#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Map; using SlimDX.Direct3D9; using SlimDX; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; using Configuration = CodeImp.DoomBuilder.IO.Configuration; #endregion namespace CodeImp.DoomBuilder.Rendering { internal struct SurfaceBufferSet { // The number of vertices per sector that this set is for public int numvertices; // These are the vertex buffers. They are hashed by an integer key which // is the number of vertices per sector geometry the buffer if meant for. public List buffers; public List buffersizes; // These are the entries that contain information for the contents of the buffers. public List entries; // These are the empty entries in buferrs that are available. public List holes; } }