// ------------------ // -- Strife Items -- // ------------------ // Degnin Ore flickerlight DEGORE_X1 { color 1.0 0.6 0.0 size 32 secondarySize 40 chance 0.3 } flickerlight DEGORE_X2 { color 1.0 0.8 0.0 size 40 secondarySize 48 chance 0.3 } flickerlight DEGORE_X3 { color 1.0 0.8 0.0 size 44 secondarySize 52 chance 0.3 } flickerlight DEGORE_X4 { color 1.0 0.75 0.0 size 48 secondarySize 56 chance 0.3 } flickerlight DEGORE_X5 { color 1.0 0.7 0.0 size 52 secondarySize 60 chance 0.3 } flickerlight DEGORE_X6 { color 1.0 0.5 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight DEGORE_X7 { color 0.5 0.125 0.0 size 60 secondarySize 68 chance 0.3 } flickerlight DEGORE_X8 { color 0.25 0.05 0.0 size 64 secondarySize 72 chance 0.3 } object DegninOre { frame BNG3A { light DEGORE_X1 } frame BNG3B { light DEGORE_X2 } frame BNG3C { light DEGORE_X3 } frame BNG3D { light DEGORE_X4 } frame BNG3E { light DEGORE_X5 } frame BNG3F { light DEGORE_X6 } frame BNG3G { light DEGORE_X7 } frame BNG3H { light DEGORE_X8 } } // Power Coupling pointlight POWCOUP1 { color 0.5 0.5 1.0 size 24 } pointlight POWCOUP2 { color 0.7 0.7 1.0 size 32 } object PowerCoupling { frame COUPA { light POWCOUP1 } frame COUPB { light POWCOUP2 } } // Energy Ammo pointlight ENERGY1 { color 0.4 1.0 0.4 size 16 } pointlight ENERGY2 { color 0.4 1.0 0.4 size 32 } object EnergyPod { frame BRY1B { light ENERGY1 } } object EnergyPack { frame CPACB { light ENERGY2 } } // ------------------ // - Strife Objects - // ------------------ // Lights pointlight LIGHT1 { color 1.0 1.0 1.0 size 56 offset 0 30 0 } pointlight LIGHT2 { color 1.0 1.0 1.0 size 40 offset 0 72 0 } pointlight LIGHT3 { color 1.0 1.0 1.0 size 64 } pointlight LIGHT4 { color 1.0 1.0 1.0 size 64 offset 0 80 0 } pointlight LIGHT5 { color 1.0 1.0 1.0 size 56 offset 0 72 0 } pointlight CLIGHT1 { color 1.0 1.0 0.0 size 24 offset 0 12 0 } pulselight CLIGHT2 { color 1.0 1.0 0.0 size 48 secondarySize 50 interval 8.0 offset 0 64 0 } pulselight LLIGHT { color 1.0 0.5 0.0 size 24 secondarySize 32 interval 12.0 offset 0 76 0 } pulselight TLLIGHT1 { color 0.9 0.9 1.0 size 56 secondarySize 64 interval 3.0 offset 0 48 0 } pointlight TLLIGHT2 { color 1.0 1.0 0.5 size 80 offset 0 56 0 } flickerlight HTECH { color 0.3 1.0 0.3 size 96 secondarySize 104 chance 0.5 offset 0 80 0 } pulselight BCOLUMN { color 0.5 1.0 0.5 size 120 secondarySize 128 interval 10.0 offset 0 64 0 } pulselight FBUBBLE { color 0.5 1.0 0.5 size 60 secondarySize 64 interval 10.0 offset 0 32 0 } pulselight CBUBBLE { color 0.5 1.0 0.5 size 60 secondarySize 64 interval 10.0 } pointlight SPIDLGHT1 { color 0.5 1.0 0.5 size 64 offset 0 10 0 } pointlight SPIDLGHT2 { color 0.2 0.75 0.2 size 56 offset 0 10 0 } pointlight SPIDLGHT3 { color 0.0 0.25 0.0 size 48 offset 0 10 0 } object LightSilverFluorescent { frame LITS { light LIGHT1 } } object LightBrownFluorescent { frame LITB { light LIGHT1 } } object LightGoldFluorescent { frame LITG { light LIGHT1 } } object LightGlobe { frame LITE { light LIGHT5 } } object PillarHugeTech { frame HUGE { light HTECH } } object Candle { frame KNDL { light CLIGHT1 } } object StrifeCandelabra { frame CLBR { light CLIGHT2 } } object CageLight { frame CAGE { light LIGHT3 } } object OutsideLamp { frame LAMP { light LIGHT4 } } object PoleLantern { frame LANT { light LLIGHT } } object TechLampSilver { frame TECHA { light TLLIGHT1 } } object TechLampBrass { frame TECHB { light TLLIGHT2 } } object AlienBubbleColumn { frame BUBB { light BCOLUMN } } object AlienFloorBubble { frame BUBF { light FBUBBLE } } object AlienCeilingBubble { frame BUBC { light CBUBBLE } } object AlienSpiderLight { frame SPDLA { light SPIDLGHT1 } frame SPDLB { light SPIDLGHT2 } frame SPDLC { light SPIDLGHT3 } } // Burning Things flickerlight BBARREL { color 1.0 0.6 0.0 size 32 secondarySize 40 chance 0.8 offset 0 32 0 } flickerlight BBOWL { color 1.0 0.7 0.0 size 24 secondarySize 32 chance 0.5 offset 0 10 0 } flickerlight BBRAZIER { color 1.0 0.8 0.0 size 40 secondarySize 48 chance 0.2 offset 0 32 0 } pulselight STORCH { color 1.0 0.6 0.0 size 28 secondarySize 32 interval 5.0 offset 0 56 0 } pulselight MTORCH { color 1.0 0.6 0.0 size 56 secondarySize 64 interval 5.0 offset 0 64 0 } pulselight LTORCH { color 1.0 0.8 0.0 size 64 secondarySize 72 interval 2.0 offset 0 64 0 } pulselight HTORCH { color 1.0 0.6 0.0 size 72 secondarySize 76 interval 3.0 offset 0 72 0 } object StrifeBurningBarrel { frame BBAR { light BBARREL } } object BurningBowl { frame BOWL { light BBOWL } } object BurningBrazier { frame BRAZ { light BBRAZIER } } object SmallTorchLit { frame TRHL { light STORCH } } object MediumTorch { frame LTRH { light MTORCH } } object LargeTorch { frame LMPC { light LTORCH } } object HugeTorch { frame LOGS { light HTORCH } } // Power Crystal pointlight PCRYSTAL { color 1.0 1.0 0.0 size 40 offset 0 16 0 } pointlight PCRYSTAL1 { color 0.4 0.4 1.0 size 24 offset 0 12 0 } pointlight PCRYSTAL2 { color 0.5 0.5 1.0 size 30 offset 0 18 0 } pointlight PCRYSTAL3 { color 0.45 0.45 1.0 size 32 offset 0 24 0 } pointlight PCRYSTAL4 { color 0.35 0.35 1.0 size 28 offset 0 32 0 } pointlight PCRYSTAL5 { color 0.1 0.1 1.0 size 18 offset 0 40 0 } flickerlight POWCRYS_X1 { color 1.0 0.7 0.1 size 108 secondarySize 112 chance 0.3 } flickerlight POWCRYS_X2 { color 1.0 0.75 0.2 size 112 secondarySize 116 chance 0.3 } flickerlight POWCRYS_X3 { color 1.0 0.8 0.4 size 116 secondarySize 120 chance 0.3 } flickerlight POWCRYS_X4 { color 1.0 0.75 0.3 size 115 secondarySize 117 chance 0.3 } flickerlight POWCRYS_X5 { color 1.0 0.7 0.27 size 114 secondarySize 113 chance 0.3 } flickerlight POWCRYS_X6 { color 1.0 0.65 0.24 size 113 secondarySize 115 chance 0.3 } flickerlight POWCRYS_X6 { color 1.0 0.62 0.22 size 112 secondarySize 114 chance 0.3 } flickerlight POWCRYS_X7 { color 1.0 0.6 0.20 size 111 secondarySize 113 chance 0.3 } flickerlight POWCRYS_X8 { color 1.0 0.58 0.18 size 110 secondarySize 112 chance 0.3 } flickerlight POWCRYS_X9 { color 1.0 0.56 0.16 size 109 secondarySize 111 chance 0.3 } flickerlight POWCRYS_X10 { color 1.0 0.54 0.14 size 108 secondarySize 110 chance 0.3 } flickerlight POWCRYS_X11 { color 1.0 0.52 0.12 size 107 secondarySize 109 chance 0.3 } flickerlight POWCRYS_X12 { color 1.0 0.5 0.10 size 106 secondarySize 108 chance 0.3 } flickerlight POWCRYS_X13 { color 1.0 0.48 0.10 size 105 secondarySize 106 chance 0.3 } flickerlight POWCRYS_X14 { color 1.0 0.46 0.08 size 103 secondarySize 104 chance 0.3 } flickerlight POWCRYS_X15 { color 1.0 0.44 0.06 size 102 secondarySize 104 chance 0.3 } flickerlight POWCRYS_X16 { color 1.0 0.42 0.04 size 101 secondarySize 103 chance 0.3 } flickerlight POWCRYS_X15 { color 1.0 0.4 0.02 size 100 secondarySize 102 chance 0.3 } flickerlight