#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Reflection; using CodeImp.DoomBuilder.IO; using System.IO; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Plugins; using System.Collections.Specialized; #endregion namespace CodeImp.DoomBuilder.Map { public sealed class MapOptions { #region ================== Constants #endregion #region ================== Variables // Map configuration private Configuration mapconfig; // Game configuration private string configfile; // Map header name private string currentname; private string previousname; // When zero length string, map has not renamed // Strict pathes loading? private bool strictpatches; // Additional resources private DataLocationList resources; // Script files opened private List scriptfiles; //mxd. Sector drawing options private string defaultfloortexture; private string defaultceiltexture; private string defaulttoptexture; private string defaultwalltexture; private string defaultbottomtexture; private int custombrightness; private int customfloorheight; private int customceilheight; //mxd. Sector drawing overrides private bool overridefloortexture; private bool overrideceiltexture; private bool overridetoptexture; private bool overridemiddletexture; private bool overridebottomtexture; private bool overridefloorheight; private bool overrideceilheight; private bool overridebrightness; #endregion #region ================== Properties internal string ConfigFile { get { return configfile; } set { configfile = value; } } internal DataLocationList Resources { get { return resources; } } internal bool StrictPatches { get { return strictpatches; } set { strictpatches = value; } } internal List ScriptFiles { get { return scriptfiles; } set { scriptfiles = value; } } internal string PreviousName { get { return previousname; } set { previousname = value; } } internal string CurrentName { get { return currentname; } set { // Change the name, but keep previous name if(currentname != value) { if(previousname == "") previousname = currentname; currentname = value; } } } public string LevelName { get { return currentname; } } public Dictionary TagLabels { get { return tagLabels; } internal set { tagLabels = value; } } //mxd private Dictionary tagLabels; //mxd. Sector drawing options public string DefaultTopTexture { get { return defaulttoptexture; } set { defaulttoptexture = value; } } public string DefaultWallTexture { get { return defaultwalltexture; } set { defaultwalltexture = value; } } public string DefaultBottomTexture { get { return defaultbottomtexture; } set { defaultbottomtexture = value; } } public string DefaultFloorTexture { get { return defaultfloortexture; } set { defaultfloortexture = value; } } public string DefaultCeilingTexture { get { return defaultceiltexture; } set { defaultceiltexture = value; } } public int CustomBrightness { get { return custombrightness; } set { custombrightness = value; } } public int CustomFloorHeight { get { return customfloorheight; } set { customfloorheight = value; } } public int CustomCeilingHeight { get { return customceilheight; } set { customceilheight = value; } } //mxd. Sector drawing overrides public bool OverrideFloorTexture { get { return overridefloortexture; } set { overridefloortexture = value; } } public bool OverrideCeilingTexture { get { return overrideceiltexture; } set { overrideceiltexture = value; } } public bool OverrideTopTexture { get { return overridetoptexture; } set { overridetoptexture = value; } } public bool OverrideMiddleTexture { get { return overridemiddletexture; } set { overridemiddletexture = value; } } public bool OverrideBottomTexture { get { return overridebottomtexture; } set { overridebottomtexture = value; } } public bool OverrideFloorHeight { get { return overridefloorheight; } set { overridefloorheight = value; } } public bool OverrideCeilingHeight { get { return overrideceilheight; } set { overrideceilheight = value; } } public bool OverrideBrightness { get { return overridebrightness; } set { overridebrightness = value; } } #endregion #region ================== Constructor / Disposer // Constructor internal MapOptions() { // Initialize this.previousname = ""; this.currentname = ""; this.configfile = ""; this.strictpatches = false; this.resources = new DataLocationList(); this.mapconfig = new Configuration(true); this.scriptfiles = new List(); this.tagLabels = new Dictionary(); //mxd //mxd. Sector drawing options this.custombrightness = 196; this.customceilheight = 128; } // Constructor to load from Doom Builder Map Settings Configuration internal MapOptions(Configuration cfg, string mapname) { IDictionary resinfo; DataLocation res; // Initialize this.previousname = ""; this.currentname = mapname; this.strictpatches = General.Int2Bool(cfg.ReadSetting("strictpatches", 