#region ================== Copyright (c) 2016 Boris Iwanski /* * Copyright (c) 2016 Boris Iwanski https://github.com/biwa/automapmode * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using CodeImp.DoomBuilder.Plugins; #endregion namespace CodeImp.DoomBuilder.AutomapMode { // // MANDATORY: The plug! // This is an important class to the Doom Builder core. Every plugin must // have exactly 1 class that inherits from Plug. When the plugin is loaded, // this class is instantiated and used to receive events from the core. // Make sure the class is public, because only public classes can be seen // by the core. // public class BuilderPlug : Plug { #region ================== Variables private float highlightrange; // Static instance. We can't use a real static class, because BuilderPlug must // be instantiated by the core, so we keep a static reference. (this technique // should be familiar to object-oriented programmers) private static BuilderPlug me; #endregion #region ================== Properties public float HighlightRange { get { return highlightrange; } } public string SecretFlag { get { return General.Map.UDMF ? "secret" : "32"; } } public string HiddenFlag { get { return General.Map.UDMF ? "dontdraw" : "128"; } } // This plugin relies on some functionality that wasn't there in older versions public override int MinimumRevision { get { return 2651; } } // Static property to access the BuilderPlug public static BuilderPlug Me { get { return me; } } #endregion #region ================== Methods // This event is called when the plugin is initialized public override void OnInitialize() { base.OnInitialize(); // This binds the methods in this class that have the BeginAction // and EndAction attributes with their actions. Without this, the // attributes are useless. Note that in classes derived from EditMode // this is not needed, because they are bound automatically when the // editing mode is engaged. General.Actions.BindMethods(this); // TODO: Add DB2 version check so that old DB2 versions won't crash // General.ErrorLogger.Add(ErrorType.Error, "zomg!"); // Keep a static reference me = this; LoadSettings(); } //mxd public override void OnMapOpenEnd() { AutomapMode mode = General.Editing.Mode as AutomapMode; if(mode != null) { mode.UpdateValidLinedefs(); mode.UpdateSecretSectors(); } base.OnMapOpenEnd(); } //mxd public override void OnMapNewEnd() { AutomapMode mode = General.Editing.Mode as AutomapMode; if(mode != null) { mode.UpdateValidLinedefs(); mode.UpdateSecretSectors(); } base.OnMapNewEnd(); } // This is called when the plugin is terminated public override void Dispose() { base.Dispose(); // This must be called to remove bound methods for actions. General.Actions.UnbindMethods(this); } private void LoadSettings() { highlightrange = General.Settings.ReadPluginSetting("buildermodes", "highlightrange", 20); } #endregion } }