#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Plugins; #endregion namespace CodeImp.DoomBuilder.Map { public sealed class MapOptions { #region ================== Constants #endregion #region ================== Variables // Map configuration private readonly Configuration mapconfig; // Game configuration private string configfile; // Map header name private string currentname; private string previousname; // When zero length string, map has not renamed // Strict pathes loading? private bool strictpatches; // Additional resources private DataLocationList resources; //mxd. View settings for opened script files and lumps private Dictionary scriptfilesettings; private Dictionary scriptlumpsettings; // mxd. Script compiler private string scriptcompiler; //mxd. Sector drawing options private string defaultfloortexture; private string defaultceiltexture; private string defaulttoptexture; private string defaultwalltexture; private string defaultbottomtexture; private int custombrightness; private int customfloorheight; private int customceilheight; //mxd. Sector drawing overrides private bool overridefloortexture; private bool overrideceiltexture; private bool overridetoptexture; private bool overridemiddletexture; private bool overridebottomtexture; private bool overridefloorheight; private bool overrideceilheight; private bool overridebrightness; //mxd. private bool uselongtexturenames; //mxd. Position and scale private readonly Vector2D viewposition; private readonly float viewscale; #endregion #region ================== Properties internal string ConfigFile { get { return configfile; } set { configfile = value; } } internal DataLocationList Resources { get { return resources; } } internal bool StrictPatches { get { return strictpatches; } set { strictpatches = value; } } internal Dictionary ScriptFileSettings { get { return scriptfilesettings; } } //mxd internal Dictionary ScriptLumpSettings { get { return scriptlumpsettings; } } //mxd internal string ScriptCompiler { get { return scriptcompiler; } set { scriptcompiler = value; } } //mxd internal string PreviousName { get { return previousname; } set { previousname = value; } } internal string CurrentName { get { return currentname; } set { // Change the name, but keep previous name if(currentname != value) { if(string.IsNullOrEmpty(previousname)) previousname = currentname; currentname = value; } } } internal bool LevelNameChanged { get { return (!string.IsNullOrEmpty(previousname) && previousname != currentname); } } //mxd public string LevelName { get { return currentname; } } public Dictionary TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd private Dictionary tagLabels; //mxd. Sector drawing options public string DefaultTopTexture { get { return defaulttoptexture; } set { defaulttoptexture = value; } } public string DefaultWallTexture { get { return defaultwalltexture; } set { defaultwalltexture = value; } } public string DefaultBottomTexture { get { return defaultbottomtexture; } set { defaultbottomtexture = value; } } public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } } public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } } public int CustomBrightness { get { return custombrightness; } set { custombrightness = value; } } public int CustomFloorHeight { get { return customfloorheight; } set { customfloorheight = value; } } public int CustomCeilingHeight { get { return customceilheight; } set { customceilheight = value; } } //mxd. Sector drawing overrides public bool OverrideFloorTexture { get { return overridefloortexture; } set { overridefloortexture = value; } } public bool OverrideCeilingTexture { get { return overrideceiltexture; } set { overrideceiltexture = value; } } public bool OverrideTopTexture { get { return overridetoptexture; } set { overridetoptexture = value; } } public bool OverrideMiddleTexture { get { return overridemiddletexture; } set { overridemiddletexture = value; } } public bool OverrideBottomTexture { get { return overridebottomtexture; } set { overridebottomtexture = value; } } public bool OverrideFloorHeight { get { return overridefloorheight; } set { overridefloorheight = value; } } public bool OverrideCeilingHeight { get { return overrideceilheight; } set { overrideceilheight = value; } } public bool OverrideBrightness { get { return overridebrightness; } set { overridebrightness = value; } } //mxd public bool UseLongTextureNames { get { return uselongtexturenames; } set { uselongtexturenames = value; } } //mxd. Position and scale public Vector2D ViewPosition { get { return viewposition; } } public float ViewScale { get { return viewscale; } } #endregion #region ================== Constructor / Disposer // Constructor internal MapOptions() { // Initialize this.previousname = ""; this.currentname = ""; this.configfile = ""; this.strictpatches = false; this.resources = new DataLocationList(); this.mapconfig = new Configuration(true); this.scriptfilesettings = new Dictionary(); //mxd this.scriptlumpsettings = new Dictionary(); //mxd this.scriptcompiler = ""; //mxd this.tagLabels = new Dictionary(); //mxd this.viewposition = new Vector2D(float.NaN, float.NaN); //mxd this.viewscale = float.NaN; //mxd //mxd. Sector drawing options this.custombrightness = 196; this.customceilheight = 128; } // Constructor to load from Doom Builder Map Settings Configuration internal MapOptions(Configuration cfg, string mapname, bool longtexturenamessupported) { // Initialize this.previousname = ""; this.currentname = mapname; this.strictpatches = General.Int2Bool(cfg.ReadSetting("strictpatches", 0)); this.configfile = cfg.ReadSetting("gameconfig", ""); this.resources = new DataLocationList(); this.mapconfig = new Configuration(true); this.scriptfilesettings = new Dictionary(); //mxd this.scriptlumpsettings = new Dictionary(); //mxd // Read map configuration this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable()); //mxd. Read Tag Labels this.tagLabels = new Dictionary(); ListDictionary tagLabelsData = (ListDictionary)this.mapconfig.ReadSetting("taglabels", new ListDictionary()); foreach(DictionaryEntry tagLabelsEntry in tagLabelsData) { int tag = 0; string label = string.Empty; foreach(DictionaryEntry entry in (ListDictionary)tagLabelsEntry.Value) { switch((string)entry.Key) { case "tag": tag = (int)entry.Value; break; case "label": label = (string)entry.Value; break; } } if(tag != 0 && !string.IsNullOrEmpty(label)) tagLabels.Add(tag, label); } //mxd. Script compiler scriptcompiler = this.mapconfig.ReadSetting("scriptcompiler", string.Empty); //mxd. Read Sector drawing options defaultfloortexture = this.mapconfig.ReadSetting("defaultfloortexture", string.Empty); defaultceiltexture = this.mapconfig.ReadSetting("defaultceiltexture", string.Empty); defaulttoptexture = this.mapconfig.ReadSetting("defaulttoptexture", string.Empty); defaultwalltexture = this.mapconfig.ReadSetting("defaultwalltexture", string.Empty); defaultbottomtexture = this.mapconfig.ReadSetting("defaultbottomtexture", string.Empty); custombrightness = General.Clamp(this.mapconfig.ReadSetting("custombrightness", 196), 0, 255); customfloorheight = this.mapconfig.ReadSetting("customfloorheight", 0); customceilheight = this.mapconfig.ReadSetting("customceilheight", 128); //mxd. Read Sector drawing overrides overridefloortexture = this.mapconfig.ReadSetting("overridefloortexture", false); overrideceiltexture = this.mapconfig.ReadSetting("overrideceiltexture", false); overridetoptexture = this.mapconfig.ReadSetting("overridetoptexture", false); overridemiddletexture = this.mapconfig.ReadSetting("overridemiddletexture", false); overridebottomtexture = this.mapconfig.ReadSetting("overridebottomtexture", false); overridefloorheight = this.mapconfig.ReadSetting("overridefloorheight", false); overrideceilheight = this.mapconfig.ReadSetting("overrideceilheight", false); overridebrightness = this.mapconfig.ReadSetting("overridebrightness", false); //mxd uselongtexturenames = longtexturenamessupported && this.mapconfig.ReadSetting("uselongtexturenames", false); //mxd. Position and scale float vpx = this.mapconfig.ReadSetting("viewpositionx", float.NaN); float vpy = this.mapconfig.ReadSetting("viewpositiony", float.NaN); if(!float.IsNaN(vpx) && !float.IsNaN(vpy)) viewposition = new Vector2D(vpx, vpy); viewscale = this.mapconfig.ReadSetting("viewscale", float.NaN); // Resources IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable()); foreach(DictionaryEntry mp in reslist) { // Item is a structure? IDictionary resinfo = mp.Value as IDictionary; if(resinfo != null) { // Create resource DataLocation res = new DataLocation(); // Copy information from Configuration to ResourceLocation if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"]; if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"]; if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.option1 = (bool)resinfo["textures"]; if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.option2 = (bool)resinfo["flats"]; // Add resource AddResource(res); } } //mxd. Script files settings IDictionary sflist = this.mapconfig.ReadSetting("scriptfiles", new Hashtable()); foreach(DictionaryEntry mp in sflist) { // Item is a structure? IDictionary scfinfo = mp.Value as IDictionary; if(scfinfo != null) { ScriptDocumentSettings settings = ReadScriptDocumentSettings(scfinfo); if(!string.IsNullOrEmpty(settings.Filename)) scriptfilesettings.Add(settings.Filename, settings); } } //mxd. Script lumps settings IDictionary sllist = this.mapconfig.ReadSetting("scriptlumps", new Hashtable()); foreach(DictionaryEntry mp in sllist) { // Item is a structure? IDictionary sclinfo = mp.Value as IDictionary; if(sclinfo != null) { ScriptDocumentSettings settings = ReadScriptDocumentSettings(sclinfo); if(!string.IsNullOrEmpty(settings.Filename)) scriptlumpsettings.Add(settings.Filename, settings); } } } //mxd. Is that really needed?.. /*~MapOptions() { // Clean up this.resources = null; this.scriptfilesettings = null; //mxd this.scriptlumpsettings = null; //mxd }*/ #endregion #region ================== Methods // This makes the path prefix for the given assembly private static string GetPluginPathPrefix(Assembly asm) { Plugin p = General.Plugins.FindPluginByAssembly(asm); return "plugins." + p.Name.ToLowerInvariant() + "."; } // ReadPluginSetting public string ReadPluginSetting(string setting, string defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public int ReadPluginSetting(string setting, int defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public float ReadPluginSetting(string setting, float defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public short ReadPluginSetting(string setting, short defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public long ReadPluginSetting(string setting, long defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public bool ReadPluginSetting(string setting, bool defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public byte ReadPluginSetting(string setting, byte defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } // ReadPluginSetting with specific plugin public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } // WritePluginSetting public bool WritePluginSetting(string setting, object settingvalue) { return mapconfig.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); } // DeletePluginSetting public bool DeletePluginSetting(string setting) { return mapconfig.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); } // This stores the map options in a configuration internal void WriteConfiguration(string settingsfile) { Configuration wadcfg; // Write resources to config resources.WriteToConfig(mapconfig, "resources"); //mxd. Save selection groups General.Map.Map.WriteSelectionGroups(mapconfig); //mxd. Save Tag Labels if(tagLabels.Count > 0) { ListDictionary tagLabelsData = new ListDictionary(); int counter = 1; foreach(KeyValuePair group in tagLabels) { ListDictionary data = new ListDictionary(); data.Add("tag", group.Key); data.Add("label", group.Value); tagLabelsData.Add("taglabel"+counter, data); counter++; } mapconfig.WriteSetting("taglabels", tagLabelsData); } //mxd. Write