#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using System.IO; using System.Collections; using System.Text.RegularExpressions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class OpenMapOptionsForm : DelayedForm { // Variables private Configuration mapsettings; private MapOptions options; private WAD wadfile; private readonly string filepathname; private string selectedmapname; private static readonly Regex episodemapregex = new Regex("^E[1-9]M[1-9]$"); private static readonly Regex noepisodemapregex = new Regex("^MAP[0-9][0-9]$"); // Properties //public string FilePathName { get { return filepathname; } } public MapOptions Options { get { return options; } } // Constructor public OpenMapOptionsForm(string filepathname) { // Initialize InitializeComponent(); CodeImp.DoomBuilder.General.ApplyMonoListViewFix(mapslist); this.Text = "Open Map from " + Path.GetFileName(filepathname); this.filepathname = filepathname; datalocations.StartPath = filepathname; //mxd this.options = null; } // Constructor public OpenMapOptionsForm(string filepathname, MapOptions options) { // Initialize InitializeComponent(); CodeImp.DoomBuilder.General.ApplyMonoListViewFix(mapslist); this.Text = "Open Map from " + Path.GetFileName(filepathname); this.filepathname = filepathname; this.options = options; datalocations.StartPath = filepathname; //mxd datalocations.EditResourceLocationList(options.Resources); } // This loads the settings and attempt to find a suitable config private void LoadSettings() { string gameconfig; int index; // Busy Cursor.Current = Cursors.WaitCursor; // Check if the file exists if(!File.Exists(filepathname)) { // WAD file does not exist MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); this.DialogResult = DialogResult.Cancel; this.Close(); return; } try { // Open the WAD file wadfile = new WAD(filepathname, true); } catch(Exception) { // Unable to open WAD file (or its config) MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error); if(wadfile != null) wadfile.Dispose(); this.DialogResult = DialogResult.Cancel; this.Close(); return; } // Open the Map Settings configuration string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs"; if(File.Exists(dbsfile)) try { mapsettings = new Configuration(dbsfile, true); } catch(Exception) { mapsettings = new Configuration(true); } else mapsettings = new Configuration(true); // Check strict patches box, check what game configuration is preferred if(options != null) { strictpatches.Checked = options.StrictPatches; gameconfig = options.ConfigFile; } else { strictpatches.Checked = mapsettings.ReadSetting("strictpatches", false); gameconfig = mapsettings.ReadSetting("gameconfig", ""); } //mxd. Fill script compilers list foreach(KeyValuePair group in General.CompiledScriptConfigs) { scriptcompiler.Items.Add(group.Value); } // Go for all configurations foreach(ConfigurationInfo info in General.Configs) { // Add config name to list index = config.Items.Add(info); // Select this item if(info.Filename == gameconfig) config.SelectedIndex = index; } // Still no configuration selected? if(config.SelectedIndex == -1) { //mxd. Then go for all ENABLED configurations with resources to find a suitable one foreach(ConfigurationInfo info in General.Configs) { // Check if a resource location is set for this configuration, if so, match the wad against this configuration if(info.Enabled && info.Resources.Count > 0 && MatchConfiguration(info.Configuration, wadfile)) { //mxd. Already added? index = config.Items.IndexOf(info); // Select or add and select this item config.SelectedIndex = (index != -1 ? index : config.Items.Add(info)); break; } } } //mxd. Still no configuration selected? if(config.SelectedIndex == -1) { // Then go for all DISABLED configurations with resources to find a suitable one foreach(ConfigurationInfo info in General.Configs) { // Check if a resource location is set for this configuration, if so, match the wad against this configuration if(!info.Enabled && info.Resources.Count > 0 && MatchConfiguration(info.Configuration, wadfile)) { //mxd. Already added? index = config.Items.IndexOf(info); // Select or add and select this item config.SelectedIndex = (index != -1 ? index : config.Items.Add(info)); break; } } } //mxd. Still no configuration selected? if(config.SelectedIndex == -1) { //mxd. Then go for all ENABLED configurations without resources to find a suitable one foreach(ConfigurationInfo info in General.Configs) { // Check if a resource location is not set for this configuration, if so, match the wad against this configuration if(info.Enabled && info.Resources.Count == 0 && MatchConfiguration(info.Configuration, wadfile)) { //mxd. Already added? index = config.Items.IndexOf(info); // Select or add and select this item config.SelectedIndex = (index != -1 ? index : config.Items.Add(info)); break; } } } //mxd. Still no configuration selected? if(config.SelectedIndex == -1) { // Then go for all DISABLED configurations without resources to find a suitable one foreach(ConfigurationInfo info in General.Configs) { // Check if a resource location is not set for this configuration, if so, match the wad against this configuration if(!info.Enabled && info.Resources.Count == 0 && MatchConfiguration(info.Configuration, wadfile)) { //mxd. Already added? index = config.Items.IndexOf(info); // Select or add and select this item config.SelectedIndex = (index != -1 ? index : config.Items.Add(info)); break; } } } // [ZZ] dispose of wadfile wadfile.Dispose(); //mxd. Bail out if still no dice... if (config.SelectedIndex == -1 || mapslist.Items.Count == 0) { General.ShowWarningMessage("Unable to find maps using any game configuration.