using System; using System.Globalization; using System.Windows.Forms; using CodeImp.DoomBuilder.Properties; namespace CodeImp.DoomBuilder.GZBuilder.Controls { public partial class PairedFloatControl : UserControl { #region ================== Events public event EventHandler OnValuesChanged; #endregion #region ================== Variables private float defaultValue; private bool blockUpdate; private bool linkValues; private bool changed; #endregion #region ================== Properties public bool NonDefaultValue { get { return changed; } } public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } } public float ButtonStep { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } } public float ButtonStepBig { get { return value1.ButtonStepBig; } set { value1.ButtonStepBig = value; value2.ButtonStepBig = value; } } public float ButtonStepSmall { get { return value1.ButtonStepSmall; } set { value1.ButtonStepSmall = value; value2.ButtonStepSmall = value; } } public bool ButtonStepsUseModifierKeys { get { return value1.ButtonStepsUseModifierKeys; } set { value1.ButtonStepsUseModifierKeys = value; value2.ButtonStepsUseModifierKeys = value; } } #endregion public PairedFloatControl() { InitializeComponent(); } public void SetValues(float val1, float val2, bool first) { blockUpdate = true; if (first) { value1.Text = val1.ToString(CultureInfo.CurrentCulture); value2.Text = val2.ToString(CultureInfo.CurrentCulture); } else { if(!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString(CultureInfo.CurrentCulture)) value1.Text = string.Empty; if(!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString(CultureInfo.CurrentCulture)) value2.Text = string.Empty; } CheckValues(); blockUpdate = false; } public float GetValue1(float original) { return value1.GetResultFloat(original); } public float GetValue2(float original) { return value2.GetResultFloat(original); } private void CheckValues() { changed = (string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text) || value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue); bReset.Visible = changed; if (!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void bReset_Click(object sender, EventArgs e) { string newValue = defaultValue.ToString(CultureInfo.CurrentCulture); value1.Text = newValue; value2.Text = newValue; CheckValues(); } private void bLink_Click(object sender, EventArgs e) { linkValues = !linkValues; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } private void value1_WhenTextChanged(object sender, EventArgs e) { if (blockUpdate) return; if (linkValues) { blockUpdate = true; value2.Text = value1.Text; blockUpdate = false; } CheckValues(); } private void value2_WhenTextChanged(object sender, EventArgs e) { if (blockUpdate) return; if (linkValues) { blockUpdate = true; value1.Text = value2.Text; blockUpdate = false; } CheckValues(); } } }