#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; #endregion namespace CodeImp.DoomBuilder.IO { internal sealed class DirectoryFilesList { #region ================== Variables private DirectoryFileEntry[] entries; private Dictionary hashedentries; #endregion #region ================== Properties public int Count { get { return entries.Length; } } #endregion #region ================== Constructor / Disposer // Constructor to fill list from directory and optionally subdirectories public DirectoryFilesList(string path, bool subdirectories) { path = Path.GetFullPath(path); string[] files = Directory.GetFiles(path, "*", subdirectories ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly); entries = new DirectoryFileEntry[files.Length]; hashedentries = new Dictionary(files.Length); for(int i = 0; i < files.Length; i++) { entries[i] = new DirectoryFileEntry(files[i], path); hashedentries.Add(entries[i].filepathname.ToLowerInvariant(), entries[i]); } } // Constructor for custom list public DirectoryFilesList(ICollection sourceentries) { int index = 0; entries = new DirectoryFileEntry[sourceentries.Count]; hashedentries = new Dictionary(sourceentries.Count); foreach(DirectoryFileEntry e in sourceentries) { entries[index] = e; hashedentries.Add(e.filepathname.ToLowerInvariant(), e); index++; } } #endregion #region ================== Methods // This checks if a given file exists // The given file path must not be absolute public bool FileExists(string filepathname) { return hashedentries.ContainsKey(filepathname.ToLowerInvariant()); } // This returns file information for the given file // The given file path must not be absolute public DirectoryFileEntry GetFileInfo(string filepathname) { return hashedentries[filepathname.ToLowerInvariant()]; } // This returns a list of all files (filepathname) public List GetAllFiles() { List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) files.Add(entries[i].filepathname); return files; } // This returns a list of all files optionally with subdirectories included public List GetAllFiles(bool subdirectories) { if(subdirectories) return GetAllFiles(); else { List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) if(entries[i].path.Length == 0) files.Add(entries[i].filepathname); return files; } } // This returns a list of all files that are in the given path and optionally in subdirectories public List GetAllFiles(string path, bool subdirectories) { path = CorrectPath(path).ToLowerInvariant(); if(subdirectories) { List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) if(entries[i].path.StartsWith(path)) files.Add(entries[i].filepathname); return files; } else { List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) if(entries[i].path == path) files.Add(entries[i].filepathname); return files; } } // This returns a list of all files that are in the given path and subdirectories and have the given extension public List GetAllFiles(string path, string extension) { path = CorrectPath(path).ToLowerInvariant(); extension = extension.ToLowerInvariant(); List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) if(entries[i].path.StartsWith(path) && (entries[i].extension == extension)) files.Add(entries[i].filepathname); return files; } // This returns a list of all files that are in the given path (optionally in subdirectories) and have the given extension public List GetAllFiles(string path, string extension, bool subdirectories) { if(subdirectories) return GetAllFiles(path, extension); else { path = CorrectPath(path).ToLowerInvariant(); extension = extension.ToLowerInvariant(); List files = new List(entries.Length); for(int i = 0; i < entries.Length; i++) if((entries[i].path == path) && (entries[i].extension == extension)) files.Add(entries[i].filepathname); return files; } } // This finds the first file that has the specified name, regardless of file extension public string GetFirstFile(string title, bool subdirectories) { title = title.ToLowerInvariant(); if(subdirectories) { for(int i = 0; i < entries.Length; i++) if(entries[i].filetitle == title) return entries[i].filepathname; } else { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && (entries[i].path.Length == 0)) return entries[i].filepathname; } return null; } // This finds the first file that has the specified name and extension public string GetFirstFile(string title, bool subdirectories, string extension) { title = title.ToLowerInvariant(); extension = extension.ToLowerInvariant(); if(subdirectories) { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && (entries[i].extension == extension)) return entries[i].filepathname; } else { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && (entries[i].path.Length == 0) && (entries[i].extension == extension)) return entries[i].filepathname; } return null; } // This finds the first file that has the specified name, regardless of file extension, and is in the given path public string GetFirstFile(string path, string title, bool subdirectories) { title = title.ToLowerInvariant(); path = CorrectPath(path).ToLowerInvariant(); if(subdirectories) { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && entries[i].path.StartsWith(path)) return entries[i].filepathname; } else { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && (entries[i].path == path)) return entries[i].filepathname; } return null; } // This finds the first file that has the specified name, is in the given path and has the given extension public string GetFirstFile(string path, string title, bool subdirectories, string extension) { title = title.ToLowerInvariant(); path = CorrectPath(path).ToLowerInvariant(); extension = extension.ToLowerInvariant(); if(subdirectories) { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && entries[i].path.StartsWith(path) && (entries[i].extension == extension)) return entries[i].filepathname; } else { for(int i = 0; i < entries.Length; i++) if((entries[i].filetitle == title) && (entries[i].path == path) && (entries[i].extension == extension)) return entries[i].filepathname; } return null; } // This fixes a path so that it doesn't have the \ at the end private string CorrectPath(string path) { if(path.Length > 0) { if((path[path.Length - 1] == Path.DirectorySeparatorChar) || (path[path.Length - 1] == Path.AltDirectorySeparatorChar)) return path.Substring(0, path.Length - 1); else return path; } else { return path; } } #endregion } }