\nDoes this wad contain any maps at all?..", MessageBoxButtons.OK); cancel_Click(this, EventArgs.Empty); } else { // Show the window this.Opacity = 1; } // Done Cursor.Current = Cursors.Default; } // mxd. This matches a WAD file with the specified game configuration // by checking if the specific lumps are detected private static bool MatchConfiguration(Configuration cfg, WAD wadfile) { string mapnameformat = cfg.ReadSetting("mapnameformat", ""); int lumpsrequired = 0; // Get the map lump names IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Count how many required lumps we have to find foreach(DictionaryEntry ml in maplumpnames) { // Ignore the map header (it will not be found because the name is different) if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) { // Read lump setting and count it if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++; } } // Go for all the lumps in the wad for(int scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) { if(MapNameFormatMismatch(mapnameformat, wadfile.Lumps[scanindex].Name)) return false; // Make sure this lump is not part of the map. if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) { // Reset check int lumpsfound = 0; int checkoffset = 1; // Continue while still within bounds and lumps are still recognized while(((scanindex + checkoffset) < wadfile.Lumps.Count) && maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) { string lumpname = wadfile.Lumps[scanindex + checkoffset].Name; //mxd. Lump cannot present in current map format, fail this check if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false)) { lumpsfound = -1; break; } // Count the lump when it is marked as required if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++; // Check the next lump checkoffset++; } // Map found? Let's call it a day :) if(lumpsfound >= lumpsrequired) return true; } } return false; } // Determine if the given map lump name is not accepted by the given game configuration setting. private static bool MapNameFormatMismatch(string mapnameformat, string lumpname) { return ( mapnameformat == MapManager.CONFIG_MAP_NAME_FORMAT_NO_EPISODE && episodemapregex.IsMatch(lumpname) ) || ( mapnameformat == MapManager.CONFIG_MAP_NAME_FORMAT_EPISODE && noepisodemapregex.IsMatch(lumpname) ); } // Configuration is selected private void config_SelectedIndexChanged(object sender, EventArgs e) { // Anything selected? if(config.SelectedIndex < 0) return; // Keep selected name, if any string selectedname = (mapslist.SelectedItems.Count > 0 ? mapslist.SelectedItems[0].Text : ""); // Make an array for the map names //List mapnames = new List(); // [ZZ] This should be a string list so we can do mapnames.Contains List mapnames = new List(); // Get selected configuration info ConfigurationInfo ci = (config.SelectedItem as ConfigurationInfo); //mxd. Get configuration Configuration cfg = ci.Configuration; // Get the map lump names IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable()); // Count how many required lumps we have to find int lumpsrequired = 0; foreach(DictionaryEntry ml in maplumpnames) { // Ignore the map header (it will not be found because the name is different) if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER) { // Read lump setting and count it if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false)) lumpsrequired++; } } // Go for all the lumps in the wad for(int scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++) { // Make sure this lump is not part of the map. if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name)) { // Reset check int lumpsfound = 0; int checkoffset = 1; // Continue while still within bounds and lumps are still recognized while(((scanindex + checkoffset) < wadfile.Lumps.Count) && maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name)) { string lumpname = wadfile.Lumps[scanindex + checkoffset].Name; //mxd. Lump cannot present in current map format, fail this check if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false)) { lumpsfound = -1; break; } // Count the lump when it is marked as required if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false)) lumpsfound++; // Check the next lump checkoffset++; } // Map found? Then add it to the list string mapname = wadfile.Lumps[scanindex].Name; if ((lumpsfound >= lumpsrequired) && !mapnames.Contains(mapname)) mapnames.Add(mapname); } } // Clear the list and add the new map names mapslist.BeginUpdate(); mapslist.Items.Clear(); foreach (string mapname in mapnames) mapslist.Items.Add(mapname); mapslist.Sort(); // Go for all items in the list foreach(ListViewItem item in mapslist.Items) { // Was this item previously selected? if(item.Text == selectedname) { // Select it again item.Selected = true; break; } } if((mapslist.SelectedItems.Count == 0) && (mapslist.Items.Count > 0)) mapslist.Items[0].Selected = true; mapslist.EndUpdate(); //mxd. Disable script compiler selector when there are no maps detected using current configuration if(mapslist.Items.Count == 0) { scriptcompiler.Enabled = false; scriptcompiler.SelectedIndex = -1; scriptcompilerlabel.Enabled = false; } // Show configuration resources datalocations.FixedResourceLocationList(ci.Resources); // Update long texture names checkbox (mxd) longtexturenames.Enabled = cfg.ReadSetting("longtexturenames", false); longtexturenames.Checked = (longtexturenames.Enabled && options != null && options.UseLongTextureNames); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Configuration selected? if(config.