#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Rendering; using SlimDX.Direct3D9; using System.Drawing; using CodeImp.DoomBuilder.Map; #endregion namespace CodeImp.DoomBuilder.Geometry { public class Polygon : List { #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructors // Constructor public Polygon() { // Initialize } #endregion #region ================== Methods // Point inside the polygon? // See: http://local.wasp.uwa.edu.au/~pbourke/geometry/insidepoly/ public bool Intersect(Vector2D p) { float miny, maxy, maxx, xint; Vector2D v1 = base[base.Count - 1]; Vector2D v2; int index = 0; uint c = 0; // Go for all vertices while(index < base.Count) { // Get next vertex v2 = base[index]; // Determine min/max values miny = Math.Min(v1.y, v2.y); maxy = Math.Max(v1.y, v2.y); maxx = Math.Max(v1.x, v2.x); // Check for intersection if((p.y > miny) && (p.y <= maxy)) { if(p.x <= maxx) { if(v1.y != v2.y) { xint = (p.y - v1.y) * (v2.x - v1.x) / (v2.y - v1.y) + v1.x; if((v1.x == v2.x) || (p.x <= xint)) c++; } } } // Move to next v1 = v2; index++; } // Inside this polygon? return (c & 0x00000001UL) != 0; } #endregion } }