#region ================== Namespaces using System; using System.Globalization; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Properties; #endregion namespace CodeImp.DoomBuilder.Controls { public partial class PairedFieldsControl : UserControl { #region ================== Events public event EventHandler OnValuesChanged; #endregion #region ================== Variables private float defaultValue; private string field1; private string field2; private bool allowValueLinking; private bool linkValues; private bool blockUpdate; private readonly int bResetOffsetX; private bool changed; #endregion #region ================== Properties public bool NonDefaultValue { get { return changed; } } public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } } public string Field1 { get { return field1; } set { field1 = value; } } public string Field2 { get { return field2; } set { field2 = value; } } public bool AllowDecimal { get { return value1.AllowDecimal; } set { value1.AllowDecimal = value; value2.AllowDecimal = value; } } public int ButtonStep { get { return value1.ButtonStep; } set { value1.ButtonStep = value; value2.ButtonStep = value; } } public float ButtonStepFloat { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } } public float ButtonStepBig { get { return value1.ButtonStepBig; } set { value1.ButtonStepBig = value; value2.ButtonStepBig = value; } } public float ButtonStepSmall { get { return value1.ButtonStepSmall; } set { value1.ButtonStepSmall = value; value2.ButtonStepSmall = value; } } public bool ButtonStepsUseModifierKeys { get { return value1.ButtonStepsUseModifierKeys; } set { value1.ButtonStepsUseModifierKeys = value; value2.ButtonStepsUseModifierKeys = value; } } public bool AllowValueLinking { get { return allowValueLinking; } set { allowValueLinking = value; UpdateButtons(); } } public bool LinkValues { get { return linkValues; } set { linkValues = value; UpdateButtons(); } } #endregion #region ================== Constructor public PairedFieldsControl() { InitializeComponent(); bResetOffsetX = this.Width - bReset.Left; } #endregion #region ================== Methods public void SetValuesFrom(UniFields fields, bool first) { blockUpdate = true; string newValue1; string newValue2; if(AllowDecimal) { newValue1 = Math.Round(UniFields.GetFloat(fields, field1, defaultValue), 2).ToString(); newValue2 = Math.Round(UniFields.GetFloat(fields, field2, defaultValue), 2).ToString(); } else { newValue1 = Math.Round(UniFields.GetFloat(fields, field1, defaultValue)).ToString(); newValue2 = Math.Round(UniFields.GetFloat(fields, field2, defaultValue)).ToString(); } if(first) { value1.Text = newValue1; value2.Text = newValue2; } else { if(!string.IsNullOrEmpty(value1.Text)) value1.Text = (value1.Text != newValue1 ? string.Empty : newValue1); if(!string.IsNullOrEmpty(value2.Text)) value2.Text = (value2.Text != newValue2 ? string.Empty : newValue2); } CheckValues(); blockUpdate = false; } public void ApplyTo(UniFields fields, int min, int max, double oldValue1, double oldValue2) { if(!string.IsNullOrEmpty(value1.Text)) UniFields.SetFloat(fields, field1, General.Clamp(value1.GetResultFloat(oldValue1), min, max), defaultValue); else UniFields.SetFloat(fields, field1, oldValue1, defaultValue); if(!string.IsNullOrEmpty(value2.Text)) UniFields.SetFloat(fields, field2, General.Clamp(value2.GetResultFloat(oldValue2), min, max), defaultValue); else UniFields.SetFloat(fields, field2, oldValue2, defaultValue); } private void CheckValues() { changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text) || value1.GetResultFloat(defaultValue, 0) != defaultValue || value2.GetResultFloat(defaultValue, 0) != defaultValue; bReset.Visible = changed; if(!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void UpdateButtons() { bLink.Visible = allowValueLinking; if(!allowValueLinking) { bReset.Left = bLink.Left; } else { bReset.Left = this.Width - bResetOffsetX; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } } public void ResetIncrementStep() { value1.ResetIncrementStep(); value2.ResetIncrementStep(); } #endregion #region ================== Events private void bLink_Click(object sender, EventArgs e) { linkValues = !linkValues; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } private void bReset_Click(object sender, EventArgs e) { value1.Text = defaultValue.ToString(CultureInfo.CurrentCulture); value2.Text = defaultValue.ToString(CultureInfo.CurrentCulture); CheckValues(); } private void value1_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; if(linkValues) { blockUpdate = true; value2.Text = value1.Text; blockUpdate = false; } CheckValues(); } private void value2_WhenTextChanged(object sender, EventArgs e) { if(blockUpdate) return; if(linkValues) { blockUpdate = true; value1.Text = value2.Text; blockUpdate = false; } CheckValues(); } #endregion } }