#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class DirectoryReader : PK3StructuredReader { #region ================== Variables private DirectoryFilesList files; #endregion #region ================== Constructor / Disposer // Constructor public DirectoryReader(DataLocation dl) : base(dl) { General.WriteLogLine("Opening directory resource '" + location.location + "'"); // Initialize files = new DirectoryFilesList(dl.location, true); Initialize(); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing directory resource '" + location.location + "'"); // Done base.Dispose(); } } #endregion #region ================== Textures // This finds and returns a patch stream public override Stream GetPatchData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetPatchData(pname); if(data != null) return data; } try { // Find in patches directory string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch '" + pname + "' from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a textue stream public override Stream GetTextureData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetTextureData(pname); if(data != null) return data; } try { // Find in patches directory string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture '" + pname + "' from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a colormap stream public override Stream GetColormapData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetColormapData(pname); if(data != null) return data; } try { // Find in patches directory string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap '" + pname + "' from directory: " + e.Message); } // Nothing found return null; } #endregion #region ================== Sprites // This finds and returns a sprite stream public override Stream GetSpriteData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream sprite = wads[i].GetSpriteData(pname); if(sprite != null) return sprite; } try { // Find in sprites directory string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite '" + pname + "' from directory: " + e.Message); } // Nothing found return null; } // This checks if the given sprite exists public override bool GetSpriteExists(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { if(wads[i].GetSpriteExists(pname)) return true; } // Find in sprites directory try { string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return true; } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite '" + pname + "' existance in directory: " + e.Message); } // Nothing found return false; } #endregion #region ================== Methods // Return a short name for this data location public override string GetTitle() { return Path.GetFileName(location.location); } // This creates an image protected override ImageData CreateImage(string name, string filename, int imagetype) { switch(imagetype) { case ImageDataFormat.DOOMFLAT: return new FileImage(name, Path.Combine(location.location, filename), true); case ImageDataFormat.DOOMPICTURE: return new FileImage(name, Path.Combine(location.location, filename), false); case ImageDataFormat.DOOMCOLORMAP: return new ColormapImage(name); default: throw new ArgumentException("Invalid image format specified!"); return null; } } // This returns true if the specified file exists protected override bool FileExists(string filename) { return files.FileExists(filename); } // This returns all files in a given directory protected override string[] GetAllFiles(string path, bool subfolders) { return files.GetAllFiles(path, subfolders).ToArray(); } // This returns all files in a given directory that match the given extension protected override string[] GetFilesWithExt(string path, string extension, bool subfolders) { return files.GetAllFiles(path, extension, subfolders).ToArray(); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string beginswith, bool subfolders) { return files.GetFirstFile(beginswith, subfolders); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string path, string beginswith, bool subfolders) { return files.GetFirstFile(path, beginswith, subfolders); } // This finds the first file that has the specific name protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders) { string title = Path.GetFileNameWithoutExtension(beginswith); string ext = Path.GetExtension(beginswith); if(ext.Length > 1) ext = ext.Substring(1); else ext = ""; return files.GetFirstFile(path, title, subfolders, ext); } // This loads an entire file in memory and returns the stream // NOTE: Callers are responsible for disposing the stream! protected override MemoryStream LoadFile(string filename) { return new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename))); } // This creates a temp file for the speciied file and return the absolute path to the temp file // NOTE: Callers are responsible for removing the temp file when done! protected override string CreateTempFile(string filename) { // Just copy the file string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad"); File.Copy(Path.Combine(location.location, filename), tempfile); return tempfile; } #endregion } }