/*************************************************************\ Doom Builder Game Configuration for Risen3D \*************************************************************/ // This is required to prevent accedential use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "Risen3D"; // This is the simplified game engine/sourceport name engine = "risen3d"; // The format interface handles the map data format formatinterface = "DoomMapSetIO"; // Default lump name for new map defaultlumpname = "MAP01"; // Default testing parameters testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM"; // Default nodebuilder configurations defaultsavecompiler = "zennode_normal"; defaulttestcompiler = "zennode_fast"; // Skill levels skills { include("Includes\\Doom_misc.cfg", "skills"); } // Simulate Doom brightness levels (turn this off for linear lighting) doomlightlevels = true; // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs soundlinedefflag = 64; // See linedefflags singlesidedflag = 1; // See linedefflags doublesidedflag = 4; // See linedefflags impassableflag = 1; upperunpeggedflag = 8; lowerunpeggedflag = 16; // Door making makedoortrack = "DOORTRAK"; makedooraction = 1; // See linedeftypes // Generalized actions generalizedlinedefs = true; generalizedsectors = true; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; // Some common settings include("Includes\\Common.cfg"); // Default flags for first new thing defaultthingflags { include("Includes\\Doom_misc.cfg", "defaultthingflags"); } // Texture sources textures { include("Includes\\Doom_misc.cfg", "textures"); } // Patch sources patches { include("Includes\\Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Includes\\Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Includes\\Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Includes\\Boom_misc.cfg", "colormaps"); } /* GAME DETECT PATTERN Used to guess the game for which a WAD file is made. 1 = One of these lumps must exist 2 = None of these lumps must exist 3 = All of these lumps must exist */ gamedetect { TEXTMAP = 2; ENDMAP = 2; EXTENDED = 2; BEHAVIOR = 2; E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2; E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2; E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2; E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2; MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1; MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1; MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1; MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2; MAP41 = 2; DD_DEFNS = 1; DD_DIREC = 1; } maplumpnames { include("Includes\\Doom_misc.cfg", "doommaplumpnames"); include("Includes\\Doomsday_misc.cfg", "maplumpnames"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Includes\\Doomsday_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Includes\\Doom_sectors.cfg"); } // Generalized sector types gen_sectortypes { include("Includes\\Boom_generalized.cfg", "gen_sectortypes"); } // LINEDEF