsetY + diff.y); renderer2d.ScaleView(newscale); this.ViewChanged(); // Redraw //General.Map.Map.Update(); General.MainWindow.RedrawDisplay(); // Give a new mousemove event to update coordinates if(mouseinside) MouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0)); } // This zooms to a specific level public void SetZoom(float newscale) { // Zoom now renderer2d.ScaleView(newscale); this.ViewChanged(); // Redraw //General.Map.Map.Update(); General.MainWindow.RedrawDisplay(); // Give a new mousemove event to update coordinates if(mouseinside) MouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0)); } // This zooms and scrolls to fit the map in the window [Action("centerinscreen", BaseAction = true)] public void CenterInScreen() { float left = float.MaxValue; float top = float.MaxValue; float right = float.MinValue; float bottom = float.MinValue; float scalew, scaleh, scale; float width, height; // Go for all vertices foreach(Vertex v in General.Map.Map.Vertices) { // Vertex used? if(v.Linedefs.Count > 0) { // Adjust boundaries by vertices if(v.Position.x < left) left = v.Position.x; if(v.Position.x > right) right = v.Position.x; if(v.Position.y < top) top = v.Position.y; if(v.Position.y > bottom) bottom = v.Position.y; } } // Calculate width/height width = (right - left); height = (bottom - top); // Calculate scale to view map at scalew = (float)General.Map.Graphics.RenderTarget.ClientSize.Width / (width * 1.1f); scaleh = (float)General.Map.Graphics.RenderTarget.ClientSize.Height / (height * 1.1f); if(scalew < scaleh) scale = scalew; else scale = scaleh; // Change the view to see the whole map renderer2d.ScaleView(scale); renderer2d.PositionView(left + (right - left) * 0.5f, top + (bottom - top) * 0.5f); this.ViewChanged(); // Redraw //General.Map.Map.Update(); General.MainWindow.RedrawDisplay(); // Give a new mousemove event to update coordinates if(mouseinside) MouseMove(new MouseEventArgs(mousebuttons, 0, (int)mousepos.x, (int)mousepos.y, 0)); } // This is called when the view changes (scroll/zoom) protected virtual void ViewChanged() { } #endregion #region ================== Input // Mouse leaves the display public override void MouseLeave(EventArgs e) { // Mouse is outside the display mouseinside = false; mousepos = new Vector2D(float.NaN, float.NaN); mousemappos = mousepos; mousebuttons = MouseButtons.None; // Determine new unprojected mouse coordinates General.MainWindow.UpdateCoordinates(mousemappos); // Let the base class know base.MouseLeave(e); } // Mouse moved inside the display public override void MouseMove(MouseEventArgs e) { Vector2D delta; // Record last position mouseinside = true; mousepos = new Vector2D(e.X, e.Y); mousemappos = renderer2d.GetMapCoordinates(mousepos); mousebuttons = e.Button; // Update labels in main window General.MainWindow.UpdateCoordinates(mousemappos); // Holding a button? if((e.Button == EditMode.EDIT_BUTTON) || (e.Button == EditMode.SELECT_BUTTON)) { // Not dragging? if(mousedragging == MouseButtons.None) { // Check if moved enough pixels for dragging delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > DRAG_START_MOVE_PIXELS) || (Math.Abs(delta.y) > DRAG_START_MOVE_PIXELS)) { // Dragging starts now mousedragging = e.Button; DragStart(e); } } } // Let the base class know base.MouseMove(e); } // Mouse button pressed public override void MouseDown(MouseEventArgs e) { // Save mouse down position mousedownpos = mousepos; mousedownmappos = mousemappos; // Let the base class know base.MouseDown(e); } // Mouse button released public override void MouseUp(MouseEventArgs e) { // Releasing drag button? if(e.Button == mousedragging) { // No longer dragging DragStop(e); mousedragging = MouseButtons.None; } // Let the base class know base.MouseUp(e); } // This is called when the mouse is moved enough pixels and holding one or more buttons protected virtual void DragStart(MouseEventArgs e) { } // This is called when a drag is ended because the mouse buton is released protected virtual void DragStop(MouseEventArgs e) { } #endregion #region ================== Display // This just refreshes the display public override void RefreshDisplay() { renderer2d.Present(); } #endregion #region ================== Methods // Cancelling public override void Cancel() { cancelled = true; base.Cancel(); } #endregion } }