0)); this.configfile = cfg.ReadSetting("gameconfig", ""); this.resources = new DataLocationList(); this.mapconfig = new Configuration(true); this.scriptfiles = new List(); // Read map configuration this.mapconfig.Root = cfg.ReadSetting("maps." + mapname, new Hashtable()); //mxd. Read Tag Labels this.tagLabels = new Dictionary(); ListDictionary tagLabelsData = (ListDictionary)this.mapconfig.ReadSetting("taglabels", new ListDictionary()); foreach(DictionaryEntry tagLabelsEntry in tagLabelsData) { int tag = 0; string label = string.Empty; foreach(DictionaryEntry entry in (ListDictionary)tagLabelsEntry.Value) { if((string)entry.Key == "tag") tag = (int)entry.Value; else if((string)entry.Key == "label") label = (string)entry.Value; } if(tag != 0 && !string.IsNullOrEmpty(label)) tagLabels.Add(tag, label); } //mxd. Read Sector drawing options defaultfloortexture = this.mapconfig.ReadSetting("defaultfloortexture", string.Empty); defaultceiltexture = this.mapconfig.ReadSetting("defaultceiltexture", string.Empty); defaulttoptexture = this.mapconfig.ReadSetting("defaulttoptexture", string.Empty); defaultwalltexture = this.mapconfig.ReadSetting("defaultwalltexture", string.Empty); defaultbottomtexture = this.mapconfig.ReadSetting("defaultbottomtexture", string.Empty); custombrightness = General.Clamp(this.mapconfig.ReadSetting("custombrightness", 196), 0, 255); customfloorheight = this.mapconfig.ReadSetting("customfloorheight", 0); customceilheight = this.mapconfig.ReadSetting("customceilheight", 128); //mxd. Read Sector drawing overrides overridefloortexture = this.mapconfig.ReadSetting("overridefloortexture", false); overrideceiltexture = this.mapconfig.ReadSetting("overrideceiltexture", false); overridetoptexture = this.mapconfig.ReadSetting("overridetoptexture", false); overridemiddletexture = this.mapconfig.ReadSetting("overridemiddletexture", false); overridebottomtexture = this.mapconfig.ReadSetting("overridebottomtexture", false); overridefloorheight = this.mapconfig.ReadSetting("overridefloorheight", false); overrideceilheight = this.mapconfig.ReadSetting("overrideceilheight", false); overridebrightness = this.mapconfig.ReadSetting("overridebrightness", false); // Resources IDictionary reslist = this.mapconfig.ReadSetting("resources", new Hashtable()); foreach(DictionaryEntry mp in reslist) { // Item is a structure? if(mp.Value is IDictionary) { // Create resource resinfo = (IDictionary)mp.Value; res = new DataLocation(); // Copy information from Configuration to ResourceLocation if(resinfo.Contains("type") && (resinfo["type"] is int)) res.type = (int)resinfo["type"]; if(resinfo.Contains("location") && (resinfo["location"] is string)) res.location = (string)resinfo["location"]; if(resinfo.Contains("textures") && (resinfo["textures"] is bool)) res.option1 = (bool)resinfo["textures"]; if(resinfo.Contains("flats") && (resinfo["flats"] is bool)) res.option2 = (bool)resinfo["flats"]; // Add resource AddResource(res); } } // Scripts IDictionary scplist = this.mapconfig.ReadSetting("scripts", new Hashtable()); foreach(DictionaryEntry mp in scplist) scriptfiles.Add(mp.Value.ToString()); } ~MapOptions() { // Clean up this.resources = null; this.scriptfiles = null; } #endregion #region ================== Methods // This makes the path prefix for the given assembly private string GetPluginPathPrefix(Assembly asm) { Plugin p = General.Plugins.FindPluginByAssembly(asm); return "plugins." + p.Name.ToLowerInvariant() + "."; } // ReadPluginSetting public string ReadPluginSetting(string setting, string defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public int ReadPluginSetting(string setting, int defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public float ReadPluginSetting(string setting, float defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public short ReadPluginSetting(string setting, short defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public long ReadPluginSetting(string setting, long defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public bool ReadPluginSetting(string setting, bool defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public byte ReadPluginSetting(string setting, byte defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); } // ReadPluginSetting with specific plugin public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return mapconfig.ReadSetting(pluginname.ToLowerInvariant() + "." + setting, defaultsetting); } // WritePluginSetting public bool WritePluginSetting(string setting, object settingvalue) { return mapconfig.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); } // DeletePluginSetting public bool DeletePluginSetting(string setting) { return mapconfig.