FLAGS linedefflags { include("Includes\\Doom_misc.cfg", "linedefflags"); include("Includes\\Boom_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Includes\\Doom_misc.cfg", "linedefflagstranslation"); include("Includes\\Boom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Includes\\Doom_linedefs.cfg"); include("Includes\\Boom_linedefs.cfg"); translucent { title = "Translucent"; 277 { title = "Translucent (Bottom Texture)"; prefix = ""; } 278 { title = "Translucent (Middle and Bottom Textures)"; prefix = ""; } } 3d { title = "3D"; 270 { title = "3D Floor"; prefix = ""; } 952 { title = "3D Line"; prefix = ""; } 960 { title = "3D Line 2"; prefix = ""; } 1016 { title = "3D Line 3"; prefix = ""; } 65256 { title = "3D Rotating Column"; prefix = ""; } 65456 { title = "3D Rotating 3D"; prefix = ""; } } } // Generalized linedef types gen_linedeftypes { include("Includes\\Boom_generalized.cfg", "gen_linedeftypes"); } // THING FLAGS thingflags { include("Includes\\Doom_misc.cfg", "thingflags"); include("Includes\\Boom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Includes\\Doom_misc.cfg", "thingflagstranslation"); include("Includes\\Boom_misc.cfg", "thingflagstranslation"); } // Things flags masks include("Includes\\Doom_misc.cfg", "thingflagsmasks"); // THING TYPES thingtypes { include("Includes\\Doom_things.cfg"); include("Includes\\Doom2_things.cfg"); include("Includes\\Boom_things.cfg"); players { 4001 { title = "Player 5 start"; sprite = "PLAYA2A8"; } 4002 { title = "Player 6 start"; sprite = "PLAYA2A8"; } 4003 { title = "Player 7 start"; sprite = "PLAYA2A8"; } 4004 { title = "Player 8 start"; sprite = "PLAYA2A8"; } } monsters { 9051 { title = "Archvile Ghost"; sprite = "VILEA2D8"; } 9054 { title = "Chaingunner Ghost"; sprite = "CPOSA2"; } 9057 { title = "Imp Ghost"; sprite = "TROOA2A8"; } 9059 { title = "Revenant Ghost"; sprite = "SKELA2D8"; } 9060 { title = "Former Sergeant Ghost"; sprite = "SPOSA2A8"; } 9061 { title = "Former Human Ghost"; sprite = "POSSA2A8"; } 9050 { title = "Arachnotron Ghost"; width = 64; sprite = "BSPIA2A8"; height = 64; } 9052 { title = "Baron of Hell Ghost"; width = 24; sprite = "BOSSA2A8"; height = 64; } 9053 { title = "Cacodemon Ghost"; width = 31; sprite = "HEADA2A8"; } 9055 { title = "Demon Ghost"; width = 30; sprite = "SARGA2A8"; } 9056 { title = "Hell Knight Ghost"; width = 24; sprite = "BOS2A2C8"; height = 64; } 9058 { title = "Mancubus Ghost"; width = 48; sprite = "FATTC2C8"; height = 64; } } sounds { color = 7; arrow = 0; title = "Sounds"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:sound"; 6001 { title = "Sound 1"; arg1 { title = "Sound Number"; } } 6002 = "Sound 2"; 14001 { title = "Ambient Sound 1"; arg1 { title = "Ambient Sound Number"; } } 14002 = "Ambient Sound 2"; 14003 = "Ambient Sound 3"; 14004 = "Ambient Sound 4"; 14005 = "Ambient Sound 5"; 14006 = "Ambient Sound 6"; 14007 = "Ambient Sound 7"; 14008 = "Ambient Sound 8"; 14009 = "Ambient Sound 9"; 