using System.Collections.Generic; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.Geometry; namespace ColladaDotNet.Pipeline.MD3 { public class GZModel { /*public List meshes; public List textures; public List indeces2D; public List verts2D; public int NUM_MESHES = 0;*/ public List Meshes; public List Textures; public byte NUM_MESHES = 0; //can't be greater than 255, can it? public Vector3[] BoundingBox; public List Indeces2D; public List NumIndeces2D; public GZModel() { Meshes = new List(); Textures = new List(); //indeces2D = new List(); //verts2D = new List(); Indeces2D = new List(); NumIndeces2D = new List(); } } }