using System.Collections.Generic; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.GZBuilder.MD3 { internal class GZModel { internal List Meshes; internal List Textures; internal byte NUM_MESHES; //can't be greater than 255, can it? internal Vector3[] BoundingBox; internal List Indeces2D; internal List NumIndeces2D; internal GZModel() { Meshes = new List(); Textures = new List(); Indeces2D = new List(); NumIndeces2D = new List(); } } }