14010 = "Ambient Sound 10"; 14011 = "Ambient Sound 11"; 14012 = "Ambient Sound 12"; 14013 = "Ambient Sound 13"; 14014 = "Ambient Sound 14"; 14015 = "Ambient Sound 15"; 14016 = "Ambient Sound 16"; 14017 = "Ambient Sound 17"; 14018 = "Ambient Sound 18"; 14019 = "Ambient Sound 19"; 14020 = "Ambient Sound 20"; 14021 = "Ambient Sound 21"; 14022 = "Ambient Sound 22"; 14023 = "Ambient Sound 23"; 14024 = "Ambient Sound 24"; 14025 = "Ambient Sound 25"; 14026 = "Ambient Sound 26"; 14027 = "Ambient Sound 27"; 14028 = "Ambient Sound 28"; 14029 = "Ambient Sound 29"; 14030 = "Ambient Sound 30"; 14031 = "Ambient Sound 31"; 14032 = "Ambient Sound 32"; 14033 = "Ambient Sound 33"; 14034 = "Ambient Sound 34"; 14035 = "Ambient Sound 35"; 14036 = "Ambient Sound 36"; 14037 = "Ambient Sound 37"; 14038 = "Ambient Sound 38"; 14039 = "Ambient Sound 39"; 14040 = "Ambient Sound 40"; 14041 = "Ambient Sound 41"; 14042 = "Ambient Sound 42"; 14043 = "Ambient Sound 43"; 14044 = "Ambient Sound 44"; 14045 = "Ambient Sound 45"; 14046 = "Ambient Sound 46"; 14047 = "Ambient Sound 47"; 14048 = "Ambient Sound 48"; 14049 = "Ambient Sound 49"; 14050 = "Ambient Sound 50"; 14051 = "Ambient Sound 51"; 14052 = "Ambient Sound 52"; 14053 = "Ambient Sound 53"; 14054 = "Ambient Sound 54"; 14055 = "Ambient Sound 55"; 14056 = "Ambient Sound 56"; 14057 = "Ambient Sound 57"; 14058 = "Ambient Sound 58"; 14059 = "Ambient Sound 59"; 14060 = "Ambient Sound 60"; 14061 = "Ambient Sound 61"; 14062 = "Ambient Sound 62"; 14063 = "Ambient Sound 63"; 14064 = "Ambient Sound 64"; } changemusic { color = 7; arrow = 0; title = "Change Music Tracks"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:sound"; 14101 { title = "Change Music Track 1"; arg1 { title = "Change Music Track Number"; } } 14102 = "Change Music Track 2"; 14103 = "Change Music Track 3"; 14104 = "Change Music Track 4"; 14105 = "Change Music Track 5"; 14106 = "Change Music Track 6"; 14107 = "Change Music Track 7"; 14108 = "Change Music Track 8"; 14109 = "Change Music Track 9"; 14110 = "Change Music Track 10"; 14111 = "Change Music Track 11"; 14112 = "Change Music Track 12"; 14113 = "Change Music Track 13"; 14114 = "Change Music Track 14"; 14115 = "Change Music Track 15"; 14116 = "Change Music Track 16"; 14117 = "Change Music Track 17"; 14118 = "Change Music Track 18"; 14119 = "Change Music Track 19"; 14120 = "Change Music Track 20"; 14121 = "Change Music Track 21"; 14122 = "Change Music Track 22"; 14123 = "Change Music Track 23"; 14124 = "Change Music Track 24"; 14125 = "Change Music Track 25"; 14126 = "Change Music Track 26"; 14127 = "Change Music Track 27"; 14128 = "Change Music Track 28"; 14129 = "Change Music Track 29"; 14130 = "Change Music Track 30"; 14131 = "Change Music Track 31"; 14132 = "Change Music Track 32"; 14133 = "Change Music Track 33"; 14134 = "Change Music Track 34"; 14135 = "Change Music Track 35"; 14136 = "Change Music Track 36"; 14137 = "Change Music Track 37"; 14138 = "Change Music Track 38"; 14139 = "Change