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); } // This stores the map options in a configuration internal void WriteConfiguration(string settingsfile) { Configuration wadcfg; // Write resources to config resources.WriteToConfig(mapconfig, "resources"); //mxd. Save Tag Labels if(tagLabels.Count > 0) { ListDictionary tagLabelsData = new ListDictionary(); int counter = 1; foreach(KeyValuePair group in tagLabels){ ListDictionary data = new ListDictionary(); data.Add("tag", group.Key); data.Add("label", group.Value); tagLabelsData.Add("taglabel"+counter, data); counter++; } mapconfig.WriteSetting("taglabels", tagLabelsData); } //mxd. Write Sector drawing options mapconfig.WriteSetting("defaultfloortexture", defaultfloortexture); mapconfig.WriteSetting("defaultceiltexture", defaultceiltexture); mapconfig.WriteSetting("defaulttoptexture", defaulttoptexture); mapconfig.WriteSetting("defaultwalltexture", defaultwalltexture); mapconfig.WriteSetting("defaultbottomtexture", defaultbottomtexture); mapconfig.WriteSetting("custombrightness", custombrightness); mapconfig.WriteSetting("customfloorheight", customfloorheight); mapconfig.WriteSetting("customceilheight", customceilheight); //mxd. Write Sector drawing overrides mapconfig.WriteSetting("overridefloortexture", overridefloortexture); mapconfig.WriteSetting("overrideceiltexture", overrideceiltexture); mapconfig.WriteSetting("overridetoptexture", overridetoptexture); mapconfig.WriteSetting("overridemiddletexture", overridemiddletexture); mapconfig.WriteSetting("overridebottomtexture", overridebottomtexture); mapconfig.WriteSetting("overridefloorheight", overridefloorheight); mapconfig.WriteSetting("overrideceilheight", overrideceilheight); mapconfig.WriteSetting("overridebrightness", overridebrightness); // Write grid settings General.Map.Grid.WriteToConfig(mapconfig, "grid"); // Write scripts to config mapconfig.DeleteSetting("scripts"); for(int i = 0; i < scriptfiles.Count; i++) mapconfig.WriteSetting("scripts." + "file" + i.ToString(CultureInfo.InvariantCulture), scriptfiles[i]); // Load the file or make a new file if(File.Exists(settingsfile)) wadcfg = new Configuration(settingsfile, true); else wadcfg = new Configuration(true); // Write configuration type information wadcfg.WriteSetting("type", "Doom Builder Map Settings Configuration"); wadcfg.WriteSetting("gameconfig", configfile); wadcfg.WriteSetting("strictpatches", General.Bool2Int(strictpatches)); // Update the settings file with this map configuration wadcfg.WriteSetting("maps." + currentname, mapconfig.Root); // Save file wadcfg.SaveConfiguration(settingsfile); } // This adds a resource location and returns the index where the item was added internal int AddResource(DataLocation res) { // Get a fully qualified path res.location = Path.GetFullPath(res.location); // Go for all items in the list for(int i = 0; i < resources.Count; i++) { // Check if location is already added if(Path.GetFullPath(resources[i].location) == res.location) { // Update the item in the list resources[i] = res; return i; } } // Add to list resources.Add(res); return resources.Count - 1; } /// /// This returns the resource locations as configured. /// public DataLocationList GetResources() { return new DataLocationList(resources); } // This clears all reasource internal void ClearResources() { // Clear list resources.Clear(); } // This removes a resource by index internal void RemoveResource(int index) { // Remove the item resources.RemoveAt(index); } // This copies resources from a list internal void CopyResources(DataLocationList fromlist) { // Clear this list resources.Clear(); resources.AddRange(fromlist); } // This loads the grid settings internal void ApplyGridSettings() { General.Map.Grid.ReadFromConfig(mapconfig, "grid"); } // This displays the current map name public override string ToString() { return currentname; } // This returns the UDMF field type internal int GetUniversalFieldType(string elementname, string fieldname, int defaulttype) { int type; // Check if the field type is set in the game configuration type = General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1); if(type == -1) { // Read from map configuration type = mapconfig.ReadSetting("fieldtypes." + elementname + "." + fieldname, defaulttype); } return type; } // This stores the UDMF field type internal void SetUniversalFieldType(string elementname, string fieldname, int type) { // Check if the type of this field is not set in the game configuration if(General.Map.Config.ReadSetting("universalfields." + elementname + "." + fieldname + ".type", -1) == -1) { // Write type to map configuration mapconfig.WriteSetting("fieldtypes." + elementname + "." + fieldname, type); } } // This removes all UDMF field types internal void ForgetUniversalFieldTypes() { mapconfig.DeleteSetting("fieldtypes"); } #endregion } }