#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [FindReplace("Sector Flat", BrowseButton = true)] internal class FindSectorFlat : BaseFindSector { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties public override Image BrowseImage { get { return Properties.Resources.List_Images; } } #endregion #region ================== Constructor / Destructor #endregion #region ================== Methods // This is called when the browse button is pressed public override string Browse(string initialvalue) { return General.Interface.BrowseFlat(BuilderPlug.Me.FindReplaceForm, initialvalue); } // This is called to perform a search (and replace) // Returns a list of items to show in the results list // replacewith is null when not replacing public override FindReplaceObject[] Find(string value, bool withinselection, string replacewith, bool keepselection) { List objs = new List(); // Interpret the replacement if(replacewith != null) { // If it cannot be interpreted, set replacewith to null (not replacing at all) if(replacewith.Length < 0) replacewith = null; if(replacewith.Length > 8) replacewith = null; if(replacewith == null) { MessageBox.Show("Invalid replace value for this search type!", "Find and Replace", MessageBoxButtons.OK, MessageBoxIcon.Error); return objs.ToArray(); } } // Interpret the find long longfind = Lump.MakeLongName(value.Trim()); // Where to search? ICollection list = withinselection ? General.Map.Map.GetSelectedSectors(true) : General.Map.Map.Sectors; // Go for all sectors foreach(Sector s in list) { // Flat matches? if(s.LongCeilTexture == longfind) { // Replace and add to list if(replacewith != null) s.SetCeilTexture(replacewith); objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (ceiling)")); } if(s.LongFloorTexture == longfind) { // Replace and add to list if(replacewith != null) s.SetFloorTexture(replacewith); objs.Add(new FindReplaceObject(s, "Sector " + s.Index + " (floor)")); } } // When replacing, make sure we keep track of used textures if(replacewith != null) { General.Map.Data.UpdateUsedTextures(); General.Map.Map.Update(); //mxd. And don't forget to update the view itself General.Map.IsChanged = true; } return objs.ToArray(); } #endregion } }