#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public abstract class BaseClassicMode : ClassicMode { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public BaseClassicMode() { // Initialize // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This occurs when the user presses Copy. All selected geometry must be marked for copying! public override bool OnCopyBegin() { General.Map.Map.MarkAllSelectedGeometry(true, false); // Return true when anything is selected so that the copy continues // We only have to check vertices for the geometry, because without selected // vertices, no complete structure can exist. return (General.Map.Map.GetMarkedVertices(true).Count > 0) || (General.Map.Map.GetMarkedThings(true).Count > 0); } // This is called when something is pasted. public override void OnPasteEnd() { General.Map.Map.ClearAllSelected(); General.Map.Map.SelectMarkedGeometry(true, true); // Switch to EditSelectionMode EditSelectionMode editmode = new EditSelectionMode(); editmode.Pasting = true; General.Editing.ChangeMode(editmode); } #endregion #region ================== Actions [BeginAction("placevisualstart")] public void PlaceVisualStartThing() { bool onefound = false; // Not during volatile mode if(this.Attributes.Volatile) return; // Mouse must be inside window if(!mouseinside) return; // Go for all things foreach(Thing t in General.Map.Map.Things) { if(t.Type == General.Map.Config.Start3DModeThingType) { if(!onefound) { // Move this thing t.Move(mousemappos); onefound = true; } else { // One was already found and moved, delete this one t.Dispose(); } } } // No thing found? if(!onefound) { // Make a new one Thing t = General.Map.Map.CreateThing(); t.Type = General.Map.Config.Start3DModeThingType; t.Move(mousemappos); t.UpdateConfiguration(); General.Map.ThingsFilter.Update(); } // Redraw display to show changes General.Interface.RedrawDisplay(); } #endregion } }