Music Track 39"; 14140 = "Change Music Track 40"; 14141 = "Change Music Track 41"; 14142 = "Change Music Track 42"; 14143 = "Change Music Track 43"; 14144 = "Change Music Track 44"; 14145 = "Change Music Track 45"; 14146 = "Change Music Track 46"; 14147 = "Change Music Track 47"; 14148 = "Change Music Track 48"; 14149 = "Change Music Track 49"; 14150 = "Change Music Track 50"; 14151 = "Change Music Track 51"; 14152 = "Change Music Track 52"; 14153 = "Change Music Track 53"; 14154 = "Change Music Track 54"; 14155 = "Change Music Track 55"; 14156 = "Change Music Track 56"; 14157 = "Change Music Track 57"; 14158 = "Change Music Track 58"; 14159 = "Change Music Track 59"; 14160 = "Change Music Track 60"; 14161 = "Change Music Track 61"; 14162 = "Change Music Track 62"; 14163 = "Change Music Track 63"; 14164 = "Change Music Track 64"; } bbox { color = 3; // Cyan arrow = 0; title = "Bounding Boxes"; width = 0; sort = 1; height = 0; hangs = 0; blocking = 0; fixedsize = true; 15001 { title = "Bounding Box 1"; arg1 { title = "Bounding Box Number"; } } 15002 = "Bounding Box 2"; 15003 = "Bounding Box 3"; 15004 = "Bounding Box 4"; 15005 = "Bounding Box 5"; 15006 = "Bounding Box 6"; 15007 = "Bounding Box 7"; 15008 = "Bounding Box 8"; 15009 = "Bounding Box 9"; 15010 = "Bounding Box 10"; 15011 = "Bounding Box 11"; 15012 = "Bounding Box 12"; 15013 = "Bounding Box 13"; 15014 = "Bounding Box 14"; 15015 = "Bounding Box 15"; 15016 = "Bounding Box 16"; 15017 = "Bounding Box 17"; 15018 = "Bounding Box 18"; 15019 = "Bounding Box 19"; 15020 = "Bounding Box 20"; 15021 = "Bounding Box 21"; 15022 = "Bounding Box 22"; 15023 = "Bounding Box 23"; 15024 = "Bounding Box 24"; 15025 = "Bounding Box 25"; 15026 = "Bounding Box 26"; 15027 = "Bounding Box 27"; 15028 = "Bounding Box 28"; 15029 = "Bounding Box 29"; 15030 = "Bounding Box 30"; 15031 = "Bounding Box 31"; 15032 = "Bounding Box 32"; 15033 = "Bounding Box 33"; 15034 = "Bounding Box 34"; 15035 = "Bounding Box 35"; 15036 = "Bounding Box 36"; 15037 = "Bounding Box 37"; 15038 = "Bounding Box 38"; 15039 = "Bounding Box 39"; 15040 = "Bounding Box 40"; 15041 = "Bounding Box 41"; 15042 = "Bounding Box 42"; 15043 = "Bounding Box 43"; 15044 = "Bounding Box 44"; 15045 = "Bounding Box 45"; 15046 = "Bounding Box 46"; 15047 = "Bounding Box 47"; 15048 = "Bounding Box 48"; 15049 = "Bounding Box 49"; 15050 = "Bounding Box 50"; 15051 = "Bounding Box 51"; 15052 = "Bounding Box 52"; 15053 = "Bounding Box 53"; 15054 = "Bounding Box 54"; 15055 = "Bounding Box 55"; 15056 = "Bounding Box 56"; 15057 = "Bounding Box 57"; 15058 = "Bounding Box 58"; 15059 = "Bounding Box 59"; 15060 = "Bounding Box 60"; 15061 = "Bounding Box 61"; 15062 = "Bounding Box 62"; 15063 = "Bounding Box 63"; 15064 = "Bounding Box 64"; } dynamiclights { color = 11; // Light Cyan arrow = 0; title = "Dynamic Lights"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:light"; 24001 { title = "Dynamic Light 1"; arg1 { title = "Dynamic Light Number"; } } 24002 = "Dynamic Light 2"; 24003 = "Dynamic Light 3"; 24004 = "Dynamic Light 4"; 24005 = "Dynamic Light 5"; 24006 = "Dynamic Light 6"; 24007 = "Dynamic Light 7"; 24008 = "Dynamic Light 8"; 24009 = "Dynamic Light 9"; 24010 = "Dynamic Light 10"; 24011 = "Dynamic Light 11"; 24012 = "Dynamic Light 12"; 24013 = "Dynamic Light 13"; 24014 = "Dynamic Light 14"; 24015 = "Dynamic Light 15"; 24016 = "Dynamic Light 16"; 24017 = "Dynamic Light 17"; 24018 = "Dynamic Light 18"; 24019 = "Dynamic Light 19"; 24020 = "Dynamic Light 20"; 24021 = "Dynamic Light 21"; 24022 = "Dynamic Light 22"; 24023 = "Dynamic Light 23"; 24024 = "Dynamic Light 24"; 24025 = "Dynamic Light 25"; 24026 = "Dynamic Light 26"; 24027 = "Dynamic Light 27"; 24028 = "Dynamic Light 28"; 24029 = "Dynamic Light 29"; 24030 = "Dynamic Light 30"; 24031 = "Dynamic Light 31"; 24032 = "Dynamic Light 32"; 24033 = "Dynamic Light 33"; 24034 = "Dynamic Light 34"; 24035 = "Dynamic Light 35"; 24036 = "Dynamic Light 36"; 24037 = "Dynamic Light 37"; 24038 = "Dynamic Light 38"; 24039 = "Dynamic Light 39"; 24040 = "Dynamic Light 40"; 24041 = "Dynamic Light 41"; 24042 = "Dynamic Light 42"; 24043 = "Dynamic Light 43"; 24044 = "Dynamic Light 44"; 24045 = "Dynamic Light 45"; 24046 = "Dynamic Light 46"; 24047 = "Dynamic Light 47"; 24048 = "Dynamic Light 48"; 24049 = "Dynamic Light 49"; 24050 = "Dynamic Light 50"; 24051 = "Dynamic Light 51"; 24052 = "Dynamic Light 52"; 24053 = "Dynamic Light 53"; 24054 = "Dynamic Light 54"; 24055 = "Dynamic Light 55"; 24056 = "Dynamic Light 56"; 24057 = "Dynamic Light 57"; 24058 = "Dynamic Light 58"; 24059 = "Dynamic Light 59"; 24060 = "Dynamic Light 60"; 24061 = "Dynamic Light 61"; 24062 = "Dynamic Light 62"; 24063 = "Dynamic Light 63"; 24064 = "Dynamic Light 64"; } teleport_fsbfl { color = 2; // Green arrow = 0; title = "Fake Sector Teleport (Below Floor)"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:action"; 14201 { title = "FS Teleport (BF) 1"; arg1 { title = "FS Teleport (BF) Number"; } } 14202 = "FS Teleport (BF) 2"; 14203 = "FS Teleport (BF) 3"; 14204 = "FS Teleport (BF) 4"; 14205 = "FS Teleport (BF) 5"; 14206 = "FS Teleport (BF) 6"; 14207 = "FS Teleport (BF) 7"; 14208 = "FS Teleport (BF) 8"; 14209 = "FS Teleport (BF) 9"; 14210 = "FS Teleport (BF) 10"; 14211 = "FS Teleport (BF) 11"; 14212 = "FS Teleport (BF) 12"; 14213 = "FS Teleport (BF) 13"; 14214 = "FS Teleport (BF) 14"; 14215 = "FS Teleport (BF) 15"; 14216 = "FS Teleport (BF) 16"; 14217 = "FS Teleport (BF) 17"; 14218 = "FS Teleport (BF) 18"; 14219 = "FS Teleport (BF) 19"; 14220 = "FS Teleport (BF) 20"; 14221 = "FS Teleport (BF) 21"; 14222 = "FS Teleport (BF) 22"; 14223 = "FS Teleport (BF) 23"; 14224 = "FS Teleport (BF) 24"; 14225 = "FS Teleport (BF) 25"; 14226 = "FS Teleport (BF) 26"; 14227 = "FS Teleport (BF) 27"; 14228 = "FS Teleport (BF) 28"; 14229 = "FS Teleport (BF) 29"; 14230 = "FS Teleport (BF) 30"; 14231 = "FS Teleport (BF) 31"; 14232 = "FS Teleport (BF) 32"; 14233 = "FS Teleport (BF) 33"; 14234 = "FS