using System.Collections.Generic; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.GZBuilder.Data; namespace CodeImp.DoomBuilder.GZBuilder.MD3 { internal class GZModel { internal readonly List Meshes; internal readonly List Textures; internal float Radius; internal BoundingBoxSizes BBox; internal GZModel() { Meshes = new List(); Textures = new List(); } } }