Sector drawing options mapconfig.WriteSetting("defaultfloortexture", defaultfloortexture); mapconfig.WriteSetting("defaultceiltexture", defaultceiltexture); mapconfig.WriteSetting("defaulttoptexture", defaulttoptexture); mapconfig.WriteSetting("defaultwalltexture", defaultwalltexture); mapconfig.WriteSetting("defaultbottomtexture", defaultbottomtexture); mapconfig.WriteSetting("custombrightness", custombrightness); mapconfig.WriteSetting("customfloorheight", customfloorheight); mapconfig.WriteSetting("customceilheight", customceilheight); //mxd. Write Sector drawing overrides mapconfig.WriteSetting("overridefloortexture", overridefloortexture); mapconfig.WriteSetting("overrideceiltexture", overrideceiltexture); mapconfig.WriteSetting("overridetoptexture", overridetoptexture); mapconfig.WriteSetting("overridemiddletexture", overridemiddletexture); mapconfig.WriteSetting("overridebottomtexture", overridebottomtexture); mapconfig.WriteSetting("overridefloorheight", overridefloorheight); mapconfig.WriteSetting("overrideceilheight", overrideceilheight); mapconfig.WriteSetting("overridebrightness", overridebrightness); //mxd mapconfig.WriteSetting("uselongtexturenames", uselongtexturenames); //mxd. Position and scale mapconfig.WriteSetting("viewpositionx", General.Map.Renderer2D.OffsetX); mapconfig.WriteSetting("viewpositiony", General.Map.Renderer2D.OffsetY); mapconfig.WriteSetting("viewscale", General.Map.Renderer2D.Scale); //mxd. Write script compiler if(!string.IsNullOrEmpty(scriptcompiler)) mapconfig.WriteSetting("scriptcompiler", scriptcompiler); // Write grid settings General.Map.Grid.WriteToConfig(mapconfig, "grid"); //mxd. Write script files settings to config mapconfig.DeleteSetting("scriptfiles"); foreach(ScriptDocumentSettings settings in scriptfilesettings.Values) WriteScriptDocumentSettings(mapconfig, "scriptfiles.file", settings); //mxd. Write script lumps settings to config mapconfig.DeleteSetting("scriptlumps"); foreach(ScriptDocumentSettings settings in scriptlumpsettings.Values) WriteScriptDocumentSettings(mapconfig, "scriptlumps.lump", settings); // Load the file or make a new file if(File.Exists(settingsfile)) wadcfg = new Configuration(settingsfile, true); else wadcfg = new Configuration(true); // Write configuration type information wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration"); wadcfg.WriteSetting("gameconfig", configfile); wadcfg.WriteSetting("strictpatches", General.Bool2Int(strictpatches)); // Update the settings file with this map configuration wadcfg.WriteSetting("maps." + currentname, mapconfig.Root); // Save file wadcfg.SaveConfiguration(settingsfile); } //mxd private static ScriptDocumentSettings ReadScriptDocumentSettings(IDictionary scfinfo) { ScriptDocumentSettings settings = new ScriptDocumentSettings { FoldLevels = new Dictionary>() }; // Copy information from Configuration to ScriptDocumentSaveSettings if(scfinfo.Contains("filename") && (scfinfo["filename"] is string)) settings.Filename = (string)scfinfo["filename"]; if(scfinfo.Contains("hash")) { // Configuration will parse the value as int if it's inside int type bounds. if(scfinfo["hash"] is int) settings.Hash = (int)scfinfo["hash"]; else if(scfinfo["hash"] is long) settings.Hash = (long)scfinfo["hash"]; } if(scfinfo.Contains("caretposition") && (scfinfo["caretposition"] is int)) settings.CaretPosition = (int)scfinfo["caretposition"]; if(scfinfo.Contains("firstvisibleline") && (scfinfo["firstvisibleline"] is int)) settings.FirstVisibleLine = (int)scfinfo["firstvisibleline"]; if(scfinfo.Contains("activetab") && (scfinfo["activetab"] is bool)) settings.IsActiveTab = (bool)scfinfo["activetab"]; if(scfinfo.Contains("foldlevels") && (scfinfo["foldlevels"] is string)) { // 1:12,13,14;2:21,43,36 string foldstr = (string)scfinfo["foldlevels"]; // Convert string to dictionary if(!string.IsNullOrEmpty(foldstr)) { //TODO: add all kinds of warnings? string[] foldlevels = foldstr.