#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.IO; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal class SimpleTextureImage : ImageData { #region ================== Constants #endregion #region ================== Variables private string lumpname; #endregion #region ================== Constructor / Disposer // Constructor public SimpleTextureImage(string name, string lumpname, float scalex, float scaley) { // Initialize this.scale.x = scalex; this.scale.y = scaley; this.lumpname = lumpname; SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override void LocalLoadImage() { IImageReader reader; MemoryStream mem; Stream patchdata; byte[] membytes; // Checks if(this.IsImageLoaded) return; lock(this) { // Get the patch data stream if(bitmap != null) bitmap.Dispose(); bitmap = null; patchdata = General.Map.Data.GetTextureData(lumpname); if(patchdata != null) { // Copy patch data to memory patchdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)patchdata.Length]; patchdata.Read(membytes, 0, (int)patchdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(!(reader is UnknownImageReader)) { // Load the image mem.Seek(0, SeekOrigin.Begin); try { bitmap = reader.ReadAsBitmap(mem); } catch(InvalidDataException) { // Data cannot be read! bitmap = null; } } // Not loaded? if(bitmap == null) { General.ErrorLogger.Add(ErrorType.Error, "Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'. Does this lump contain valid picture data at all?"); loadfailed = true; } else { // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; } // Done mem.Dispose(); } else { General.ErrorLogger.Add(ErrorType.Error, "Image lump '" + lumpname + "' could not be found, while loading texture '" + this.Name + "'. Did you forget to include required resources?"); loadfailed = true; } // Pass on to base base.LocalLoadImage(); } } #endregion } }