/*************************************************************\ Doom Builder Game Configuration for Boom \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "Boom"; // This is the simplified game engine/sourceport name engine = "boom"; // The format interface handles the map data format formatinterface = "DoomMapSetIO"; // Default lump name for new map defaultlumpname = "MAP01"; // Default testing parameters testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM"; // Default nodebuilder configurations defaultsavecompiler = "zennode_normal"; defaulttestcompiler = "zennode_fast"; // Skill levels skills { include("Includes\\Doom_misc.cfg", "skills"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs soundlinedefflag = 64; // See linedefflags singlesidedflag = 1; // See linedefflags doublesidedflag = 4; // See linedefflags impassableflag = 1; upperunpeggedflag = 8; lowerunpeggedflag = 16; // Door making makedoortrack = "DOORTRAK"; makedooraction = 1; // See linedeftypes // Generalized actions generalizedlinedefs = true; generalizedsectors = true; // Texture loading options mixtexturesflats = false; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; // Some common settings include("Includes\\Common.cfg"); // Default flags for first new thing defaultthingflags { include("Includes\\Doom_misc.cfg", "defaultthingflags"); } // Texture sources textures { include("Includes\\Doom_misc.cfg", "textures"); } // Patch sources patches { include("Includes\\Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Includes\\Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Includes\\Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Includes\\Boom_misc.cfg", "colormaps"); } /* GAME DETECT PATTERN Used to guess the game for which a WAD file is made. 1 = One of these lumps must exist 2 = None of these lumps must exist 3 = All of these lumps must exist */ gamedetect { TEXTMAP = 2; ENDMAP = 2; EXTENDED = 2; BEHAVIOR = 2; E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2; E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2; E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2; E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2; MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1; MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1; MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1; MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2; MAP41 = 2; } maplumpnames { include("Includes\\Doom_misc.cfg", "doommaplumpnames"); } // Default sector brightness levels sectorbrightness { include("Includes\\Doom_misc.cfg", "sectorbrightness"); } // Generalized sector types gen_sectortypes { include("Includes\\Boom_generalized.cfg", "gen_sectortypes"); } // SECTOR TYPES sectortypes { include("Includes\\Doom_sectors.cfg"); } // LINEDEF FLAGS linedefflags { include("Includes\\Doom_misc.cfg", "linedefflags"); include("Includes\\Boom_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Includes\\Doom_misc.cfg", "linedefflagstranslation"); include("Includes\\Boom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Includes\\Doom_linedefs.cfg"); include("Includes\\Boom_linedefs.cfg"); } // Generalized linedef types gen_linedeftypes { include("Includes\\Boom_generalized.cfg", "gen_linedeftypes"); } // THING FLAGS thingflags { include("Includes\\Doom_misc.cfg", "thingflags"); include("Includes\\Boom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Includes\\Doom_misc.cfg", "thingflagstranslation"); include("Includes\\Boom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Includes\\Doom_misc.cfg", "thingflagsmasks"); // THING TYPES thingtypes { include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); include("Includes\\Boom_things.cfg"); } // Default thing filters // (these are not required, just usefull for new users) thingsfilters { include("Includes\\Doom_misc.cfg", "thingsfilters"); } // Default texture sets // (these are not required, but usefull for new users) texturesets { include("Includes\\Doom_texturesets.cfg"); }