POWCRYS_X16 { color 1.0 0.38 0.0 size 99 secondarySize 101 chance 0.3 } flickerlight POWCRYS_X17 { color 1.0 0.36 0.02 size 98 secondarySize 100 chance 0.3 } flickerlight POWCRYS_X18 { color 1.0 0.34 0.0 size 97 secondarySize 100 chance 0.3 } flickerlight POWCRYS_X19 { color 1.0 0.32 0.0 size 96 secondarySize 99 chance 0.3 } flickerlight POWCRYS_X20 { color 1.0 0.3 0.0 size 95 secondarySize 98 chance 0.3 } flickerlight POWCRYS_X21 { color 1.0 0.28 0.0 size 94 secondarySize 93 chance 0.3 } flickerlight POWCRYS_X22 { color 1.0 0.26 0.0 size 93 secondarySize 92 chance 0.3 } flickerlight POWCRYS_X23 { color 1.0 0.24 0.0 size 92 secondarySize 91 chance 0.3 } flickerlight POWCRYS_X24 { color 1.0 0.22 0.0 size 90 secondarySize 92 chance 0.3 } flickerlight POWCRYS_X25 { color 1.0 0.2 0.0 size 86 secondarySize 90 chance 0.3 } object PowerCrystal { frame CRYS { light PCRYSTAL } frame CRYSB { light PCRYSTAL1 } frame CRYSC { light PCRYSTAL2 } frame CRYSD { light PCRYSTAL3 } frame CRYSE { light PCRYSTAL4 } frame CRYSF { light PCRYSTAL5 } frame BOOMA { light POWCRYS_X1 } frame BOOMB { light POWCRYS_X2 } frame BOOMC { light POWCRYS_X3 } frame BOOMD { light POWCRYS_X4 } frame BOOME { light POWCRYS_X5 } frame BOOMF { light POWCRYS_X6 } frame BOOMG { light POWCRYS_X7 } frame BOOMH { light POWCRYS_X8 } frame BOOMI { light POWCRYS_X9 } frame BOOMJ { light POWCRYS_X10 } frame BOOMK { light POWCRYS_X11 } frame BOOML { light POWCRYS_X12 } frame BOOMM { light POWCRYS_X13 } frame BOOMN { light POWCRYS_X14 } frame BOOMO { light POWCRYS_X15 } frame BOOMP { light POWCRYS_X16 } frame BOOMQ { light POWCRYS_X17 } frame BOOMR { light POWCRYS_X18 } frame BOOMS { light POWCRYS_X19 } frame BOOMT { light POWCRYS_X20 } frame BOOMU { light POWCRYS_X21 } frame BOOMV { light POWCRYS_X22 } frame BOOMW { light POWCRYS_X23 } frame BOOMX { light POWCRYS_X24 } frame BOOMY { light POWCRYS_X25 } } // Computer pulselight COMPUTER { color 0.25 1.0 0.25 size 112 secondarySize 128 interval 0.25 offset 0 64 0 } object Computer { frame SECRA { light COMPUTER } frame SECRB { light COMPUTER } frame SECRC { light COMPUTER } frame SECRD { light COMPUTER } } // Strife Explosive Barrel flickerlight BARREL_X1 { color 1.0 0.6 0.1 size 48 secondarySize 56 chance 0.3 } flickerlight BARREL_X2 { color 1.0 0.8 0.0 size 56 secondarySize 64 chance 0.3 } flickerlight BARREL_X3 { color 1.0 0.7 0.0 size 72 secondarySize 80 chance 0.3 } flickerlight BARREL_X4 { color 1.0 0.6 0.0 size 80 secondarySize 88 chance 0.3 } flickerlight BARREL_X5 { color 1.0 0.5 0.0 size 72 secondarySize 76 chance 0.3 } flickerlight BARREL_X6 { color 1.0 0.45 0.0 size 56 secondarySize 60 chance 0.3 } flickerlight BARREL_X7 { color 1.0 0.4 0.0 size 52 secondarySize 56 chance 0.3 offset 0 24 0 } flickerlight BARREL_X8 { color 1.0 0.35 0.0 size 36 secondarySize 40 chance 0.3 offset 0 40 0 } flickerlight BARREL_X9 { color 1.0 0.3 0.0 size 16 secondarySize 24 chance 0.3 offset 0 56 0 } object ExplosiveBarrel2 { frame BARTC { light BARREL_X1 } frame BARTD { light BARREL_X2 } frame BARTE { light BARREL_X3 } frame BARTF { light BARREL_X4 } frame BARTG { light BARREL_X5 } frame BARTH { light BARREL_X6 } frame BARTI { light BARREL_X7 } frame BARTJ { light BARREL_X8 } frame BARTK { light BARREL_X9 } } // Alarm pointlight KLAXON { color 1.0 0.0 0.0 size 24 } object KlaxonWarningLight { frame KLAXC { light KLAXON } }