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); config.Focus(); return; } //mxd. Script configuration selected? if(scriptcompiler.Enabled && scriptcompiler.SelectedIndex == -1) { // Select a configuration! MessageBox.Show(this, "Please select a script type to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); scriptcompiler.Focus(); return; } // Collect information ConfigurationInfo configinfo = (config.SelectedItem as ConfigurationInfo); //mxd DataLocationList locations = datalocations.GetResources(); // Resources are valid? (mxd) if(!datalocations.ResourcesAreValid()) { MessageBox.Show(this, "Cannot open map: at least one resource doesn't exist!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); datalocations.Focus(); return; } // No map selected? if(mapslist.SelectedItems.Count == 0) { // Choose a map! MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } //mxd. We cant't deal with this... We just can't... if(!configinfo.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant())) { // Choose a different map! MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning); mapslist.Focus(); return; } // Check if we should warn the user for missing resources if((!wadfile.IsIWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0)) { if(MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " + "sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName, MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No) { return; } } // Apply changes options.ClearResources(); options.ConfigFile = configinfo.Filename; options.CurrentName = mapslist.SelectedItems[0].Text; options.StrictPatches = strictpatches.Checked; options.CopyResources(locations); //mxd. Store script compiler if(scriptcompiler.Enabled) { ScriptConfiguration scriptcfg = scriptcompiler.SelectedItem as ScriptConfiguration; foreach(KeyValuePair group in General.CompiledScriptConfigs) { if(group.Value == scriptcfg) { options.ScriptCompiler = group.Key; break; } } } //mxd. Use long texture names? if(longtexturenames.Enabled) options.UseLongTextureNames = longtexturenames.Checked; // Hide window wadfile.Dispose(); this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Just hide window wadfile.Dispose(); this.DialogResult = DialogResult.Cancel; this.Close(); } // Window is shown private void OpenMapOptionsForm_Shown(object sender, EventArgs e) { // Update window this.Update(); // Load settings LoadSettings(); } // Map name doubleclicked private void mapslist_DoubleClick(object sender, EventArgs e) { // Click OK if(mapslist.SelectedItems.Count > 0) apply.PerformClick(); } // Map name selected private void mapslist_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e) { if(!e.IsSelected) return; //mxd. Don't want to trigger this twice DataLocationList locations; DataLocationList listedlocations; string scriptconfig = string.Empty; //mxd // Map previously selected? if(!string.IsNullOrEmpty(selectedmapname)) { // Get locations from previous selected map settings locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources"); listedlocations = datalocations.GetResources(); // Remove data locations that this map has in its config foreach(DataLocation dl in locations) listedlocations.Remove(dl); // Set new data locations datalocations.EditResourceLocationList(listedlocations); // Done selectedmapname = null; } // Anything selected? if(mapslist.SelectedItems.Count > 0) { // Get the map name selectedmapname = mapslist.SelectedItems[0].Text; options = new MapOptions(mapsettings, selectedmapname, longtexturenames.Enabled); // Get locations from previous selected map settings locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources"); listedlocations = datalocations.GetResources(); // Add data locations that this map has in its config foreach(DataLocation dl in locations) if(!listedlocations.Contains(dl)) listedlocations.Add(dl); // Set new data locations datalocations.EditResourceLocationList(listedlocations); //mxd. Select script compiler ConfigurationInfo info = config.SelectedItem as ConfigurationInfo; if(info != null) { if(!string.IsNullOrEmpty(options.ScriptCompiler) && General.CompiledScriptConfigs.ContainsKey(options.ScriptCompiler)) { scriptconfig = options.ScriptCompiler; } else if(!string.IsNullOrEmpty(info.DefaultScriptCompiler) && General.CompiledScriptConfigs.ContainsKey(info.DefaultScriptCompiler)) { scriptconfig = info.DefaultScriptCompiler; } } } //mxd. Select proper script compiler if(!string.IsNullOrEmpty(scriptconfig)) { scriptcompiler.Enabled = true; scriptcompiler.SelectedItem = General.CompiledScriptConfigs[scriptconfig]; scriptcompilerlabel.Enabled = true; } else { scriptcompiler.Enabled = false; scriptcompiler.SelectedIndex = -1; scriptcompilerlabel.Enabled = false; } } // Help private void OpenMapOptionsForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_openmapoptions.html"); hlpevent.Handled = true; } } }