Teleport (BF) 34"; 14235 = "FS Teleport (BF) 35"; 14236 = "FS Teleport (BF) 36"; 14237 = "FS Teleport (BF) 37"; 14238 = "FS Teleport (BF) 38"; 14239 = "FS Teleport (BF) 39"; 14240 = "FS Teleport (BF) 40"; 14241 = "FS Teleport (BF) 41"; 14242 = "FS Teleport (BF) 42"; 14243 = "FS Teleport (BF) 43"; 14244 = "FS Teleport (BF) 44"; 14245 = "FS Teleport (BF) 45"; 14246 = "FS Teleport (BF) 46"; 14247 = "FS Teleport (BF) 47"; 14248 = "FS Teleport (BF) 48"; 14249 = "FS Teleport (BF) 49"; 14250 = "FS Teleport (BF) 50"; 14251 = "FS Teleport (BF) 51"; 14252 = "FS Teleport (BF) 52"; 14253 = "FS Teleport (BF) 53"; 14254 = "FS Teleport (BF) 54"; 14255 = "FS Teleport (BF) 55"; 14256 = "FS Teleport (BF) 56"; 14257 = "FS Teleport (BF) 57"; 14258 = "FS Teleport (BF) 58"; 14259 = "FS Teleport (BF) 59"; 14260 = "FS Teleport (BF) 60"; 14261 = "FS Teleport (BF) 61"; 14262 = "FS Teleport (BF) 62"; 14263 = "FS Teleport (BF) 63"; 14264 = "FS Teleport (BF) 64"; 14265 = "FS Teleport (BF) 65"; 14266 = "FS Teleport (BF) 66"; 14267 = "FS Teleport (BF) 67"; 14268 = "FS Teleport (BF) 68"; 14269 = "FS Teleport (BF) 69"; 14270 = "FS Teleport (BF) 70"; 14271 = "FS Teleport (BF) 71"; 14272 = "FS Teleport (BF) 72"; 14273 = "FS Teleport (BF) 73"; 14274 = "FS Teleport (BF) 74"; 14275 = "FS Teleport (BF) 75"; 14276 = "FS Teleport (BF) 76"; 14277 = "FS Teleport (BF) 77"; 14278 = "FS Teleport (BF) 78"; 14279 = "FS Teleport (BF) 79"; 14280 = "FS Teleport (BF) 80"; 14281 = "FS Teleport (BF) 81"; 14282 = "FS Teleport (BF) 82"; 14283 = "FS Teleport (BF) 83"; 14284 = "FS Teleport (BF) 84"; 14285 = "FS Teleport (BF) 85"; 14286 = "FS Teleport (BF) 86"; 14287 = "FS Teleport (BF) 87"; 14288 = "FS Teleport (BF) 88"; 14289 = "FS Teleport (BF) 89"; 14290 = "FS Teleport (BF) 90"; 14291 = "FS Teleport (BF) 91"; 14292 = "FS Teleport (BF) 92"; 14293 = "FS Teleport (BF) 93"; 14294 = "FS Teleport (BF) 94"; 14295 = "FS Teleport (BF) 95"; 14296 = "FS Teleport (BF) 96"; 14297 = "FS Teleport (BF) 97"; 14298 = "FS Teleport (BF) 98"; 14299 = "FS Teleport (BF) 99"; } teleport_fsacl { color = 2; // Green arrow = 0; title = "Fake Sector Teleport (Above Ceiling)"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:action"; 14301 { title = "FS Teleport (AC) 1"; arg1 { title = "FS Teleport (AC) Number"; } } 14302 = "FS Teleport (AC) 2"; 14303 = "FS Teleport (AC) 3"; 14304 = "FS Teleport (AC) 4"; 14305 = "FS Teleport (AC) 5"; 14306 = "FS Teleport (AC) 6"; 14307 = "FS Teleport (AC) 7"; 14308 = "FS Teleport (AC) 8"; 14309 = "FS Teleport (AC) 9"; 14310 = "FS Teleport (AC) 10"; 14311 = "FS Teleport (AC) 11"; 14312 = "FS Teleport (AC) 12"; 14313 = "FS Teleport (AC) 13"; 14314 = "FS Teleport (AC) 14"; 14315 = "FS Teleport (AC) 15"; 14316 = "FS Teleport (AC) 16"; 14317 = "FS Teleport (AC) 17"; 14318 = "FS Teleport (AC) 18"; 14319 = "FS Teleport (AC) 19"; 14320 = "FS Teleport (AC) 20"; 14321 = "FS Teleport (AC) 21"; 14322 = "FS Teleport (AC) 22"; 14323 = "FS Teleport (AC) 23"; 14324 = "FS Teleport (AC) 24"; 