using System.Reflection; using System.Runtime.InteropServices; using System.Resources; using CodeImp.DoomBuilder; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("Ultimate Doom Builder")] [assembly: AssemblyDescription("ZDoom, GZDoom and Zandronum map editor (can be used for Vanilla/Boom mapping too!)")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("CodeImp, MaxED, ZZYZX, boris, dpJudas and others")] [assembly: AssemblyProduct("Ultimate Doom Builder")] [assembly: AssemblyCopyright("Copyright © 2007, 2016, 2017-2019")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // Setting ComVisible to false makes the types in this assembly not visible // to COM components. If you need to access a type in this assembly from // COM, set the ComVisible attribute to true on that type. [assembly: ComVisible(false)] // The following GUID is for the ID of the typelib if this project is exposed to COM [assembly: Guid("767cd97a-8b1f-42b3-9086-a5ab9cdbe4ab")] // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // [assembly: AssemblyVersion("3.0.0.3274")] [assembly: NeutralResourcesLanguageAttribute("en")] [assembly: AssemblyHash("cbe8abb")]