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries); foreach(string foldlevel in foldlevels) { // 1:12,13,14 string[] parts = foldlevel.Split(new[] { ':' }, StringSplitOptions.RemoveEmptyEntries); if(parts.Length != 2) continue; int fold; if(!int.TryParse(parts[0], NumberStyles.Integer, CultureInfo.InvariantCulture, out fold)) continue; if(settings.FoldLevels.ContainsKey(fold)) continue; string[] linenumbersstr = parts[1].Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries); if(linenumbersstr.Length == 0) continue; HashSet linenumbers = new HashSet(); foreach(string linenumber in linenumbersstr) { int linenum; if(int.TryParse(linenumber, NumberStyles.Integer, CultureInfo.InvariantCulture, out linenum)) linenumbers.Add(linenum); } if(linenumbers.Count != linenumbersstr.Length) continue; // Add to collection settings.FoldLevels.Add(fold, new HashSet(linenumbers)); } } } return settings; } //mxd private static void WriteScriptDocumentSettings(Configuration mapconfig, string prefix, ScriptDocumentSettings settings) { // Store data ListDictionary data = new ListDictionary(); data.Add("filename", settings.Filename); data.Add("hash", settings.Hash); if(settings.CaretPosition > 0) data.Add("caretposition", settings.CaretPosition); if(settings.FirstVisibleLine > 0) data.Add("firstvisibleline", settings.FirstVisibleLine); if(settings.IsActiveTab) data.Add("activetab", true); // Convert dictionary to string List foldlevels = new List(); foreach(KeyValuePair> group in settings.FoldLevels) { List linenums = new List(group.Value.Count); foreach(int i in group.Value) linenums.Add(i.ToString()); foldlevels.Add(group.Key + ":" + string.Join(",", linenums.ToArray())); } // Add to collection if(foldlevels.Count > 0) data.Add("foldlevels", string.Join(";", foldlevels.ToArray())); // Write to config mapconfig.WriteSetting(prefix, data); } // This adds a resource location and returns the index where the item was added internal int AddResource(DataLocation res) { // Get a fully qualified path res.location = Path.GetFullPath(res.location); // Go for all items in the list for(int i = 0; i < resources.Count; i++) { // Check if location is already added if(Path.GetFullPath(resources[i].location) == res.location) { // Update the item in the list resources[i] = res; return i; } } // Add to list resources.Add(res); return resources.Count - 1; } /// /// This returns the resource locations as configured. /// public DataLocationList GetResources() { return new DataLocationList(resources); } // This clears all reasource internal void ClearResources() { // Clear list resources.Clear(); } // This removes a resource by index internal void RemoveResource(int index) { // Remove the item resources.RemoveAt(index); } // This copies resources from a list internal void CopyResources(DataLocationList fromlist) { // Clear this list resources.Clear(); resources.AddRange(fromlist); } // This loads the grid settings internal void ApplyGridSettings() { General.Map.Grid.ReadFromConfig(mapconfig, "grid"); } //mxd. This reads stored selection groups from the map configuration internal void ReadSelectionGroups() { General.Map.Map.ReadSelectionGroups(mapconfig); } // This displays the current map name public override string ToString() { return currentname; } // This returns the UDMF field type internal int GetUniversalFieldType(string elementname, string fieldname, int defaulttype) { // Check if the field type is set in the game configuration int type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1); if(type == -1) { // Read from map configuration type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype); } return type; } // This stores the UDMF field type internal void SetUniversalFieldType(string elementname, string fieldname, int type) { // Check if the type of this field is not set in the game configuration if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1) { // Write type to map configuration mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type); } } // This removes all UDMF field types internal void ForgetUniversalFieldTypes() { mapconfig.DeleteSetting("fieldtypes"); } #endregion } }