14325 = "FS Teleport (AC) 25"; 14326 = "FS Teleport (AC) 26"; 14327 = "FS Teleport (AC) 27"; 14328 = "FS Teleport (AC) 28"; 14329 = "FS Teleport (AC) 29"; 14330 = "FS Teleport (AC) 30"; 14331 = "FS Teleport (AC) 31"; 14332 = "FS Teleport (AC) 32"; 14333 = "FS Teleport (AC) 33"; 14334 = "FS Teleport (AC) 34"; 14335 = "FS Teleport (AC) 35"; 14336 = "FS Teleport (AC) 36"; 14337 = "FS Teleport (AC) 37"; 14338 = "FS Teleport (AC) 38"; 14339 = "FS Teleport (AC) 39"; 14340 = "FS Teleport (AC) 40"; 14341 = "FS Teleport (AC) 41"; 14342 = "FS Teleport (AC) 42"; 14343 = "FS Teleport (AC) 43"; 14344 = "FS Teleport (AC) 44"; 14345 = "FS Teleport (AC) 45"; 14346 = "FS Teleport (AC) 46"; 14347 = "FS Teleport (AC) 47"; 14348 = "FS Teleport (AC) 48"; 14349 = "FS Teleport (AC) 49"; 14350 = "FS Teleport (AC) 50"; 14351 = "FS Teleport (AC) 51"; 14352 = "FS Teleport (AC) 52"; 14353 = "FS Teleport (AC) 53"; 14354 = "FS Teleport (AC) 54"; 14355 = "FS Teleport (AC) 55"; 14356 = "FS Teleport (AC) 56"; 14357 = "FS Teleport (AC) 57"; 14358 = "FS Teleport (AC) 58"; 14359 = "FS Teleport (AC) 59"; 14360 = "FS Teleport (AC) 60"; 14361 = "FS Teleport (AC) 61"; 14362 = "FS Teleport (AC) 62"; 14363 = "FS Teleport (AC) 63"; 14364 = "FS Teleport (AC) 64"; 14365 = "FS Teleport (AC) 65"; 14366 = "FS Teleport (AC) 66"; 14367 = "FS Teleport (AC) 67"; 14368 = "FS Teleport (AC) 68"; 14369 = "FS Teleport (AC) 69"; 14370 = "FS Teleport (AC) 70"; 14371 = "FS Teleport (AC) 71"; 14372 = "FS Teleport (AC) 72"; 14373 = "FS Teleport (AC) 73"; 14374 = "FS Teleport (AC) 74"; 14375 = "FS Teleport (AC) 75"; 14376 = "FS Teleport (AC) 76"; 14377 = "FS Teleport (AC) 77"; 14378 = "FS Teleport (AC) 78"; 14379 = "FS Teleport (AC) 79"; 14380 = "FS Teleport (AC) 80"; 14381 = "FS Teleport (AC) 81"; 14382 = "FS Teleport (AC) 82"; 14383 = "FS Teleport (AC) 83"; 14384 = "FS Teleport (AC) 84"; 14385 = "FS Teleport (AC) 85"; 14386 = "FS Teleport (AC) 86"; 14387 = "FS Teleport (AC) 87"; 14388 = "FS Teleport (AC) 88"; 14389 = "FS Teleport (AC) 89"; 14390 = "FS Teleport (AC) 90"; 14391 = "FS Teleport (AC) 91"; 14392 = "FS Teleport (AC) 92"; 14393 = "FS Teleport (AC) 93"; 14394 = "FS Teleport (AC) 94"; 14395 = "FS Teleport (AC) 95"; 14396 = "FS Teleport (AC) 96"; 14397 = "FS Teleport (AC) 97"; 14398 = "FS Teleport (AC) 98"; 14399 = "FS Teleport (AC) 99"; } risenspecial { color = 7; // Light Grey arrow = 0; title = "Risen3D Special"; sort = 1; width = 10; height = 20; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:action"; 15500 = "Force Water Dynamics"; 15501 = "Enable 3D Floors"; 15502 = "Force Sky Texture to Cover Skysphere"; 9001 { title = "Map Spot"; sprite = "internal:arrow"; blocking = 1; error = 1; } } } // Default thing filters // (these are not required, just usefull for new users) thingsfilters { include("Includes\\Doom_misc.cfg", "thingsfilters"); } // Default texture sets // (these are not required, but usefull for new users) texturesets { include("Includes\\Doom_texturesets.cfg"); }